2,924 research outputs found

    Active inference, communication and hermeneutics

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    AbstractHermeneutics refers to interpretation and translation of text (typically ancient scriptures) but also applies to verbal and non-verbal communication. In a psychological setting it nicely frames the problem of inferring the intended content of a communication. In this paper, we offer a solution to the problem of neural hermeneutics based upon active inference. In active inference, action fulfils predictions about how we will behave (e.g., predicting we will speak). Crucially, these predictions can be used to predict both self and others – during speaking and listening respectively. Active inference mandates the suppression of prediction errors by updating an internal model that generates predictions – both at fast timescales (through perceptual inference) and slower timescales (through perceptual learning). If two agents adopt the same model, then – in principle – they can predict each other and minimise their mutual prediction errors. Heuristically, this ensures they are singing from the same hymn sheet. This paper builds upon recent work on active inference and communication to illustrate perceptual learning using simulated birdsongs. Our focus here is the neural hermeneutics implicit in learning, where communication facilitates long-term changes in generative models that are trying to predict each other. In other words, communication induces perceptual learning and enables others to (literally) change our minds and vice versa

    Early Excitation of Spin-Orbit Misalignments in Close-in Planetary Systems

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    Continued observational characterization of transiting planets that reside in close proximity to their host stars has shown that a substantial fraction of such objects posses orbits that are inclined with respect to the spin axes of their stars. Mounting evidence for the wide-spread nature of this phenomenon has challenged the conventional notion that large-scale orbital transport occurs during the early epochs of planet formation and is accomplished via planet-disk interactions. However, recent work has shown that the excitation of spin-orbit misalignment between protoplanetary nebulae and their host stars can naturally arise from gravitational perturbations in multi-stellar systems as well as magnetic disk-star coupling. In this work, we examine these processes in tandem. We begin with a thorough exploration of the gravitationally-facilitated acquisition of spin-orbit misalignment and analytically show that the entire possible range of misalignments can be trivially reproduced. Moreover, we demonstrate that the observable spin-orbit misalignment only depends on the primordial disk-binary orbit inclination. Subsequently, we augment our treatment by accounting for magnetic torques and show that more exotic dynamical evolution is possible, provided favorable conditions for magnetic tilting. Cumulatively, our results suggest that observed spin-orbit misalignments are fully consistent with disk-driven migration as a dominant mechanism for the origin of close-in planets.Comment: 12 pages, 6 pdf figures, Accepted to The Astrophysical Journal (2014

    Non-determinism in the narrative structure of video games

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    PhD ThesisAt the present time, computer games represent a finite interactive system. Even in their more experimental forms, the number of possible interactions between player and NPCs (non-player characters) and among NPCs and the game world has a finite number and is led by a deterministic system in which events can therefore be predicted. This implies that the story itself, seen as the series of events that will unfold during gameplay, is a closed system that can be predicted a priori. This study looks beyond this limitation, and identifies the elements needed for the emergence of a non-finite, emergent narrative structure. Two major contributions are offered through this research. The first contribution comes in the form of a clear categorization of the narrative structures embracing all video game production since the inception of the medium. In order to look for ways to generate a non-deterministic narrative in games, it is necessary to first gain a clear understanding of the current narrative structures implemented and how their impact on users’ experiencing of the story. While many studies have observed the storytelling aspect, no attempt has been made to systematically distinguish among the different ways designers decide how stories are told in games. The second contribution is guided by the following research question: Is it possible to incorporate non-determinism into the narrative structure of computer games? The hypothesis offered is that non-determinism can be incorporated by means of nonlinear dynamical systems in general and Cellular Automata in particular

    Player agency in interactive narrative: audience, actor & author

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    The question motivating this review paper is, how can computer-based interactive narrative be used as a constructivist learn- ing activity? The paper proposes that player agency can be used to link interactive narrative to learner agency in constructivist theory, and to classify approaches to interactive narrative. The traditional question driving research in interactive narrative is, ‘how can an in- teractive narrative deal with a high degree of player agency, while maintaining a coherent and well-formed narrative?’ This question derives from an Aristotelian approach to interactive narrative that, as the question shows, is inherently antagonistic to player agency. Within this approach, player agency must be restricted and manip- ulated to maintain the narrative. Two alternative approaches based on Brecht’s Epic Theatre and Boal’s Theatre of the Oppressed are reviewed. If a Boalian approach to interactive narrative is taken the conflict between narrative and player agency dissolves. The question that emerges from this approach is quite different from the traditional question above, and presents a more useful approach to applying in- teractive narrative as a constructivist learning activity

    The emergence of language as a function of brain-hemispheric feedback

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    This text posits the emergence of language as a function of brain-hemispheric feedback, where “emergence” refers to the generation of complex patterns from relatively simple interactions, “language” refers to an abstraction-based and representational-recombinatorial-recursive mapping-signaling system, “function” refers to an input-output relationship described by fractal algorithms, “brain-hemispheric” refers to complementary (approach-abstraction / avoidance-gestalt) cognitive modules, and “feedback” refers to self-regulation driven by neural inhibition and recruitment. The origin of language marks the dawn of human self-awareness and culture, and is thus a matter of fundamental and cross-disciplinary interest. This text is a synthesized research essay that constructs its argument by drawing diverse scholarly voices into a critical, cross-disciplinary intertextual narrative. While it does not report any original empirical findings, it harnesses those made by others to offer a tentative, partial solution—one that can later be altered and expanded—to a problem that has occupied thinkers for centuries. The research contained within this text is preceded by an introductory Section 1 that contextualizes the problem of the origin of language. Section 2 details the potential of evolutionary theory for addressing the problem, and the reasons for the century-long failure of linguistics to take advantage of that potential. Section 3 reviews the history of the discovery of brain lateralization, as well as its behavioral and structural characteristics. Section 4 discusses evolutionary evidence and mechanisms in terms of increasing adaptive complexity and intelligence, in general, and tool use, in particular. Section 5 combines chaos theory, brain science, and semiotics to propose that, after the neotenic acquisition of contingency-based abstraction, language emerged as a feedback interaction between the left-hemisphere abstract word and the right-hemisphere gestalt image. I conclude that the model proposed here might be a valuable tool for understanding, organizing, and relating data and ideas concerning human evolution, language, culture, and psychology. I recommend, of course, that I present this text to the scholarly community for criticism, and that I continue to gather and collate relevant data and ideas, in order to prepare its next iteration
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