3,225 research outputs found

    EyeRIS: A General-Purpose System for Eye Movement Contingent Display Control

    Full text link
    In experimental studies of visual performance, the need often emerges to modify the stimulus according to the eye movements perfonncd by the subject. The methodology of Eye Movement-Contingent Display (EMCD) enables accurate control of the position and motion of the stimulus on the retina. EMCD procedures have been used successfully in many areas of vision science, including studies of visual attention, eye movements, and physiological characterization of neuronal response properties. Unfortunately, the difficulty of real-time programming and the unavailability of flexible and economical systems that can be easily adapted to the diversity of experimental needs and laboratory setups have prevented the widespread use of EMCD control. This paper describes EyeRIS, a general-purpose system for performing EMCD experiments on a Windows computer. Based on a digital signal processor with analog and digital interfaces, this integrated hardware and software system is responsible for sampling and processing oculomotor signals and subject responses and modifying the stimulus displayed on a CRT according to the gaze-contingent procedure specified by the experimenter. EyeRIS is designed to update the stimulus within a delay of 10 ms. To thoroughly evaluate EyeRIS' perforltlancc, this study (a) examines the response of the system in a number of EMCD procedures and computational benchmarking tests, (b) compares the accuracy of implementation of one particular EMCD procedure, retinal stabilization, to that produced by a standard tool used for this task, and (c) examines EyeRIS' performance in one of the many EMCD procedures that cannot be executed by means of any other currently available device.National Institute of Health (EY15732-01

    Perceptually guided Computer-Generated Holography

    Get PDF
    Computer-Generated Holography (CGH) promises to deliver genuine, high-quality visuals at any depth. We argue that combining CGH and perceptually guided graphics can soon lead to practical holographic display systems that deliver perceptually realistic images. We propose a new CGH method called metameric varifocal holograms. Our CGH method generates images only at a user’s focus plane while displayed images are statistically correct and indistinguishable from actual targets across peripheral vision (metamers). Thus, a user observing our holograms is set to perceive a high quality visual at their gaze location. At the same time, the integrity of the image follows a statistically correct trend in the remaining peripheral parts. We demonstrate our differentiable CGH optimization pipeline on modern GPUs, and we support our findings with a display prototype. Our method will pave the way towards realistic visuals free from classical CGH problems, such as speckle noise or poor visual quality

    Gaze-contingent manipulation of color perception

    Get PDF
    Using real time eye tracking, gaze-contingent displays can modify their content to represent depth (e.g., through additional depth cues) or to increase rendering performance (e.g., by omitting peripheral detail). However, there has been no research to date exploring how gaze-contingent displays can be leveraged for manipulating perceived color. To address this, we conducted two experiments (color matching and sorting) that manipulated peripheral background and object colors to influence the user's color perception. Findings from our color matching experiment suggest that we can use gaze-contingent simultaneous contrast to affect color appearance and that existing color appearance models might not fully predict perceived colors with gaze-contingent presentation. Through our color sorting experiment we demonstrate how gaze-contingent adjustments can be used to enhance color discrimination. Gaze-contingent color holds the promise of expanding the perceived color gamut of existing display technology and enabling people to discriminate color with greater precision.Postprin
    • …
    corecore