654 research outputs found

    MOGAN: Morphologic-structure-aware Generative Learning from a Single Image

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    In most interactive image generation tasks, given regions of interest (ROI) by users, the generated results are expected to have adequate diversities in appearance while maintaining correct and reasonable structures in original images. Such tasks become more challenging if only limited data is available. Recently proposed generative models complete training based on only one image. They pay much attention to the monolithic feature of the sample while ignoring the actual semantic information of different objects inside the sample. As a result, for ROI-based generation tasks, they may produce inappropriate samples with excessive randomicity and without maintaining the related objects' correct structures. To address this issue, this work introduces a MOrphologic-structure-aware Generative Adversarial Network named MOGAN that produces random samples with diverse appearances and reliable structures based on only one image. For training for ROI, we propose to utilize the data coming from the original image being augmented and bring in a novel module to transform such augmented data into knowledge containing both structures and appearances, thus enhancing the model's comprehension of the sample. To learn the rest areas other than ROI, we employ binary masks to ensure the generation isolated from ROI. Finally, we set parallel and hierarchical branches of the mentioned learning process. Compared with other single image GAN schemes, our approach focuses on internal features including the maintenance of rational structures and variation on appearance. Experiments confirm a better capacity of our model on ROI-based image generation tasks than its competitive peers

    3D GANs and Latent Space: A comprehensive survey

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    Generative Adversarial Networks (GANs) have emerged as a significant player in generative modeling by mapping lower-dimensional random noise to higher-dimensional spaces. These networks have been used to generate high-resolution images and 3D objects. The efficient modeling of 3D objects and human faces is crucial in the development process of 3D graphical environments such as games or simulations. 3D GANs are a new type of generative model used for 3D reconstruction, point cloud reconstruction, and 3D semantic scene completion. The choice of distribution for noise is critical as it represents the latent space. Understanding a GAN's latent space is essential for fine-tuning the generated samples, as demonstrated by the morphing of semantically meaningful parts of images. In this work, we explore the latent space and 3D GANs, examine several GAN variants and training methods to gain insights into improving 3D GAN training, and suggest potential future directions for further research
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