3,293 research outputs found

    Using simulations and artificial life algorithms to grow elements of construction

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    'In nature, shape is cheaper than material', that is a common truth for most of the plants and other living organisms, even though they may not recognize that. In all living forms, shape is more or less directly linked to the influence of force, that was acting upon the organism during its growth. Trees and bones concentrate their material where thy need strength and stiffness, locating the tissue in desired places through the process of self-organization. We can study nature to find solutions to design problems. That’s where inspiration comes from, so we pick a solution already spotted somewhere in the organic world, that closely resembles our design problem, and use it in constructive way. First, examining it, disassembling, sorting out conclusions and ideas discovered, then performing an act of 'reverse engineering' and putting it all together again, in a way that suits our design needs. Very simple ideas copied from nature, produce complexity and exhibit self-organization capabilities, when applied in bigger scale and number. Computer algorithms of simulated artificial life help us to capture them, understand well and use where needed. This investigation is going to follow the question : How can we use methods seen in nature to simulate growth of construction elements? Different ways of extracting ideas from world of biology will be presented, then several techniques of simulated emergence will be demonstrated. Specific focus will be put on topics of computational modelling of natural phenomena, and differences in developmental and non-developmental techniques. Resulting 3D models will be shown and explained

    The Architecture Machine Revisited: Experiments exploring Computational Design-and- Build Strategies based on Participation

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    This article summarises a series of experiments at the Architectural Association between 2011 and 2017, which explore the intellectual notion of ‘the architecture machine’ as introduced by Nicholas Negroponte and the Architecture Machine Group at MIT in 1967. The group explored automated computational processes that could assist the process of generating architectural solutions by incorporating much greater levels of complexity at both large and small scales. A central idea to the mission of the Architecture Machine Group was to enable the future inhabitants to participate in the decision-making process on the spatial configurations. The group aimed to define architecture as a spatial system that could directly correlate with human social activities through the application of new computer technologies. Our research presented here focuses on technologies and workflows that trace and translate human activities into architectural structures in order to continue the research agenda set out by Negroponte and others in the 1970s. The research work discusses new scenarios for the creation of architectural structures, using mobile and low-cost fabrication devices, and generative design algorithms driven by sensory technologies. The research question focuses on how architects may script individual and unique processes for generating structures using rule-sets that organise materiality and spatial relationships in order to achieve a user-driven outcome. Our explorations follow a renewed interest in the paradigm where the architect is a ‘process designer’, aiming to generate emergent outcomes where the inherent complexity of the project is generated towards specific performance criteria related to human activities and inhabitation

    Flexible Integration and Efficient Analysis of Multidimensional Datasets from the Web

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    If numeric data from the Web are brought together, natural scientists can compare climate measurements with estimations, financial analysts can evaluate companies based on balance sheets and daily stock market values, and citizens can explore the GDP per capita from several data sources. However, heterogeneities and size of data remain a problem. This work presents methods to query a uniform view - the Global Cube - of available datasets from the Web and builds on Linked Data query approaches

    Proceedings of the 3rd IUI Workshop on Interacting with Smart Objects

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    These are the Proceedings of the 3rd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects

    Big Data in Smart-Cities: Current Research and Challenges

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    Smart-cities are an emerging paradigm containing heterogeneous network infrastructure, ubiquitous sensing devices, big-data processing and intelligent control systems. Their primary aim is to improve the quality of life of the citizens by providing intelligent services in a wide variety of aspects like transportation, healthcare, entertainment, environment, and energy. In order to provide such services, the role of big-data and its analysis is extremely important as it enables to obtain valuable insights into the large data generated by the smart-cities.  In this article, we investigate the state-of-art research efforts directed towards big-data analytics in a smart-city context. Specifically, first we present a big-data centric taxonomy for the smart-cities to bring forth a generic overview of the importance of big-data paradigm in a smart-city environment. This is followed by the presentation of a top-level snapshot of the commonly used big-data analytical platforms. Due to the heterogeneity of data being collected by the smart-cities, often with conflicting processing requirements, suitable analytical techniques depending upon the data type are also suggested. In addition to this, a generic four-tier big-data framework comprising of the sensing hub, storage hub, processing hub and application hub is also proposed that can be applied in any smart-city context. This is complemented by providing the common big-data applications in a smart-city and presentation of ten selected case studies of smart-cities across the globe. Finally, the open challenges are highlighted in order to give future research directions

    Urban Play and the Playable City:A Critical Perspective

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    Real-Time Visual Analytics for Air Quality

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    Raise collective awareness about the daily levels of humans exposure to toxic chemicals in the air is of great significance in motivating citizen to act and embrace a more sustainable life style. For this reason, Public Administrations are involved in effectively monitoring urban air quality with high-resolution and provide understandable visualization of the air quality conditions in their cities. Moreover, collecting data for a long period can help to estimate the impact of the policies adopted to reduce air pollutant concentration in the air. The easiest and most cost-effective way to monitor air quality is by employing low-cost sensors distributed in urban areas. These sensors generate a real-time data stream that needs elaboration to generate adequate visualizations. The TRAFAIR Air Quality dashboard proposed in this paper is a web application to inform citizens and decision-makers on the current, past, and future air quality conditions of three European cities: Modena, Santiago de Compostela, and Zaragoza. Air quality data are multidimensional observations update in real-time. Moreover, each observation has both space and a time reference. Interpolation techniques are employed to generate space-continuous visualizations that estimate the concentration of the pollutants where sensors are not available. The TRAFAIR project consists of a chain of simulation models that estimates the levels of NO and NO2 for up to 2 days. Furthermore, new future air quality scenarios evaluating the impact on air quality according to changes in urban traffic can be explored. All these processes generate heterogeneous data: coming from different sources, some continuous and others discrete in the space-time domain, some historical and others in real-time. The dashboard provides a unique environment where all these data and the derived statistics can be observed and understood

    Quantify resilience enhancement of UTS through exploiting connect community and internet of everything emerging technologies

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    This work aims at investigating and quantifying the Urban Transport System (UTS) resilience enhancement enabled by the adoption of emerging technology such as Internet of Everything (IoE) and the new trend of the Connected Community (CC). A conceptual extension of Functional Resonance Analysis Method (FRAM) and its formalization have been proposed and used to model UTS complexity. The scope is to identify the system functions and their interdependencies with a particular focus on those that have a relation and impact on people and communities. Network analysis techniques have been applied to the FRAM model to identify and estimate the most critical community-related functions. The notion of Variability Rate (VR) has been defined as the amount of output variability generated by an upstream function that can be tolerated/absorbed by a downstream function, without significantly increasing of its subsequent output variability. A fuzzy based quantification of the VR on expert judgment has been developed when quantitative data are not available. Our approach has been applied to a critical scenario (water bomb/flash flooding) considering two cases: when UTS has CC and IoE implemented or not. The results show a remarkable VR enhancement if CC and IoE are deploye
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