2,924 research outputs found
Active inference, communication and hermeneutics
AbstractHermeneutics refers to interpretation and translation of text (typically ancient scriptures) but also applies to verbal and non-verbal communication. In a psychological setting it nicely frames the problem of inferring the intended content of a communication. In this paper, we offer a solution to the problem of neural hermeneutics based upon active inference. In active inference, action fulfils predictions about how we will behave (e.g., predicting we will speak). Crucially, these predictions can be used to predict both self and others â during speaking and listening respectively. Active inference mandates the suppression of prediction errors by updating an internal model that generates predictions â both at fast timescales (through perceptual inference) and slower timescales (through perceptual learning). If two agents adopt the same model, then â in principle â they can predict each other and minimise their mutual prediction errors. Heuristically, this ensures they are singing from the same hymn sheet. This paper builds upon recent work on active inference and communication to illustrate perceptual learning using simulated birdsongs. Our focus here is the neural hermeneutics implicit in learning, where communication facilitates long-term changes in generative models that are trying to predict each other. In other words, communication induces perceptual learning and enables others to (literally) change our minds and vice versa
Early Excitation of Spin-Orbit Misalignments in Close-in Planetary Systems
Continued observational characterization of transiting planets that reside in
close proximity to their host stars has shown that a substantial fraction of
such objects posses orbits that are inclined with respect to the spin axes of
their stars. Mounting evidence for the wide-spread nature of this phenomenon
has challenged the conventional notion that large-scale orbital transport
occurs during the early epochs of planet formation and is accomplished via
planet-disk interactions. However, recent work has shown that the excitation of
spin-orbit misalignment between protoplanetary nebulae and their host stars can
naturally arise from gravitational perturbations in multi-stellar systems as
well as magnetic disk-star coupling. In this work, we examine these processes
in tandem. We begin with a thorough exploration of the
gravitationally-facilitated acquisition of spin-orbit misalignment and
analytically show that the entire possible range of misalignments can be
trivially reproduced. Moreover, we demonstrate that the observable spin-orbit
misalignment only depends on the primordial disk-binary orbit inclination.
Subsequently, we augment our treatment by accounting for magnetic torques and
show that more exotic dynamical evolution is possible, provided favorable
conditions for magnetic tilting. Cumulatively, our results suggest that
observed spin-orbit misalignments are fully consistent with disk-driven
migration as a dominant mechanism for the origin of close-in planets.Comment: 12 pages, 6 pdf figures, Accepted to The Astrophysical Journal (2014
Non-determinism in the narrative structure of video games
PhD ThesisAt the present time, computer games represent a finite interactive system. Even in their more experimental forms, the number of possible interactions between player and NPCs (non-player characters) and among NPCs and the game world has a finite number and is led by a deterministic system in which events can therefore be predicted. This implies that the story itself, seen as the series of events that will unfold during gameplay, is a closed system that can be predicted a priori. This study looks beyond this limitation, and identifies the elements needed for the emergence of a non-finite, emergent narrative structure. Two major contributions are offered through this research. The first contribution comes in the form of a clear categorization of the narrative structures embracing all video game production since the inception of the medium. In order to look for ways to generate a non-deterministic narrative in games, it is necessary to first gain a clear understanding of the current narrative structures implemented and how their impact on usersâ experiencing of the story. While many studies have observed the storytelling aspect, no attempt has been made to systematically distinguish among the different ways designers decide how stories are told in games. The second contribution is guided by the following research question: Is it possible to incorporate non-determinism into the narrative structure of computer games? The hypothesis offered is that non-determinism can be incorporated by means of nonlinear dynamical systems in general and Cellular Automata in particular
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The Community Ecology of Herbivore Regulation in an Agroecosystem: Lessons from Complex Systems
AbstractWhether an ecological community is controlled from above or below remains a popular framework that continues generating interesting research questions and takes on especially important meaning in agroecosystems. We describe the regulation from above of three coffee herbivores, a leaf herbivore (the green coffee scale, Coccus viridis), a seed predator (the coffee berry borer, Hypothenemus hampei), and a plant pathogen (the coffee rust disease, caused by Hemelia vastatrix) by various natural enemies, emphasizing the remarkable complexity involved. We emphasize the intersection of this classical question of ecology with the burgeoning field of complex systems, including references to chaos, critical transitions, hysteresis, basin or boundary collision, and spatial self-organization, all aimed at the applied question of pest control in the coffee agroecosystem
Player agency in interactive narrative: audience, actor & author
The question motivating this review paper is, how can
computer-based interactive narrative be used as a constructivist learn-
ing activity? The paper proposes that player agency can be used to
link interactive narrative to learner agency in constructivist theory,
and to classify approaches to interactive narrative. The traditional
question driving research in interactive narrative is, âhow can an in-
teractive narrative deal with a high degree of player agency, while
maintaining a coherent and well-formed narrative?â This question
derives from an Aristotelian approach to interactive narrative that,
as the question shows, is inherently antagonistic to player agency.
Within this approach, player agency must be restricted and manip-
ulated to maintain the narrative. Two alternative approaches based
on Brechtâs Epic Theatre and Boalâs Theatre of the Oppressed are
reviewed. If a Boalian approach to interactive narrative is taken the
conflict between narrative and player agency dissolves. The question
that emerges from this approach is quite different from the traditional
question above, and presents a more useful approach to applying in-
teractive narrative as a constructivist learning activity
The emergence of language as a function of brain-hemispheric feedback
This text posits the emergence of language as a function of brain-hemispheric feedback, where âemergenceâ refers to the generation of complex patterns from relatively simple interactions, âlanguageâ refers to an abstraction-based and representational-recombinatorial-recursive mapping-signaling system, âfunctionâ refers to an input-output relationship described by fractal algorithms, âbrain-hemisphericâ refers to complementary (approach-abstraction / avoidance-gestalt) cognitive modules, and âfeedbackâ refers to self-regulation driven by neural inhibition and recruitment. The origin of language marks the dawn of human self-awareness and culture, and is thus a matter of fundamental and cross-disciplinary interest. This text is a synthesized research essay that constructs its argument by drawing diverse scholarly voices into a critical, cross-disciplinary intertextual narrative. While it does not report any original empirical findings, it harnesses those made by others to offer a tentative, partial solutionâone that can later be altered and expandedâto a problem that has occupied thinkers for centuries. The research contained within this text is preceded by an introductory Section 1 that contextualizes the problem of the origin of language. Section 2 details the potential of evolutionary theory for addressing the problem, and the reasons for the century-long failure of linguistics to take advantage of that potential. Section 3 reviews the history of the discovery of brain lateralization, as well as its behavioral and structural characteristics. Section 4 discusses evolutionary evidence and mechanisms in terms of increasing adaptive complexity and intelligence, in general, and tool use, in particular. Section 5 combines chaos theory, brain science, and semiotics to propose that, after the neotenic acquisition of contingency-based abstraction, language emerged as a feedback interaction between the left-hemisphere abstract word and the right-hemisphere gestalt image. I conclude that the model proposed here might be a valuable tool for understanding, organizing, and relating data and ideas concerning human evolution, language, culture, and psychology. I recommend, of course, that I present this text to the scholarly community for criticism, and that I continue to gather and collate relevant data and ideas, in order to prepare its next iteration
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