416 research outputs found
On bounding the bandwidth of graphs with symmetry
We derive a new lower bound for the bandwidth of a graph that is based on a
new lower bound for the minimum cut problem. Our new semidefinite programming
relaxation of the minimum cut problem is obtained by strengthening the known
semidefinite programming relaxation for the quadratic assignment problem (or
for the graph partition problem) by fixing two vertices in the graph; one on
each side of the cut. This fixing results in several smaller subproblems that
need to be solved to obtain the new bound. In order to efficiently solve these
subproblems we exploit symmetry in the data; that is, both symmetry in the
min-cut problem and symmetry in the graphs. To obtain upper bounds for the
bandwidth of graphs with symmetry, we develop a heuristic approach based on the
well-known reverse Cuthill-McKee algorithm, and that improves significantly its
performance on the tested graphs. Our approaches result in the best known lower
and upper bounds for the bandwidth of all graphs under consideration, i.e.,
Hamming graphs, 3-dimensional generalized Hamming graphs, Johnson graphs, and
Kneser graphs, with up to 216 vertices
Hardness of Graph Pricing through Generalized Max-Dicut
The Graph Pricing problem is among the fundamental problems whose
approximability is not well-understood. While there is a simple combinatorial
1/4-approximation algorithm, the best hardness result remains at 1/2 assuming
the Unique Games Conjecture (UGC). We show that it is NP-hard to approximate
within a factor better than 1/4 under the UGC, so that the simple combinatorial
algorithm might be the best possible. We also prove that for any , there exists such that the integrality gap of
-rounds of the Sherali-Adams hierarchy of linear programming for
Graph Pricing is at most 1/2 + .
This work is based on the effort to view the Graph Pricing problem as a
Constraint Satisfaction Problem (CSP) simpler than the standard and complicated
formulation. We propose the problem called Generalized Max-Dicut(), which
has a domain size for every . Generalized Max-Dicut(1) is
well-known Max-Dicut. There is an approximation-preserving reduction from
Generalized Max-Dicut on directed acyclic graphs (DAGs) to Graph Pricing, and
both our results are achieved through this reduction. Besides its connection to
Graph Pricing, the hardness of Generalized Max-Dicut is interesting in its own
right since in most arity two CSPs studied in the literature, SDP-based
algorithms perform better than LP-based or combinatorial algorithms --- for
this arity two CSP, a simple combinatorial algorithm does the best.Comment: 28 page
Multiple graph matching and applications
En aplicaciones de reconocimiento de patrones, los grafos con atributos son en gran medida apropiados. Normalmente, los vértices de los grafos representan partes locales de los objetos i las aristas relaciones entre estas partes locales. No obstante, estas ventajas vienen juntas con un severo inconveniente, la distancia entre dos grafos no puede ser calculada en un tiempo polinómico. Considerando estas características especiales el uso de los prototipos de grafos es necesariamente omnipresente. Las aplicaciones de los prototipos de grafos son extensas, siendo las más habituales clustering, clasificación, reconocimiento de objetos, caracterización de objetos i bases de datos de grafos entre otras. A pesar de la diversidad de aplicaciones de los prototipos de grafos, el objetivo del mismo es equivalente en todas ellas, la representación de un conjunto de grafos. Para construir un prototipo de un grafo todos los elementos del conjunto de enteramiento tienen que ser etiquetados comúnmente. Este etiquetado común consiste en identificar que nodos de que grafos representan el mismo tipo de información en el conjunto de entrenamiento. Una vez este etiquetaje común esta hecho, los atributos locales pueden ser combinados i el prototipo construido. Hasta ahora los algoritmos del estado del arte para calcular este etiquetaje común mancan de efectividad o bases teóricas. En esta tesis, describimos formalmente el problema del etiquetaje global i mostramos una taxonomía de los tipos de algoritmos existentes. Además, proponemos seis nuevos algoritmos para calcular soluciones aproximadas al problema del etiquetaje común. La eficiencia de los algoritmos propuestos es evaluada en diversas bases de datos reales i sintéticas. En la mayoría de experimentos realizados los algoritmos propuestos dan mejores resultados que los existentes en el estado del arte.In pattern recognition, the use of graphs is, to a great extend, appropriate and advantageous. Usually, vertices of the graph represent local parts of an object while edges represent relations between these local parts. However, its advantages come together with a sever drawback, the distance between two graph cannot be optimally computed in polynomial time. Taking into account this special characteristic the use of graph prototypes becomes ubiquitous. The applicability of graphs prototypes is extensive, being the most common applications clustering, classification, object characterization and graph databases to name some. However, the objective of a graph prototype is equivalent to all applications, the representation of a set of graph. To synthesize a prototype all elements of the set must be mutually labeled. This mutual labeling consists in identifying which nodes of which graphs represent the same information in the training set. Once this mutual labeling is done the set can be characterized and combined to create a graph prototype. We call this initial labeling a common labeling. Up to now, all state of the art algorithms to compute a common labeling lack on either performance or theoretical basis. In this thesis, we formally describe the common labeling problem and we give a clear taxonomy of the types of algorithms. Six new algorithms that rely on different techniques are described to compute a suboptimal solution to the common labeling problem. The performance of the proposed algorithms is evaluated using an artificial and several real datasets. In addition, the algorithms have been evaluated on several real applications. These applications include graph databases and group-wise image registration. In most of the tests and applications evaluated the presented algorithms have showed a great improvement in comparison to state of the art applications
Playing with Duality: An Overview of Recent Primal-Dual Approaches for Solving Large-Scale Optimization Problems
Optimization methods are at the core of many problems in signal/image
processing, computer vision, and machine learning. For a long time, it has been
recognized that looking at the dual of an optimization problem may drastically
simplify its solution. Deriving efficient strategies which jointly brings into
play the primal and the dual problems is however a more recent idea which has
generated many important new contributions in the last years. These novel
developments are grounded on recent advances in convex analysis, discrete
optimization, parallel processing, and non-smooth optimization with emphasis on
sparsity issues. In this paper, we aim at presenting the principles of
primal-dual approaches, while giving an overview of numerical methods which
have been proposed in different contexts. We show the benefits which can be
drawn from primal-dual algorithms both for solving large-scale convex
optimization problems and discrete ones, and we provide various application
examples to illustrate their usefulness
Towards a better approximation for sparsest cut?
We give a new -approximation for sparsest cut problem on graphs
where small sets expand significantly more than the sparsest cut (sets of size
expand by a factor bigger, for some small ; this
condition holds for many natural graph families). We give two different
algorithms. One involves Guruswami-Sinop rounding on the level- Lasserre
relaxation. The other is combinatorial and involves a new notion called {\em
Small Set Expander Flows} (inspired by the {\em expander flows} of ARV) which
we show exists in the input graph. Both algorithms run in time . We also show similar approximation algorithms in graphs with
genus with an analogous local expansion condition. This is the first
algorithm we know of that achieves -approximation on such general
family of graphs
Approximate kernel clustering
In the kernel clustering problem we are given a large positive
semi-definite matrix with and a small
positive semi-definite matrix . The goal is to find a
partition of which maximizes the quantity We study the
computational complexity of this generic clustering problem which originates in
the theory of machine learning. We design a constant factor polynomial time
approximation algorithm for this problem, answering a question posed by Song,
Smola, Gretton and Borgwardt. In some cases we manage to compute the sharp
approximation threshold for this problem assuming the Unique Games Conjecture
(UGC). In particular, when is the identity matrix the UGC
hardness threshold of this problem is exactly . We present
and study a geometric conjecture of independent interest which we show would
imply that the UGC threshold when is the identity matrix is
for every
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