17,198 research outputs found

    Automated Mapping of UML Activity Diagrams to Formal Specifications for Supporting Containment Checking

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    Business analysts and domain experts are often sketching the behaviors of a software system using high-level models that are technology- and platform-independent. The developers will refine and enrich these high-level models with technical details. As a consequence, the refined models can deviate from the original models over time, especially when the two kinds of models evolve independently. In this context, we focus on behavior models; that is, we aim to ensure that the refined, low-level behavior models conform to the corresponding high-level behavior models. Based on existing formal verification techniques, we propose containment checking as a means to assess whether the system's behaviors described by the low-level models satisfy what has been specified in the high-level counterparts. One of the major obstacles is how to lessen the burden of creating formal specifications of the behavior models as well as consistency constraints, which is a tedious and error-prone task when done manually. Our approach presented in this paper aims at alleviating the aforementioned challenges by considering the behavior models as verification inputs and devising automated mappings of behavior models onto formal properties and descriptions that can be directly used by model checkers. We discuss various challenges in our approach and show the applicability of our approach in illustrative scenarios.Comment: In Proceedings FESCA 2014, arXiv:1404.043

    Towards correct-by-construction product variants of a software product line: GFML, a formal language for feature modules

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    Software Product Line Engineering (SPLE) is a software engineering paradigm that focuses on reuse and variability. Although feature-oriented programming (FOP) can implement software product line efficiently, we still need a method to generate and prove correctness of all product variants more efficiently and automatically. In this context, we propose to manipulate feature modules which contain three kinds of artifacts: specification, code and correctness proof. We depict a methodology and a platform that help the user to automatically produce correct-by-construction product variants from the related feature modules. As a first step of this project, we begin by proposing a language, GFML, allowing the developer to write such feature modules. This language is designed so that the artifacts can be easily reused and composed. GFML files contain the different artifacts mentioned above.The idea is to compile them into FoCaLiZe, a language for specification, implementation and formal proof with some object-oriented flavor. In this paper, we define and illustrate this language. We also introduce a way to compose the feature modules on some examples.Comment: In Proceedings FMSPLE 2015, arXiv:1504.0301

    Do we really need to write documentation for a system? CASE tool add-ons: generator+editor for a precise documentation

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    One of the common problems of system development projects is that the system documentation is often outdated and does not describe the latest version of the system. The situation is even more complicated if we are speaking not about a natural language description of the system, but about its formal specification. In this paper we discuss how the problem could be solved by updating the documentation automatically, by generating a new formal specification from the model if the model is frequently changed.Comment: In Proceedings International Conference on Model-Driven Engineering and Software Development (MODELSWARD'13

    Composing features by managing inconsistent requirements

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    One approach to system development is to decompose the requirements into features and specify the individual features before composing them. A major limitation of deferring feature composition is that inconsistency between the solutions to individual features may not be uncovered early in the development, leading to unwanted feature interactions. Syntactic inconsistencies arising from the way software artefacts are described can be addressed by the use of explicit, shared, domain knowledge. However, behavioural inconsistencies are more challenging: they may occur within the requirements associated with two or more features as well as at the level of individual features. Whilst approaches exist that address behavioural inconsistencies at design time, these are overrestrictive in ruling out all possible conflicts and may weaken the requirements further than is desirable. In this paper, we present a lightweight approach to dealing with behavioural inconsistencies at run-time. Requirement Composition operators are introduced that specify a run-time prioritisation to be used on occurrence of a feature interaction. This prioritisation can be static or dynamic. Dynamic prioritisation favours some requirement according to some run-time criterion, for example, the extent to which it is already generating behaviour

    Learning Task Specifications from Demonstrations

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    Real world applications often naturally decompose into several sub-tasks. In many settings (e.g., robotics) demonstrations provide a natural way to specify the sub-tasks. However, most methods for learning from demonstrations either do not provide guarantees that the artifacts learned for the sub-tasks can be safely recombined or limit the types of composition available. Motivated by this deficit, we consider the problem of inferring Boolean non-Markovian rewards (also known as logical trace properties or specifications) from demonstrations provided by an agent operating in an uncertain, stochastic environment. Crucially, specifications admit well-defined composition rules that are typically easy to interpret. In this paper, we formulate the specification inference task as a maximum a posteriori (MAP) probability inference problem, apply the principle of maximum entropy to derive an analytic demonstration likelihood model and give an efficient approach to search for the most likely specification in a large candidate pool of specifications. In our experiments, we demonstrate how learning specifications can help avoid common problems that often arise due to ad-hoc reward composition.Comment: NIPS 201

    An 00 visual language definition approach supporting multiple views

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    The formal approach to visual language definition is to use graph grammars and/or graph transformation techniques. These techniques focus on specifying the syntax and manipulation rules of the concrete representation. This paper presents a constraint and object-oriented approach to defining visual languages that uses UML and OCL as a definition language. Visual language definitions specify a mapping between concrete and abstract models of possible visual sentences, which carl subsequently be used to determine if instances of each model "validly" express each other. This technique supports many:many mappings between concrete and abstract model instances, and supports the implementation of functionality that requires feedback from the abstract domain to the concrete

    Generating a Performance Stochastic Model from UML Specifications

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    Since its initiation by Connie Smith, the process of Software Performance Engineering (SPE) is becoming a growing concern. The idea is to bring performance evaluation into the software design process. This suitable methodology allows software designers to determine the performance of software during design. Several approaches have been proposed to provide such techniques. Some of them propose to derive from a UML (Unified Modeling Language) model a performance model such as Stochastic Petri Net (SPN) or Stochastic process Algebra (SPA) models. Our work belongs to the same category. We propose to derive from a UML model a Stochastic Automata Network (SAN) in order to obtain performance predictions. Our approach is more flexible due to the SAN modularity and its high resemblance to UML' state-chart diagram
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