14,725 research outputs found
Movie Description
Audio Description (AD) provides linguistic descriptions of movies and allows
visually impaired people to follow a movie along with their peers. Such
descriptions are by design mainly visual and thus naturally form an interesting
data source for computer vision and computational linguistics. In this work we
propose a novel dataset which contains transcribed ADs, which are temporally
aligned to full length movies. In addition we also collected and aligned movie
scripts used in prior work and compare the two sources of descriptions. In
total the Large Scale Movie Description Challenge (LSMDC) contains a parallel
corpus of 118,114 sentences and video clips from 202 movies. First we
characterize the dataset by benchmarking different approaches for generating
video descriptions. Comparing ADs to scripts, we find that ADs are indeed more
visual and describe precisely what is shown rather than what should happen
according to the scripts created prior to movie production. Furthermore, we
present and compare the results of several teams who participated in a
challenge organized in the context of the workshop "Describing and
Understanding Video & The Large Scale Movie Description Challenge (LSMDC)", at
ICCV 2015
Personalized Video Recommendation Using Rich Contents from Videos
Video recommendation has become an essential way of helping people explore
the massive videos and discover the ones that may be of interest to them. In
the existing video recommender systems, the models make the recommendations
based on the user-video interactions and single specific content features. When
the specific content features are unavailable, the performance of the existing
models will seriously deteriorate. Inspired by the fact that rich contents
(e.g., text, audio, motion, and so on) exist in videos, in this paper, we
explore how to use these rich contents to overcome the limitations caused by
the unavailability of the specific ones. Specifically, we propose a novel
general framework that incorporates arbitrary single content feature with
user-video interactions, named as collaborative embedding regression (CER)
model, to make effective video recommendation in both in-matrix and
out-of-matrix scenarios. Our extensive experiments on two real-world
large-scale datasets show that CER beats the existing recommender models with
any single content feature and is more time efficient. In addition, we propose
a priority-based late fusion (PRI) method to gain the benefit brought by the
integrating the multiple content features. The corresponding experiment shows
that PRI brings real performance improvement to the baseline and outperforms
the existing fusion methods
Indexing of fictional video content for event detection and summarisation
This paper presents an approach to movie video indexing that utilises audiovisual analysis to detect important and meaningful temporal video segments, that we term events. We consider three event classes, corresponding to dialogues, action sequences, and montages, where the latter also includes musical sequences. These three event classes are intuitive for a viewer to understand and recognise whilst accounting for over 90% of the content of most movies. To detect events we leverage traditional filmmaking principles and map these to a set of computable low-level audiovisual features. Finite state machines (FSMs) are used to detect when temporal sequences of specific features occur. A set of heuristics, again inspired by filmmaking conventions, are then applied to the output of multiple FSMs to detect the required events. A movie search system, named MovieBrowser, built upon this approach is also described. The overall approach is evaluated against a ground truth of over twenty-three hours of movie content drawn from various genres and consistently obtains high precision and recall for all event classes. A user experiment designed to evaluate the usefulness of an event-based structure for both searching and browsing movie archives is also described and the results indicate the usefulness of the proposed approach
Indexing of fictional video content for event detection and summarisation
This paper presents an approach to movie video indexing that utilises audiovisual analysis to detect important and meaningful temporal video segments, that we term events. We consider three event classes, corresponding to dialogues, action sequences, and montages, where the latter also includes musical sequences. These three event classes are intuitive for a viewer to understand and recognise whilst accounting for over 90% of the content of most movies. To detect events we leverage traditional filmmaking principles and map these to a set of computable low-level audiovisual features. Finite state machines (FSMs) are used to detect when temporal sequences of specific features occur. A set of heuristics, again inspired by filmmaking conventions, are then applied to the output of multiple FSMs to detect the required events. A movie search system, named MovieBrowser, built upon this approach is also described. The overall approach is evaluated against a ground truth of over twenty-three hours of movie content drawn from various genres and consistently obtains high precision and recall for all event classes. A user experiment designed to evaluate the usefulness of an event-based structure for both searching and browsing movie archives is also described and the results indicate the usefulness of the proposed approach
Visually Indicated Sounds
Objects make distinctive sounds when they are hit or scratched. These sounds
reveal aspects of an object's material properties, as well as the actions that
produced them. In this paper, we propose the task of predicting what sound an
object makes when struck as a way of studying physical interactions within a
visual scene. We present an algorithm that synthesizes sound from silent videos
of people hitting and scratching objects with a drumstick. This algorithm uses
a recurrent neural network to predict sound features from videos and then
produces a waveform from these features with an example-based synthesis
procedure. We show that the sounds predicted by our model are realistic enough
to fool participants in a "real or fake" psychophysical experiment, and that
they convey significant information about material properties and physical
interactions
Indexing of fictional video content for event detection and summarisation
This paper presents an approach to movie video indexing that utilises audiovisual analysis to detect important and meaningful temporal video segments, that we term events. We consider three event classes, corresponding to dialogues, action sequences, and montages, where the latter also includes musical sequences. These three event classes are intuitive for a viewer to understand and recognise whilst accounting for over 90% of the content of most movies. To detect events we leverage traditional filmmaking principles and map these to a set of computable low-level audiovisual features. Finite state machines (FSMs) are used to detect when temporal sequences of specific features occur. A set of heuristics, again inspired by filmmaking conventions, are then applied to the output of multiple FSMs to detect the required events. A movie search system, named MovieBrowser, built upon this approach is also described. The overall approach is evaluated against a ground truth of over twenty-three hours of movie content drawn from various genres and consistently obtains high precision and recall for all event classes. A user experiment designed to evaluate the usefulness of an event-based structure for both searching and browsing movie archives is also described and the results indicate the usefulness of the proposed approach
"You Tube and I Find" - personalizing multimedia content access
Recent growth in broadband access and proliferation of small personal devices that capture images and videos has led to explosive growth of multimedia content available everywhereVfrom personal disks to the Web. While digital media capture and upload has become nearly universal with newer device technology, there is still a need for better tools and technologies to search large collections of multimedia data and to find and deliver the right content to a user according to her current needs and preferences. A renewed focus on the subjective dimension in the multimedia lifecycle, fromcreation, distribution, to delivery and consumption, is required to address this need beyond what is feasible today. Integration of the subjective aspects of the media itselfVits affective, perceptual, and physiological potential (both intended and achieved), together with those of the users themselves will allow for personalizing the content access, beyond today’s facility. This integration, transforming the traditional multimedia information retrieval (MIR) indexes to more effectively answer specific user needs, will allow a richer degree of personalization predicated on user intention and mode of interaction, relationship to the producer, content of the media, and their history and lifestyle. In this paper, we identify the challenges in achieving this integration, current approaches to interpreting content creation processes, to user modelling and profiling, and to personalized content selection, and we detail future directions. The structure of the paper is as follows: In Section I, we introduce the problem and present some definitions. In Section II, we present a review of the aspects of personalized content and current approaches for the same. Section III discusses the problem of obtaining metadata that is required for personalized media creation and present eMediate as a case study of an integrated media capture environment. Section IV presents the MAGIC system as a case study of capturing effective descriptive data and putting users first in distributed learning delivery. The aspects of modelling the user are presented as a case study in using user’s personality as a way to personalize summaries in Section V. Finally, Section VI concludes the paper with a discussion on the emerging challenges and the open problems
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