591 research outputs found

    Generalized and stationary scrolling

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    We present a generalized definition of scrolling that unifies a wide range of existing interaction techniques, from con-ventional scrolling through pan and zoom systems and fish-eye views. Furthermore it suggests a useful class of new scrolling techniques in which objects do not move across the display. These “stationary scrolling ” techniques do not exhibit either of two problems that plague spatial scrolling system: discontinuity in salience and the undermining of the user’s spatial memory

    DynamicRead: Exploring Robust Gaze Interaction Methods for Reading on Handheld Mobile Devices under Dynamic Conditions

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    Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attention in recent years. An increasing number of research projects have focused on sophisticated appearance-based deep learning models to enhance the precision of gaze estimation on smartphones. This inspires important research questions, including how the gaze can be used in a real-time application, and what type of gaze interaction methods are preferable under dynamic conditions in terms of both user acceptance and delivering reliable performance. To address these questions, we design four types of gaze scrolling techniques: three explicit technique based on Gaze Gesture, Dwell time, and Pursuit; and one implicit technique based on reading speed to support touch-free, page-scrolling on a reading application. We conduct a 20-participant user study under both sitting and walking settings and our results reveal that Gaze Gesture and Dwell time-based interfaces are more robust while walking and Gaze Gesture has achieved consistently good scores on usability while not causing high cognitive workload.Comment: Accepted by ETRA 2023 as Full paper, and as journal paper in Proceedings of the ACM on Human-Computer Interactio
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