1,525 research outputs found

    Data-driven Flood Emulation: Speeding up Urban Flood Predictions by Deep Convolutional Neural Networks

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    Computational complexity has been the bottleneck of applying physically-based simulations on large urban areas with high spatial resolution for efficient and systematic flooding analyses and risk assessments. To address this issue of long computational time, this paper proposes that the prediction of maximum water depth rasters can be considered as an image-to-image translation problem where the results are generated from input elevation rasters using the information learned from data rather than by conducting simulations, which can significantly accelerate the prediction process. The proposed approach was implemented by a deep convolutional neural network trained on flood simulation data of 18 designed hyetographs on three selected catchments. Multiple tests with both designed and real rainfall events were performed and the results show that the flood predictions by neural network uses only 0.5 % of time comparing with physically-based approaches, with promising accuracy and ability of generalizations. The proposed neural network can also potentially be applied to different but relevant problems including flood predictions for urban layout planning

    Creation and Spatial Analysis of 3D City Modeling based on GIS Data

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    The 3D city model is one of the crucial topics that are still under analysis by many engineers and programmers because of the great advancements in data acquisition technologies and 3D computer graphics programming. It is one of the best visualization methods for representing reality. This paper presents different techniques for the creation and spatial analysis of 3D city modeling based on Geographical Information System (GIS) technology using free data sources. To achieve that goal, the Mansoura University campus, located in Mansoura city, Egypt, was chosen as a case study. The minimum data requirements to generate a 3D city model are the terrain, 2D spatial features such as buildings, landscape area and street networks. Moreover, building height is an important attribute in the 3D extrusion process. The main challenge during the creation process is the dearth of accurate free datasets, and the time-consuming editing. Therefore, different data sources are used in this study to evaluate their accuracy and find suitable applications which can use the generated 3D model. Meanwhile, an accurate data source obtained using the traditional survey methods is used for the validation purpose. First, the terrain was obtained from a digital elevation model (DEM) and compared with grid leveling measurements. Second, 2D data were obtained from: the manual digitization from (30 cm) high-resolution imagery, and deep learning structure algorithms to detect the 2D features automatically using an object instance segmentation model and compared the results with the total station survey observations. Different techniques are used to investigate and evaluate the accuracy of these data sources. The procedural modeling technique is applied to generate the 3D city model. TensorFlow & Keras frameworks (Python APIs) were used in this paper; moreover, global mapper, ArcGIS Pro, QGIS and CityEngine software were used. The precision metrics from the trained deep learning model were 0.78 for buildings, 0.62 for streets and 0.89 for landscape areas. Despite, the manual digitizing results are better than the results from deep learning, but the extracted features accuracy is accepted and can be used in the creation process in the cases not require a highly accurate 3D model. The flood impact scenario is simulated as an application of spatial analysis on the generated 3D city model. Doi: 10.28991/CEJ-2022-08-01-08 Full Text: PD

    3D Spatial Data Infrastructures for web-based Visualization

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    In this thesis, concepts for developing Spatial Data Infrastructures with an emphasis on visualizing 3D landscape and city models in distributed environments are discussed. Spatial Data Infrastructures are important for public authorities in order to perform tasks on a daily basis, and serve as research topic in geo-informatics. Joint initiatives at national and international level exist for harmonizing procedures and technologies. Interoperability is an important aspect in this context - as enabling technology for sharing, distributing, and connecting geospatial data and services. The Open Geospatial Consortium is the main driver for developing international standards in this sector and includes government agencies, universities and private companies in a consensus process. 3D city models are becoming increasingly popular not only in desktop Virtual Reality applications but also for being used in professional purposes by public authorities. Spatial Data Infrastructures focus so far on the storage and exchange of 3D building and elevation data. For efficient streaming and visualization of spatial 3D data in distributed network environments such as the internet, concepts from the area of real time 3D Computer Graphics must be applied and combined with Geographic Information Systems (GIS). For example, scene graph data structures are commonly used for creating complex and dynamic 3D environments for computer games and Virtual Reality applications, but have not been introduced in GIS so far. In this thesis, several aspects of how to create interoperable and service-based environments for 3D spatial data are addressed. These aspects are covered by publications in journals and conference proceedings. The introductory chapter provides a logic succession from geometrical operations for processing raw data, to data integration patterns, to system designs of single components, to service interface descriptions and workflows, and finally to an architecture of a complete distributed service network. Digital Elevation Models are very important in 3D geo-visualization systems. Data structures, methods and processes are described for making them available in service based infrastructures. A specific mesh reduction method is used for generating lower levels of detail from very large point data sets. An integration technique is presented that allows the combination with 2D GIS data such as roads and land use areas. This approach allows using another optimization technique that greatly improves the usability for immersive 3D applications such as pedestrian navigation: flattening road and water surfaces. It is a geometric operation, which uses data structures and algorithms found in numerical simulation software implementing Finite Element Methods. 3D Routing is presented as a typical application scenario for detailed 3D city models. Specific problems such as bridges, overpasses and multilevel networks are addressed and possible solutions described. The integration of routing capabilities in service infrastructures can be accomplished with standards of the Open Geospatial Consortium. An additional service is described for creating 3D networks and for generating 3D routes on the fly. Visualization of indoor routes requires different representation techniques. As server interface for providing access to all 3D data, the Web 3D Service has been used and further developed. Integrating and handling scene graph data is described in order to create rich virtual environments. Coordinate transformations of scene graphs are described in detail, which is an important aspect for ensuring interoperability between systems using different spatial reference systems. The Web 3D Service plays a central part in nearly all experiments that have been carried out. It does not only provide the means for interactive web-visualizations, but also for performing further analyses, accessing detailed feature information, and for automatic content discovery. OpenStreetMap and other worldwide available datasets are used for developing a complete architecture demonstrating the scalability of 3D Spatial Data Infrastructures. Its suitability for creating 3D city models is analyzed, according to requirements set by international standards. A full virtual globe system has been developed based on OpenStreetMap including data processing, database storage, web streaming and a visualization client. Results are discussed and compared to similar approaches within geo-informatics research, clarifying in which application scenarios and under which requirements the approaches in this thesis can be applied

    3D oceanographic data compression using 3D-ODETLAP

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    This paper describes a 3D environmental data compression technique for oceanographic datasets. With proper point selection, our method approximates uncompressed marine data using an over-determined system of linear equations based on, but essentially different from, the Laplacian partial differential equation. Then this approximation is refined via an error metric. These two steps work alternatively until a predefined satisfying approximation is found. Using several different datasets and metrics, we demonstrate that our method has an excellent compression ratio. To further evaluate our method, we compare it with 3D-SPIHT. 3D-ODETLAP averages 20% better compression than 3D-SPIHT on our eight test datasets, from World Ocean Atlas 2005. Our method provides up to approximately six times better compression on datasets with relatively small variance. Meanwhile, with the same approximate mean error, we demonstrate a significantly smaller maximum error compared to 3D-SPIHT and provide a feature to keep the maximum error under a user-defined limit
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