3,028 research outputs found

    Computing trisections of 4-manifolds

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    Algorithms that decompose a manifold into simple pieces reveal the geometric and topological structure of the manifold, showing how complicated structures are constructed from simple building blocks. This note describes a way to algorithmically construct a trisection, which describes a 44-dimensional manifold as a union of three 44-dimensional handlebodies. The complexity of the 44-manifold is captured in a collection of curves on a surface, which guide the gluing of the handelbodies. The algorithm begins with a description of a manifold as a union of pentachora, or 44-dimensional simplices. It transforms this description into a trisection. This results in the first explicit complexity bounds for the trisection genus of a 44-manifold in terms of the number of pentachora (44-simplices) in a triangulation.Comment: 15 pages, 9 figure

    Goldberg, Fuller, Caspar, Klug and Coxeter and a general approach to local symmetry-preserving operations

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    Cubic polyhedra with icosahedral symmetry where all faces are pentagons or hexagons have been studied in chemistry and biology as well as mathematics. In chemistry one of these is buckminsterfullerene, a pure carbon cage with maximal symmetry, whereas in biology they describe the structure of spherical viruses. Parameterized operations to construct all such polyhedra were first described by Goldberg in 1937 in a mathematical context and later by Caspar and Klug -- not knowing about Goldberg's work -- in 1962 in a biological context. In the meantime Buckminster Fuller also used subdivided icosahedral structures for the construction of his geodesic domes. In 1971 Coxeter published a survey article that refers to these constructions. Subsequently, the literature often refers to the Goldberg-Coxeter construction. This construction is actually that of Caspar and Klug. Moreover, there are essential differences between this (Caspar/Klug/Coxeter) approach and the approaches of Fuller and of Goldberg. We will sketch the different approaches and generalize Goldberg's approach to a systematic one encompassing all local symmetry-preserving operations on polyhedra

    Optimal Order Convergence Implies Numerical Smoothness

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    It is natural to expect the following loosely stated approximation principle to hold: a numerical approximation solution should be in some sense as smooth as its target exact solution in order to have optimal convergence. For piecewise polynomials, that means we have to at least maintain numerical smoothness in the interiors as well as across the interfaces of cells or elements. In this paper we give clear definitions of numerical smoothness that address the across-interface smoothness in terms of scaled jumps in derivatives [9] and the interior numerical smoothness in terms of differences in derivative values. Furthermore, we prove rigorously that the principle can be simply stated as numerical smoothness is necessary for optimal order convergence. It is valid on quasi-uniform meshes by triangles and quadrilaterals in two dimensions and by tetrahedrons and hexahedrons in three dimensions. With this validation we can justify, among other things, incorporation of this principle in creating adaptive numerical approximation for the solution of PDEs or ODEs, especially in designing proper smoothness indicators or detecting potential non-convergence and instability

    Identifying and remeshing contact interfaces in a polyhedral assembly for digital mock-up applications

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    Polyhedral models are widely used for applications such as manufacturing, digital simulation or visualization. They are discrete models; easy to store, to manipulate, allowing levels of resolution for visualization. They can be easily exchanged between CAD systems without loss of data. Previous works (Comput Aided Des 29(4):287–298, 1997, Comput Graphics 22(5):565–585, 1998) have focused on simplification process applied to polyhedral part models. The goal of the proposed approach is to extend these processes to polyhedral assembly models, describing the digital mock-up of a future manufacturing product. To apply simplification techniques or other processes on polyhedral assemblies, contact surfaces between interacting objects have to be identified and specific constraints must be applied for processing. The approach proposed allows checking and maintaining a global consistency of the assembly model to ensure the reliability of the future processes. Thus, contacts between objects are detected using an approach that works for a static configuration of the assembly. Finally, a precise detection of the faces involved in each contact area is made and the resulting input domains identified are processed using a local Frontal Delaunay re-meshing technique to produce an identical tessellation on both objects involved in the processed contact. The quality of the triangulation produced is also checked

    Tropical surface singularities

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    In this paper, we study tropicalisations of singular surfaces in toric threefolds. We completely classify singular tropical surfaces of maximal-dimensional type, show that they can generically have only finitely many singular points, and describe all possible locations of singular points. More precisely, we show that singular points must be either vertices, or generalized midpoints and baricenters of certain faces of singular tropical surfaces, and, in some cases, there may be additional metric restrictions to faces of singular tropical surfaces.Comment: A gap in the classification was closed. 37 pages, 29 figure
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