3,948 research outputs found

    DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling

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    Face modeling has been paid much attention in the field of visual computing. There exist many scenarios, including cartoon characters, avatars for social media, 3D face caricatures as well as face-related art and design, where low-cost interactive face modeling is a popular approach especially among amateur users. In this paper, we propose a deep learning based sketching system for 3D face and caricature modeling. This system has a labor-efficient sketching interface, that allows the user to draw freehand imprecise yet expressive 2D lines representing the contours of facial features. A novel CNN based deep regression network is designed for inferring 3D face models from 2D sketches. Our network fuses both CNN and shape based features of the input sketch, and has two independent branches of fully connected layers generating independent subsets of coefficients for a bilinear face representation. Our system also supports gesture based interactions for users to further manipulate initial face models. Both user studies and numerical results indicate that our sketching system can help users create face models quickly and effectively. A significantly expanded face database with diverse identities, expressions and levels of exaggeration is constructed to promote further research and evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201

    FaceShop: Deep Sketch-based Face Image Editing

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    We present a novel system for sketch-based face image editing, enabling users to edit images intuitively by sketching a few strokes on a region of interest. Our interface features tools to express a desired image manipulation by providing both geometry and color constraints as user-drawn strokes. As an alternative to the direct user input, our proposed system naturally supports a copy-paste mode, which allows users to edit a given image region by using parts of another exemplar image without the need of hand-drawn sketching at all. The proposed interface runs in real-time and facilitates an interactive and iterative workflow to quickly express the intended edits. Our system is based on a novel sketch domain and a convolutional neural network trained end-to-end to automatically learn to render image regions corresponding to the input strokes. To achieve high quality and semantically consistent results we train our neural network on two simultaneous tasks, namely image completion and image translation. To the best of our knowledge, we are the first to combine these two tasks in a unified framework for interactive image editing. Our results show that the proposed sketch domain, network architecture, and training procedure generalize well to real user input and enable high quality synthesis results without additional post-processing.Comment: 13 pages, 20 figure

    Mean value coordinates–based caricature and expression synthesis

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    We present a novel method for caricature synthesis based on mean value coordinates (MVC). Our method can be applied to any single frontal face image to learn a specified caricature face pair for frontal and 3D caricature synthesis. This technique only requires one or a small number of exemplar pairs and a natural frontal face image training set, while the system can transfer the style of the exemplar pair across individuals. Further exaggeration can be fulfilled in a controllable way. Our method is further applied to facial expression transfer, interpolation, and exaggeration, which are applications of expression editing. Additionally, we have extended our approach to 3D caricature synthesis based on the 3D version of MVC. With experiments we demonstrate that the transferred expressions are credible and the resulting caricatures can be characterized and recognized

    InfoScrub: Towards Attribute Privacy by Targeted Obfuscation

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    Personal photos of individuals when shared online, apart from exhibiting a myriad of memorable details, also reveals a wide range of private information and potentially entails privacy risks (e.g., online harassment, tracking). To mitigate such risks, it is crucial to study techniques that allow individuals to limit the private information leaked in visual data. We tackle this problem in a novel image obfuscation framework: to maximize entropy on inferences over targeted privacy attributes, while retaining image fidelity. We approach the problem based on an encoder-decoder style architecture, with two key novelties: (a) introducing a discriminator to perform bi-directional translation simultaneously from multiple unpaired domains; (b) predicting an image interpolation which maximizes uncertainty over a target set of attributes. We find our approach generates obfuscated images faithful to the original input images, and additionally increase uncertainty by 6.2Ă—\times (or up to 0.85 bits) over the non-obfuscated counterparts.Comment: 20 pages, 7 figure

    Caricature Synthesis Based on Mean Value Coordinates

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    In this paper, a novel method for caricature synthesis is developed based on mean value coordinates (MVC). Our method can be applied to any single frontal face image to learn a specified caricature face exemplar pair for frontal and side view caricature synthesis. The technique only requires one or a small number of caricature face pairs and a natural frontal face training set, while the system can transfer the style of the exemplar pair across individuals. Further exaggeration can be fulfilled in a controllable way. Our method is further extended to facial expression transfer, interpolation and exaggeration, which are applications of expression editing. Moreover, the deformation equation of MVC is modified to handle the case of polygon intersections and applied to lateral view caricature synthesis from a single frontal view image. Using experiments we demonstrate that the transferred expressions are credible and the resulting caricatures can be characterized and recognized

    Multiple Exemplars-based Hallucinationfor Face Super-resolution and Editing

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    Given a really low-resolution input image of a face (say 16x16 or 8x8 pixels), the goal of this paper is to reconstruct a high-resolution version thereof. This, by itself, is an ill-posed problem, as the high-frequency information is missing in the low-resolution input and needs to be hallucinated, based on prior knowledge about the image content. Rather than relying on a generic face prior, in this paper, we explore the use of a set of exemplars, i.e. other high-resolution images of the same person. These guide the neural network as we condition the output on them. Multiple exemplars work better than a single one. To combine the information from multiple exemplars effectively, we introduce a pixel-wise weight generation module. Besides standard face super-resolution, our method allows to perform subtle face editing simply by replacing the exemplars with another set with different facial features. A user study is conducted and shows the super-resolved images can hardly be distinguished from real images on the CelebA dataset. A qualitative comparison indicates our model outperforms methods proposed in the literature on the CelebA and WebFace dataset.Comment: accepted in ACCV 202
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