14,614 research outputs found

    A Survey of Quantum Learning Theory

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    This paper surveys quantum learning theory: the theoretical aspects of machine learning using quantum computers. We describe the main results known for three models of learning: exact learning from membership queries, and Probably Approximately Correct (PAC) and agnostic learning from classical or quantum examples.Comment: 26 pages LaTeX. v2: many small changes to improve the presentation. This version will appear as Complexity Theory Column in SIGACT News in June 2017. v3: fixed a small ambiguity in the definition of gamma(C) and updated a referenc

    Sample Complexity Bounds on Differentially Private Learning via Communication Complexity

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    In this work we analyze the sample complexity of classification by differentially private algorithms. Differential privacy is a strong and well-studied notion of privacy introduced by Dwork et al. (2006) that ensures that the output of an algorithm leaks little information about the data point provided by any of the participating individuals. Sample complexity of private PAC and agnostic learning was studied in a number of prior works starting with (Kasiviswanathan et al., 2008) but a number of basic questions still remain open, most notably whether learning with privacy requires more samples than learning without privacy. We show that the sample complexity of learning with (pure) differential privacy can be arbitrarily higher than the sample complexity of learning without the privacy constraint or the sample complexity of learning with approximate differential privacy. Our second contribution and the main tool is an equivalence between the sample complexity of (pure) differentially private learning of a concept class CC (or SCDP(C)SCDP(C)) and the randomized one-way communication complexity of the evaluation problem for concepts from CC. Using this equivalence we prove the following bounds: 1. SCDP(C)=Ω(LDim(C))SCDP(C) = \Omega(LDim(C)), where LDim(C)LDim(C) is the Littlestone's (1987) dimension characterizing the number of mistakes in the online-mistake-bound learning model. Known bounds on LDim(C)LDim(C) then imply that SCDP(C)SCDP(C) can be much higher than the VC-dimension of CC. 2. For any tt, there exists a class CC such that LDim(C)=2LDim(C)=2 but SCDP(C)≄tSCDP(C) \geq t. 3. For any tt, there exists a class CC such that the sample complexity of (pure) α\alpha-differentially private PAC learning is Ω(t/α)\Omega(t/\alpha) but the sample complexity of the relaxed (α,ÎČ)(\alpha,\beta)-differentially private PAC learning is O(log⁥(1/ÎČ)/α)O(\log(1/\beta)/\alpha). This resolves an open problem of Beimel et al. (2013b).Comment: Extended abstract appears in Conference on Learning Theory (COLT) 201

    Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data

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    We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference (CSI): Making inferences from causal interventions on stable behavior in strategic settings. Applications include the identification of the most influential individuals in large (social) networks. Such tasks can also support policy-making analysis. Motivated by the computational work on LIGs, we cast the learning problem as maximum-likelihood estimation (MLE) of a generative model defined by pure-strategy Nash equilibria (PSNE). Our simple formulation uncovers the fundamental interplay between goodness-of-fit and model complexity: good models capture equilibrium behavior within the data while controlling the true number of equilibria, including those unobserved. We provide a generalization bound establishing the sample complexity for MLE in our framework. We propose several algorithms including convex loss minimization (CLM) and sigmoidal approximations. We prove that the number of exact PSNE in LIGs is small, with high probability; thus, CLM is sound. We illustrate our approach on synthetic data and real-world U.S. congressional voting records. We briefly discuss our learning framework's generality and potential applicability to general graphical games.Comment: Journal of Machine Learning Research. (accepted, pending publication.) Last conference version: submitted March 30, 2012 to UAI 2012. First conference version: entitled, Learning Influence Games, initially submitted on June 1, 2010 to NIPS 201

    The Consistency dimension and distribution-dependent learning from queries

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    We prove a new combinatorial characterization of polynomial learnability from equivalence queries, and state some of its consequences relating the learnability of a class with the learnability via equivalence and membership queries of its subclasses obtained by restricting the instance space. Then we propose and study two models of query learning in which there is a probability distribution on the instance space, both as an application of the tools developed from the combinatorial characterization and as models of independent interest.Postprint (published version

    Neural Mechanisms for Information Compression by Multiple Alignment, Unification and Search

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    This article describes how an abstract framework for perception and cognition may be realised in terms of neural mechanisms and neural processing. This framework — called information compression by multiple alignment, unification and search (ICMAUS) — has been developed in previous research as a generalized model of any system for processing information, either natural or artificial. It has a range of applications including the analysis and production of natural language, unsupervised inductive learning, recognition of objects and patterns, probabilistic reasoning, and others. The proposals in this article may be seen as an extension and development of Hebb’s (1949) concept of a ‘cell assembly’. The article describes how the concept of ‘pattern’ in the ICMAUS framework may be mapped onto a version of the cell assembly concept and the way in which neural mechanisms may achieve the effect of ‘multiple alignment’ in the ICMAUS framework. By contrast with the Hebbian concept of a cell assembly, it is proposed here that any one neuron can belong in one assembly and only one assembly. A key feature of present proposals, which is not part of the Hebbian concept, is that any cell assembly may contain ‘references’ or ‘codes’ that serve to identify one or more other cell assemblies. This mechanism allows information to be stored in a compressed form, it provides a robust mechanism by which assemblies may be connected to form hierarchies and other kinds of structure, it means that assemblies can express abstract concepts, and it provides solutions to some of the other problems associated with cell assemblies. Drawing on insights derived from the ICMAUS framework, the article also describes how learning may be achieved with neural mechanisms. This concept of learning is significantly different from the Hebbian concept and appears to provide a better account of what we know about human learning
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