4,404 research outputs found

    Mobile Robotics

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    The book is a collection of ten scholarly articles and reports of experiences and perceptions concerning pedagogical practices with mobile robotics.“This work is funded by CIEd – Research Centre on Education, project UID/CED/01661/2019, Institute of Education, University of Minho, through national funds of FCT/MCTES-PT.

    Cost-Effective Medical Robotic Telepresence Solution using Plastic Mannequin

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    Robotic telepresence is an Information and Communication Technology (ICT) solution that has a huge potential to address the problem of access to quality healthcare delivery in rural areas. However, the capital and operating costs of available systems are considered to be unffordable for rural dwellers in emerging economies. In addition, most of these communities are not even connected to the power grid. In this paper, the authors reduced the cost of engaging a robotic telepresence solution for rural medicare by using plastic mannequin and solar photovoltaic technology. An IP camera was fixed in each of the eye sockets of the plastic mannequin. These cameras are connected to a mini-computer embedded in the plastic mannequin. A Wi-Fi module establishes an Internet connection between remote physicians and rural heathcare facilities. The system is powered by a solar photovoltaic energy source to guarantee power availability. Another unique feature of this solution is that it gives the patient a better impression of the physical presence of a physician. Comparative cost analysis with robotic telepresence available in the market showed that our system is more affordable. This development will increase the adoption of robotic telepresense in rural telemedicine

    Navigace mobilních robotů v neznámém prostředí s využitím měření vzdáleností

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    The ability of a robot to navigate itself in the environment is a crucial step towards its autonomy. Navigation as a subtask of the development of autonomous robots is the subject of this thesis, focusing on the development of a method for simultaneous localization an mapping (SLAM) of mobile robots in six degrees of freedom (DOF). As a part of this research, a platform for 3D range data acquisition based on a continuously inclined laser rangefinder was developed. This platform is presented, evaluating the measurements and also presenting the robotic equipment on which the platform can be fitted. The localization and mapping task is equal to the registration of multiple 3D images into a common frame of reference. For this purpose, a method based on the Iterative Closest Point (ICP) algorithm was developed. First, the originally implemented SLAM method is presented, focusing on the time-wise performance and the registration quality issues introduced by the implemented algorithms. In order to accelerate and improve the quality of the time-demanding 6DOF image registration, an extended method was developed. The major extension is the introduction of a factorized registration, extracting 2D representations of vertical objects called leveled maps from the 3D point sets, ensuring these representations are 3DOF invariant. The extracted representations are registered in 3DOF using ICP algorithm, allowing pre-alignment of the 3D data for the subsequent robust 6DOF ICP based registration. The extended method is presented, showing all important modifications to the original method. The developed registration method was evaluated using real 3D data acquired in different indoor environments, examining the benefits of the factorization and other extensions as well as the performance of the original ICP based method. The factorization gives promising results compared to a single phase 6DOF registration in vertically structured environments. Also, the disadvantages of the method are discussed, proposing possible solutions. Finally, the future prospects of the research are presented.Schopnost lokalizace a navigace je podmínkou autonomního provozu mobilních robotů. Předmětem této disertační práce jsou navigační metody se zaměřením na metodu pro simultánní lokalizaci a mapování (SLAM) mobilních robotů v šesti stupních volnosti (6DOF). Nedílnou součástí tohoto výzkumu byl vývoj platformy pro sběr 3D vzdálenostních dat s využitím kontinuálně naklápěného laserového řádkového scanneru. Tato platforma byla vyvinuta jako samostatný modul, aby mohla být umístěna na různé šasi mobilních robotů. Úkol lokalizace a mapování je ekvivalentní registraci více 3D obrazů do společného souřadného systému. Pro tyto účely byla vyvinuta metoda založená na algoritmu Iterative Closest Point Algorithm (ICP). Původně implementovaná verze navigační metody využívá ICP s akcelerací pomocí kd-stromů přičemž jsou zhodnoceny její kvalitativní a výkonnostní aspekty. Na základě této analýzy byly vyvinuty rozšíření původní metody založené na ICP. Jednou z hlavních modifikací je faktorizace registračního procesu, kdy tato faktorizace je založena na redukci dat: vytvoření 2D „leveled“ map (ve smyslu jednoúrovňových map) ze 3D vzdálenostních obrazů. Pro tuto redukci je technologicky i algoritmicky zajištěna invariantnost těchto map vůči třem stupňům volnosti. Tyto redukované mapy jsou registrovány pomocí ICP ve zbylých třech stupních volnosti, přičemž získaná transformace je aplikována na 3D data za účelem před-registrace 3D obrazů. Následně je provedena robustní 6DOF registrace. Rozšířená metoda je v disertační práci v popsána spolu se všemi podstatnými modifikacemi. Vyvinutá metoda byla otestována a zhodnocena s využitím skutečných 3D vzdálenostních dat naměřených v různých vnitřních prostředích. Jsou zhodnoceny přínosy faktorizace a jiných modifikací ve srovnání s původní jednofázovou 6DOF registrací, také jsou zmíněny nevýhody implementované metody a navrženy způsoby jejich řešení. Nakonec následuje návrh budoucího výzkumu a diskuse o možnostech dalšího rozvoje.

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Mobile Robotics in Education and Research

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    Cooperative strategies for the detection and localization of odorants with robots and artificial noses

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    En este trabajo de investigación se aborda el diseño de una plataforma robótica orientada a la implementación de estrategias de búsqueda cooperativa bioinspiradas. En particular, tanto el proceso de diseño de la parte electrónica como hardware se han enfocado hacia la validación en entornos reales de algoritmos capaces de afrontar problemas de búsqueda con incertidumbre, como lo es la búsqueda de fuentes de olor que presentan variación espacial y temporal. Este tipo de problemas pueden ser resueltos de forma más eficiente con el empleo de enjambres con una cantidad razonable de robots, y por tanto la plataforma ha sido desarrollada utilizando componentes de bajo coste. Esto ha sido posible por la combinación de elementos estandarizados -como la placa controladora Arduino y otros sensores integrados- con piezas que pueden ser fabricadas mediante una impresora 3D atendiendo a la filosofía del hardware libre (open-source). Entre los requisitos de diseño se encuentran además la eficiencia energética -para maximizar el tiempo de funcionamiento de los robots-, su capacidad de posicionamiento en el entorno de búsqueda, y la integración multisensorial -con la inclusión de una nariz electrónica, sensores de luminosidad, distancia, humedad y temperatura, así como una brújula digital-. También se aborda el uso de una estrategia de comunicación adecuada basada en ZigBee. El sistema desarrollado, denominado GNBot, se ha validado tanto en los aspectos de eficiencia energética como en sus capacidades combinadas de posicionamiento espacial y de detección de fuentes de olor basadas en disoluciones de etanol. La plataforma presentada -formada por el GNBot, su placa electrónica GNBoard y la capa de abstracción software realizada en Python- simplificará por tanto el proceso de implementación y evaluación de diversas estrategias de detección, búsqueda y monitorización de odorantes, con la estandarización de enjambres de robots provistos de narices artificiales y otros sensores multimodales.This research work addresses the design of a robotic platform oriented towards the implementation of bio-inspired cooperative search strategies. In particular, the design processes of both the electronics and hardware have been focused towards the real-world validation of algorithms that are capable of tackling search problems that have uncertainty, such as the search of odor sources that have spatio-temporal variability. These kind of problems can be solved more efficiently with the use of swarms formed by a considerable amount of robots, and thus the proposed platform makes use of low cost components. This has been possible with the combination of standardized elements -as the Arduino controller board and other integrated sensors- with custom parts that can be manufactured with a 3D printer attending to the open-source hardware philosophy. Among the design requirements is the energy efficiency -in order to maximize the working range of the robots-, their positioning capability within the search environment, and multiple sensor integration -with the incorporation of an artificial nose, luminosity, distance, humidity and temperature sensors, as well as an electronic compass-. Another subject that is tackled is the use of an efficient wireless communication strategy based on ZigBee. The developed system, named GNBot, has also been validated in the aspects of energy efficiency and for its combined capabilities for autonomous spatial positioning and detection of ethanol-based odor sources. The presented platform -formed by the GNBot, the GNBoard electronics and the abstraction layer built in Python- will thus simplify the processes of implementation and evaluation of various strategies for the detection, search and monitoring of odorants with conveniently standardized robot swarms provided with artificial noses and other multimodal sensors

    Design and simulation of a mobile robot platform for navigation and obstacle detection

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    Mobile platforms are expected to gain access to risk zones and hazardous environment. A typical example is the infectious disease environment to deliver items to a sick patient. The robot is aimed to manoeuver round flat grounds in indoor environment. Computer aided design (CAD) models of the selected concepts were developed in Fusion360 and imported into SolidWorks to optimize and improve the design. The design is focused on the development of the wheelbase. Arduino Microcontroller was the system and codes control board and it was developed using the Arduino software. The motor driver was used to drive the DC motor for robot navigation with ultrasonic sensor for obstacle detection at a range of 20 cm. Result shows that the robot was able to navigate round flat ground while detecting obstacles within 20 cm

    A lunar base reference mission for the phased implementation of bioregenerative life support system components

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    Previous design efforts of a cost effective and reliable regenerative life support system (RLSS) provided the foundation for the characterization of organisms or 'biological processors' in engineering terms and a methodology was developed for their integration into an engineered ecological LSS in order to minimize the mass flow imbalances between consumers and producers. These techniques for the design and the evaluation of bioregenerative LSS have now been integrated into a lunar base reference mission, emphasizing the phased implementation of components of such a BLSS. In parallel, a designers handbook was compiled from knowledge and experience gained during past design projects to aid in the design and planning of future space missions requiring advanced RLSS technologies. The lunar base reference mission addresses in particular the phased implementation and integration of BLS parts and includes the resulting infrastructure burdens and needs such as mass, power, volume, and structural requirements of the LSS. Also, operational aspects such as manpower requirements and the possible need and application of 'robotics' were addressed
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