6,538 research outputs found
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An Evolutionary Approach to the Design of Controllable Cellular Automata Structure for Random Number Generation
Cellular Automata (CA) has been used in pseudorandom number generation over a decade. Recent studies show that two-dimensional (2-d) CA Pseudorandom Number Generators (PRNGs) may generate better random sequences than conventional one-dimensional (1-d) CA PRNGs, but they are more complex to implement in hardware than 1-d CA PRNGs. In this paper, we propose a new class of 1-d CA Controllable Cellular Automata (CCA) without much deviation from the structure simplicity of conventional 1-d CA. We give a general definition of CCA first and then introduce two types of CCA – CCA0 and CCA2. Our initial study on them shows that these two CCA PRNGs have better randomness quality than conventional 1-d CA PRNGs but their randomness is affected by their structures. To find good CCA0/CCA2 structures for pseudorandom number generation, we evolve them using the Evolutionary Multi-Objective Optimization (EMOO) techniques. Three different algorithms are presented in this paper. One makes use of an aggregation function; the other two are based on the Vector Evaluated Genetic Algorithm (VEGA). Evolution results show that these three algorithms all perform well. Applying a set of randomness tests on the evolved CCA PRNGs, we demonstrate that their randomness is better than that of 1-d CA PRNGs and can be comparable to that of two-dimensional CA PRNGs
Pseudorandom number generation based on controllable cellular automata
A novel Cellular Automata (CA) Controllable CA (CCA) is proposed in this paper. Further, CCA are applied in Pseudorandom Number Generation. Randomness test results on CCA Pseudorandom Number Generators (PRNGs) show that they are better than 1-d CA PRNGs and can be comparable to 2-d ones. But they do not lose the structure simplicity of 1-d CA. Further, we develop several different types of CCA PRNGs. Based on the comparison of the randomness of different CCA PRNGs, we find that their properties are decided by the actions of the controllable cells and their neighbors. These novel CCA may be applied in other applications where structure non-uniformity or asymmetry is desired
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Incremental evolution of cellular automata for random number generation
Cellular automata (CA) have been used in pseudorandom number generation for over a decade. Recent studies show that controllable CA (CCA) can generate better random sequences than conventional one-dimensional (1-d) CA and compete with two-dimensional (2-d) CA. Yet the structural complexity of CCA is higher than that of 1-d PCA. It would be good if CCA can attain good randomness quality with the least structural complexity. In this paper, we evolve PCA/CCA to their lowest complexity level using genetic algorithms (GAs). Meanwhile, the randomness quality and output efficiency of PCA/CCA are also evolved. The evolution process involves two algorithms a multi-objective genetic algorithm (MOGA) and an algorithm for incremental evolution. A set of PCA/CCA are evolved and compared in randomness, complexity, and efficiency. The results show that without any spacing, CCA could generate good random number sequences that could pass DIEHARD. And, to obtain the same randomness quality, the structural complexity of CCA is not higher than that of 1-d CA. Furthermore, the methodology developed could be used to evolve other CA or serve as a yardstick to compare different types of CA
Improvement and analysis of a pseudo random bit generator by means of cellular automata
In this paper, we implement a revised pseudo random bit generator based on a
rule-90 cellular automaton. For this purpose, we introduce a sequence matrix
H_N with the aim of calculating the pseudo random sequences of N bits employing
the algorithm related to the automaton backward evolution. In addition, a
multifractal structure of the matrix H_N is revealed and quantified according
to the multifractal formalism. The latter analysis could help to disentangle
what kind of automaton rule is used in the randomization process and therefore
it could be useful in cryptanalysis. Moreover, the conditions are found under
which this pseudo random generator passes all the statistical tests provided by
the National Institute of Standards and Technology (NIST)Comment: 20 pages, 12 figure
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Pseudorandom number generation with self programmable cellular automata
In this paper, we propose a new class of cellular automata – self programming cellular automata (SPCA) with specific application to pseudorandom number generation. By changing a cell's state transition rules in relation to factors such as its neighboring cell's states, behavioral complexity can be increased and utilized. Interplay between the state transition neighborhood and rule selection neighborhood leads to a new composite neighborhood and state transition rule that is the linear combination of two different mappings with different temporal dependencies. It is proved that when the transitional matrices for both the state transition and rule selection neighborhood are non-singular, SPCA will not exhibit non-group behavior. Good performance can be obtained using simple neighborhoods with certain CA length, transition rules etc. Certain configurations of SPCA pass all DIEHARD and ENT tests with an implementation cost lower than current reported work. Output sampling methods are also suggested to improve output efficiency by sampling the outputs of the new rule selection neighborhoods
Developing Efficient Discrete Simulations on Multicore and GPU Architectures
In this paper we show how to efficiently implement parallel discrete simulations on multicoreandGPUarchitecturesthrougharealexampleofanapplication: acellularautomatamodel of laser dynamics. We describe the techniques employed to build and optimize the implementations using OpenMP and CUDA frameworks. We have evaluated the performance on two different hardware platforms that represent different target market segments: high-end platforms for scientific computing, using an Intel Xeon Platinum 8259CL server with 48 cores, and also an NVIDIA Tesla V100GPU,bothrunningonAmazonWebServer(AWS)Cloud;and on a consumer-oriented platform, using an Intel Core i9 9900k CPU and an NVIDIA GeForce GTX 1050 TI GPU. Performance results were compared and analyzed in detail. We show that excellent performance and scalability can be obtained in both platforms, and we extract some important issues that imply a performance degradation for them. We also found that current multicore CPUs with large core numbers can bring a performance very near to that of GPUs, and even identical in some cases.Ministerio de Economía, Industria y Competitividad, Gobierno de España (MINECO), and the Agencia Estatal de Investigación (AEI) of Spain, cofinanced by FEDER funds (EU) TIN2017-89842
A Family of Controllable Cellular Automata for Pseudorandom Number Generation
In this paper, we present a family of novel Pseudorandom Number Generators (PRNGs) based on Controllable Cellular Automata (CCA) ─ CCA0, CCA1, CCA2 (NCA), CCA3 (BCA), CCA4 (asymmetric NCA), CCA5, CCA6 and CCA7 PRNGs. The ENT and DIEHARD test suites are used to evaluate the randomness of these CCA PRNGs. The results show that their randomness is better than that of conventional CA and PCA PRNGs while they do not lose the structure simplicity of 1-d CA. Moreover, their randomness can be comparable to that of 2-d CA PRNGs. Furthermore, we integrate six different types of CCA PRNGs to form CCA PRNG groups to see if the randomness quality of such groups could exceed that of any individual CCA PRNG. Genetic Algorithm (GA) is used to evolve the configuration of the CCA PRNG groups. Randomness test results on the evolved CCA PRNG groups show that the randomness of the evolved groups is further improved compared with any individual CCA PRNG
On the design of state-of-the-art pseudorandom number generators by means of genetic programming
Congress on Evolutionary Computation. Portland, EEUU, 19-23 June 2004The design of pseudorandom number generators by means of evolutionary computation is a classical problem. Today, it has been mostly and better accomplished by means of cellular automata and not many proposals, inside or outside this paradigm could claim to be both robust (passing all the statistical tests, including the most demanding ones) and fast, as is the case of the proposal we present here. Furthermore, for obtaining these generators, we use a radical approach, where our fitness function is not at all based in any measure of randomness, as is frequently the case in the literature, but of nonlinearity. Efficiency is assured by using only very efficient operators (both in hardware and software) and by limiting the number of terminals in the genetic programming implementation
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