2,256 research outputs found

    A bibliography on parallel and vector numerical algorithms

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    This is a bibliography of numerical methods. It also includes a number of other references on machine architecture, programming language, and other topics of interest to scientific computing. Certain conference proceedings and anthologies which have been published in book form are listed also

    Dynamic Systolization for Developing Multiprocessor Supercomputers

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    A dynamic network approach is introduced for developing reconfigurable, systolic arrays or wavefront processors; This allows one to design very powerful and flexible processors to be used in a general-purpose, reconfigurable, and fault-tolerant, multiprocessor computer system. The concepts of macro-dataflow and multitasking can be integrated to handle variable-resolution granularities in computationally intensive algorithms. A multiprocessor architecture, Remps, is proposed based on these design methodologies. The Remps architecture is generalized from the Cedar, HEP, Cray X- MP, Trac, NYU ultracomputer, S-l, Pumps, Chip, and SAM projects. Our goal is to provide a multiprocessor research model for developing design methodologies, multiprocessing and multitasking supports, dynamic systolic/wavefront array processors, interconnection networks, reconfiguration techniques, and performance analysis tools. These system design and operational techniques should be useful to those who are developing or evaluating multiprocessor supercomputers

    Design of a fault tolerant airborne digital computer. Volume 1: Architecture

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    This volume is concerned with the architecture of a fault tolerant digital computer for an advanced commercial aircraft. All of the computations of the aircraft, including those presently carried out by analogue techniques, are to be carried out in this digital computer. Among the important qualities of the computer are the following: (1) The capacity is to be matched to the aircraft environment. (2) The reliability is to be selectively matched to the criticality and deadline requirements of each of the computations. (3) The system is to be readily expandable. contractible, and (4) The design is to appropriate to post 1975 technology. Three candidate architectures are discussed and assessed in terms of the above qualities. Of the three candidates, a newly conceived architecture, Software Implemented Fault Tolerance (SIFT), provides the best match to the above qualities. In addition SIFT is particularly simple and believable. The other candidates, Bus Checker System (BUCS), also newly conceived in this project, and the Hopkins multiprocessor are potentially more efficient than SIFT in the use of redundancy, but otherwise are not as attractive

    Calculating an upper bound on the finishing time of a group of threads executing on a GPU: a preliminary case study

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    Graphics processor units (GPUs) today can be used for computations that go beyond graphics and such use can attain a performance that is orders of magnitude greater than a normal processor. The software executing on a graphics processor is composed of a set of (often thousands of) threads which operate on different parts of the data and thereby jointly compute a result which is delivered to another thread executing on the main processor. Hence the response time of a thread executing on the main processor is dependent on the finishing time of the execution of threads executing on the GPU. Therefore, we present a simple method for calculating an upper bound on the finishing time of threads executing on a GPU, in particular NVIDIA Fermi. Developing such a method is nontrivial because threads executing on a GPU share hardware resources at very fine granularity

    Parallelization of implicit finite difference schemes in computational fluid dynamics

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    Implicit finite difference schemes are often the preferred numerical schemes in computational fluid dynamics, requiring less stringent stability bounds than the explicit schemes. Each iteration in an implicit scheme involves global data dependencies in the form of second and higher order recurrences. Efficient parallel implementations of such iterative methods are considerably more difficult and non-intuitive. The parallelization of the implicit schemes that are used for solving the Euler and the thin layer Navier-Stokes equations and that require inversions of large linear systems in the form of block tri-diagonal and/or block penta-diagonal matrices is discussed. Three-dimensional cases are emphasized and schemes that minimize the total execution time are presented. Partitioning and scheduling schemes for alleviating the effects of the global data dependencies are described. An analysis of the communication and the computation aspects of these methods is presented. The effect of the boundary conditions on the parallel schemes is also discussed

    Optimal pre-scheduling of problem remappings

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    A large class of scientific computational problems can be characterized as a sequence of steps where a significant amount of computation occurs each step, but the work performed at each step is not necessarily identical. Two good examples of this type of computation are: (1) regridding methods which change the problem discretization during the course of the computation, and (2) methods for solving sparse triangular systems of linear equations. Recent work has investigated a means of mapping such computations onto parallel processors; the method defines a family of static mappings with differing degrees of importance placed on the conflicting goals of good load balance and low communication/synchronization overhead. The performance tradeoffs are controllable by adjusting the parameters of the mapping method. To achieve good performance it may be necessary to dynamically change these parameters at run-time, but such changes can impose additional costs. If the computation's behavior can be determined prior to its execution, it can be possible to construct an optimal parameter schedule using a low-order-polynomial-time dynamic programming algorithm. Since the latter can be expensive, the performance is studied of the effect of a linear-time scheduling heuristic on one of the model problems, and it is shown to be effective and nearly optimal

    Tiling Optimization For Nested Loops On Gpus

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    Optimizing nested loops has been considered as an important topic and widely studied in parallel programming. With the development of GPU architectures, the performance of these computations can be significantly boosted with the massively parallel hardware. General matrix-matrix multiplication is a typical example where executing such an algorithm on GPUs outperforms the performance obtained on other multicore CPUs. However, achieving ideal performance on GPUs usually requires a lot of human effort to manage the massively parallel computation resources. Therefore, the efficient implementation of optimizing nested loops on GPUs became a popular topic in recent years. We present our work based on the tiling strategy in this dissertation to address three kinds of popular problems. Different kinds of computations bring in different latency issues where dependencies in the computation may result in insufficient parallelism and the performance of computations without dependencies may be degraded due to intensive memory accesses. In this thesis, we tackle the challenges for each kind of problem and believe that other computations performed in nested loops can also benefit from the presented techniques. We improve a parallel approximation algorithm for the problem of scheduling jobs on parallel identical machines to minimize makespan with a high-dimensional tiling method. The algorithm is designed and optimized for solving this kind of problem efficiently on GPUs. Because the algorithm is based on a higher-dimensional dynamic programming approach, where dimensionality refers to the number of variables in the dynamic programming equation characterizing the problem, the existing implementation suffers from the pain of dimensionality and cannot fully utilize GPU resources. We design a novel data-partitioning technique to accelerate the higher-dimensional dynamic programming component of the algorithm. Both the load imbalance and exceeding memory capacity issues are addressed in our GPU solution. We present performance results to demonstrate how our proposed design improves the GPU utilization and makes it possible to solve large higher-dimensional dynamic programming problems within the limited GPU memory. Experimental results show that the GPU implementation achieves up to 25X speedup compared to the best existing OpenMP implementation. In addition, we focus on optimizing wavefront parallelism on GPUs. Wavefront parallelism is a well-known technique for exploiting the concurrency of applications that execute nested loops with uniform data dependencies. Recent research on such applications, which range from sequence alignment tools to partial differential equation solvers, has used GPUs to benefit from the massively parallel computing resources. Wavefront parallelism faces the load imbalance issue because the parallelism is passing along the diagonal. The tiling method has been introduced as a popular solution to address this issue. However, the use of hyperplane tiles increases the cost of synchronization and leads to poor data locality. In this paper, we present a highly optimized implementation of the wavefront parallelism technique that harnesses the GPU architecture. A balanced workload and maximum resource utilization are achieved with an extremely low synchronization overhead. We design the kernel configuration to significantly reduce the minimum number of synchronizations required and also introduce an inter-block lock to minimize the overhead of each synchronization. We evaluate the performance of our proposed technique for four different applications: Sequence Alignment, Edit Distance, Summed-Area Table, and 2DSOR. The performance results demonstrate that our method achieves speedups of up to six times compared to the previous best-known hyperplane tiling-based GPU implementation. Finally, we extend the hyperplane tiling to high order 2D stencil computations. Unlike wavefront parallelism that has dependence in the spatial dimension, dependence remains only across two adjacent time steps along the temporal dimension in stencil computations. Even if the no-dependence property significantly increases the parallelism obtained in the spatial dimensions, full parallelism may not be efficient on GPUs. Due to the limited cache capacity owned by each streaming multiprocessor, full parallelism can be obtained on global memory only, which has high latency to access. Therefore, the tiling technique can be applied to improve the memory efficiency by caching the small tiled blocks. Because the widely studied tiling methods, like overlapped tiling and split tiling, have considerable computation overhead caused by load imbalance or extra operations, we propose a time skewed tiling method, which is designed upon the GPU architecture. We work around the serialized computation issue and coordinate the intra-tile parallelism and inter-tile parallelism to minimize the load imbalance caused by pipelined processing. Moreover, we address the high-order stencil computations in our development, which has not been comprehensively studied. The proposed method achieves up to 3.5X performance improvement when the stencil computation is performed on a Moore neighborhood pattern

    Preliminary Report on High-Performance Computational Structures for Robot Control

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    In this report we present some initial results of our work completed thus far on Computational Structures for Robot Control . A SIMD architecture with the crossbar interprocessor network which achieves the parallel processing execution time lower bound of o( [a1n ]), where a1 is a constant and n is the number of manipulator joints, for the computation of the inverse dynamics problem, is discussed. A novel SIMD task scheduling algorithm that optimizes the parallel processing performance on the indicated architecture is also delineated. Simulations performed on this architecture show speedup factor of 3.4 over previous related work completed for the evaluation of the specified problem, is achieved. Parallel processing of PUMA forward and inverse kinematics solutions is next investigated using a particular scheduling algorithm. In addition, a custom bit-serial array architecture is designed for the computation of the inverse dynamics problem within the bit-serial execution time lower bound of o(c1k + c2kn), where c1 and c2 are specified constants, k is the word length, and n is the number of manipulator joints. Finally, mapping of the Newton-Euler equations onto a fixed systolic array is investigated. A balanced architecture for the inverse dynamics problem which achieves the systolic execution time lower bound for the specified problem is depicted. Please note again that these results are only preliminary and improvements to our algorithms and architectures are currently still being made

    Exponential Integrators on Graphic Processing Units

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    In this paper we revisit stencil methods on GPUs in the context of exponential integrators. We further discuss boundary conditions, in the same context, and show that simple boundary conditions (for example, homogeneous Dirichlet or homogeneous Neumann boundary conditions) do not affect the performance if implemented directly into the CUDA kernel. In addition, we show that stencil methods with position-dependent coefficients can be implemented efficiently as well. As an application, we discuss the implementation of exponential integrators for different classes of problems in a single and multi GPU setup (up to 4 GPUs). We further show that for stencil based methods such parallelization can be done very efficiently, while for some unstructured matrices the parallelization to multiple GPUs is severely limited by the throughput of the PCIe bus.Comment: To appear in: Proceedings of the 2013 International Conference on High Performance Computing Simulation (HPCS 2013), IEEE (2013
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