1,430 research outputs found
Manipulating Highly Deformable Materials Using a Visual Feedback Dictionary
The complex physical properties of highly deformable materials such as
clothes pose significant challenges fanipulation systems. We present a novel
visual feedback dictionary-based method for manipulating defoor autonomous
robotic mrmable objects towards a desired configuration. Our approach is based
on visual servoing and we use an efficient technique to extract key features
from the RGB sensor stream in the form of a histogram of deformable model
features. These histogram features serve as high-level representations of the
state of the deformable material. Next, we collect manipulation data and use a
visual feedback dictionary that maps the velocity in the high-dimensional
feature space to the velocity of the robotic end-effectors for manipulation. We
have evaluated our approach on a set of complex manipulation tasks and
human-robot manipulation tasks on different cloth pieces with varying material
characteristics.Comment: The video is available at goo.gl/mDSC4
Cooperative Object Manipulation with Force Tracking on the da Vinci Research Kit
The da Vinci Surgical System is one of the most established robot-assisted surgery device commended for its dexterity and ergonomics in minimally invasive surgery. Conversely, it inherits disadvantages which are lack of autonomy and haptic feedback. In order to address these issues, this work proposes an industry-inspired solution to the field of force control in medical robotics. This approach contributes to shared autonomy by developing a controller for cooperative object manipulation with force tracking utilizing available manipulators and force feedback. To achieve simultaneous position and force tracking of the object, master and slave manipulators were assigned then controlled with Cartesian position control and impedance control respectively. Because impedance control requires a model-based feedforward compensation, we identified the lumped base parameters of mass, inertias, and frictions of a three degree-of-freedom double four-bar linkage mechanism with least squares and weighted least squares regression methods. Additionally, semidefinite programming was used to constrain the parameters to a feasible physical solution in standard parameter space. Robust stick-slip static friction compensation was applied where linear Viscous and Coulomb friction was inadequate in modeling the prismatic third joint. The Robot Operating System based controller was tested in RViz to check the cooperative kinematics of up to three manipulators. Additionally, simulation with the dynamic engine Gazebo verified the cooperative controller applying a constant tension force on a massless spring-damper virtual object. With adequate model feedback linearization, the cooperative impedance controller tested on the da Vinci Research Kit yielded stable tension force tracking while simultaneously moving in Cartesian space. The maximum force tracking error was +/- 0.5 N for both a compliant and stiff manipulated object
Robot manipulation in human environments: Challenges for learning algorithms
Resumen del trabajo presentado al Dagstuhl Seminar 2014 celebrado en Dagstuhl (Alemania) del 17 al 21 de febrero de 2014.The European projects PACO-PLUS, GARNICS and IntellAct, the Spanish projects PAU and PAU+, and the Catalan grant SGR-155.Peer Reviewe
From the Turing test to science fiction: the challenges of social robotics
The Turing test (1950) sought to distinguish whether a speaker engaged in a computer talk was a human or a machine [6]. Science fiction has immortalized several humanoid robots full of humanity, and it is nowadays speculating about the role the human being and the machine may play in this “pas à deux” in which we are irremissibly engaged [12]. Where is current robotics research heading to? Industrial robots are giving way to social robots designed to aid in healthcare, education, entertainment and services. In the near future, robots will assist disabled and elderly people, do chores, act as playmates for youngsters and adults, and even work as nannies and reinforcement teachers. This poses new requirements to robotics research, since social robots must be easy to program by non-experts [10], intrinsically safe [3], able to perceive and manipulate deformable objects [2, 8], tolerant to inaccurate perceptions and actions [4, 7] and, above all, they must be endowed with a strong learning capacity [1, 9] and a high adaptability [14] to non-predefined and dynamic environments. Taking as an example projects developed at the Institut de Robòtica i Informà tica Industrial (CSIC-UPC), some of the scientific, technological and ethical challenges [5, 11, 13] that this robotic evolution entails will be showcased.Peer ReviewedPostprint (author’s final draft
Computational neurorehabilitation: modeling plasticity and learning to predict recovery
Despite progress in using computational approaches to inform medicine and neuroscience in the last 30 years, there have been few attempts to model the mechanisms underlying sensorimotor rehabilitation. We argue that a fundamental understanding of neurologic recovery, and as a result accurate predictions at the individual level, will be facilitated by developing computational models of the salient neural processes, including plasticity and learning systems of the brain, and integrating them into a context specific to rehabilitation. Here, we therefore discuss Computational Neurorehabilitation, a newly emerging field aimed at modeling plasticity and motor learning to understand and improve movement recovery of individuals with neurologic impairment. We first explain how the emergence of robotics and wearable sensors for rehabilitation is providing data that make development and testing of such models increasingly feasible. We then review key aspects of plasticity and motor learning that such models will incorporate. We proceed by discussing how computational neurorehabilitation models relate to the current benchmark in rehabilitation modeling – regression-based, prognostic modeling. We then critically discuss the first computational neurorehabilitation models, which have primarily focused on modeling rehabilitation of the upper extremity after stroke, and show how even simple models have produced novel ideas for future investigation. Finally, we conclude with key directions for future research, anticipating that soon we will see the emergence of mechanistic models of motor recovery that are informed by clinical imaging results and driven by the actual movement content of rehabilitation therapy as well as wearable sensor-based records of daily activity
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Hierarchical policy design for sample-efficient learning of robot table tennis through self-play
Training robots with physical bodies requires developing new methods and action representations that allow the learning agents to explore the space of policies efficiently. This work studies sample-efficient learning of complex policies in the context of robot table tennis. It incorporates learning into a hierarchical control framework using a model-free strategy layer (which requires complex reasoning about opponents that is difficult to do in a model-based way), model-based prediction of external objects (which are difficult to control directly with analytic control methods, but governed by learnable and relatively simple laws of physics), and analytic controllers for the robot itself. Human demonstrations are used to train dynamics models, which together with the analytic controller allow any robot that is physically capable to play table tennis without training episodes. Using only about 7000 demonstrated trajectories, a striking policy can hit ball targets with about 20 cm error. Self-play is used to train cooperative and adversarial strategies on top of model-based striking skills trained from human demonstrations. After only about 24000 strikes in self-play the agent learns to best exploit the human dynamics models for longer cooperative games. Further experiments demonstrate that more flexible variants of the policy can discover new strikes not demonstrated by humans and achieve higher performance at the expense of lower sample-efficiency. Experiments are carried out in a virtual reality environment using sensory observations that are obtainable in the real world. The high sample-efficiency demonstrated in the evaluations show that the proposed method is suitable for learning directly on physical robots without transfer of models or policies from simulation.Computer Science
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