4,548 research outputs found

    Restricted Dynamic Programming Heuristic for Precedence Constrained Bottleneck Generalized TSP

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    We develop a restricted dynamical programming heuristic for a complicated traveling salesman problem: a) cities are grouped into clusters, resp. Generalized TSP; b) precedence constraints are imposed on the order of visiting the clusters, resp. Precedence Constrained TSP; c) the costs of moving to the next cluster and doing the required job inside one are aggregated in a minimax manner, resp. Bottleneck TSP; d) all the costs may depend on the sequence of previously visited clusters, resp. Sequence-Dependent TSP or Time Dependent TSP. Such multiplicity of constraints complicates the use of mixed integer-linear programming, while dynamic programming (DP) benefits from them; the latter may be supplemented with a branch-and-bound strategy, which necessitates a “DP-compliant” heuristic. The proposed heuristic always yields a feasible solution, which is not always the case with heuristics, and its precision may be tuned until it becomes the exact DP

    Approximation Algorithms for Multi-Criteria Traveling Salesman Problems

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    In multi-criteria optimization problems, several objective functions have to be optimized. Since the different objective functions are usually in conflict with each other, one cannot consider only one particular solution as the optimal solution. Instead, the aim is to compute a so-called Pareto curve of solutions. Since Pareto curves cannot be computed efficiently in general, we have to be content with approximations to them. We design a deterministic polynomial-time algorithm for multi-criteria g-metric STSP that computes (min{1 +g, 2g^2/(2g^2 -2g +1)} + eps)-approximate Pareto curves for all 1/2<=g<=1. In particular, we obtain a (2+eps)-approximation for multi-criteria metric STSP. We also present two randomized approximation algorithms for multi-criteria g-metric STSP that achieve approximation ratios of (2g^3 +2g^2)/(3g^2 -2g +1) + eps and (1 +g)/(1 +3g -4g^2) + eps, respectively. Moreover, we present randomized approximation algorithms for multi-criteria g-metric ATSP (ratio 1/2 + g^3/(1 -3g^2) + eps) for g < 1/sqrt(3)), STSP with weights 1 and 2 (ratio 4/3) and ATSP with weights 1 and 2 (ratio 3/2). To do this, we design randomized approximation schemes for multi-criteria cycle cover and graph factor problems.Comment: To appear in Algorithmica. A preliminary version has been presented at the 4th Workshop on Approximation and Online Algorithms (WAOA 2006

    Genetic Algorithm with Optimal Recombination for the Asymmetric Travelling Salesman Problem

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    We propose a new genetic algorithm with optimal recombination for the asymmetric instances of travelling salesman problem. The algorithm incorporates several new features that contribute to its effectiveness: (i) Optimal recombination problem is solved within crossover operator. (ii) A new mutation operator performs a random jump within 3-opt or 4-opt neighborhood. (iii) Greedy constructive heuristic of W.Zhang and 3-opt local search heuristic are used to generate the initial population. A computational experiment on TSPLIB instances shows that the proposed algorithm yields competitive results to other well-known memetic algorithms for asymmetric travelling salesman problem.Comment: Proc. of The 11th International Conference on Large-Scale Scientific Computations (LSSC-17), June 5 - 9, 2017, Sozopol, Bulgari

    Algorithms as Mechanisms: The Price of Anarchy of Relax-and-Round

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    Many algorithms that are originally designed without explicitly considering incentive properties are later combined with simple pricing rules and used as mechanisms. The resulting mechanisms are often natural and simple to understand. But how good are these algorithms as mechanisms? Truthful reporting of valuations is typically not a dominant strategy (certainly not with a pay-your-bid, first-price rule, but it is likely not a good strategy even with a critical value, or second-price style rule either). Our goal is to show that a wide class of approximation algorithms yields this way mechanisms with low Price of Anarchy. The seminal result of Lucier and Borodin [SODA 2010] shows that combining a greedy algorithm that is an α\alpha-approximation algorithm with a pay-your-bid payment rule yields a mechanism whose Price of Anarchy is O(α)O(\alpha). In this paper we significantly extend the class of algorithms for which such a result is available by showing that this close connection between approximation ratio on the one hand and Price of Anarchy on the other also holds for the design principle of relaxation and rounding provided that the relaxation is smooth and the rounding is oblivious. We demonstrate the far-reaching consequences of our result by showing its implications for sparse packing integer programs, such as multi-unit auctions and generalized matching, for the maximum traveling salesman problem, for combinatorial auctions, and for single source unsplittable flow problems. In all these problems our approach leads to novel simple, near-optimal mechanisms whose Price of Anarchy either matches or beats the performance guarantees of known mechanisms.Comment: Extended abstract appeared in Proc. of 16th ACM Conference on Economics and Computation (EC'15
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