27,491 research outputs found

    SymbolDesign: A User-centered Method to Design Pen-based Interfaces and Extend the Functionality of Pointer Input Devices

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    A method called "SymbolDesign" is proposed that can be used to design user-centered interfaces for pen-based input devices. It can also extend the functionality of pointer input devices such as the traditional computer mouse or the Camera Mouse, a camera-based computer interface. Users can create their own interfaces by choosing single-stroke movement patterns that are convenient to draw with the selected input device and by mapping them to a desired set of commands. A pattern could be the trace of a moving finger detected with the Camera Mouse or a symbol drawn with an optical pen. The core of the SymbolDesign system is a dynamically created classifier, in the current implementation an artificial neural network. The architecture of the neural network automatically adjusts according to the complexity of the classification task. In experiments, subjects used the SymbolDesign method to design and test the interfaces they created, for example, to browse the web. The experiments demonstrated good recognition accuracy and responsiveness of the user interfaces. The method provided an easily-designed and easily-used computer input mechanism for people without physical limitations, and, with some modifications, has the potential to become a computer access tool for people with severe paralysis.National Science Foundation (IIS-0093367, IIS-0308213, IIS-0329009, EIA-0202067

    What\u27s going on here? Deconstructing the interactive encounter.

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    Eleanor Clarke Sagle Lectur

    Prunes and posses: Individuation and team cohesion in Silent Witness

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    © Edinburgh University Press. Silent Witness (BBC, 1996-) is a long-running and successful forensic crime drama. Although academic attention to the series has thus far focused on the iconic original protagonist Sam Ryan (Amanda Burton), an intriguing period featuring a team of three protagonists followed her departure in 2004. This article analyses this 'team era' of Silent Witness, suggesting that these later series can use their new team dynamics to dramatise a tension between individualism and communality. Until 2012, Silent Witness developed this team's bond, yet also occasionally created tension between an individual protagonist and the team - disrupting the latter's normative cohesion. To demonstrate this, this article provides a close analysis of character interaction in the team era episode 'Body of Work' (2006, series 10, episodes 5 and 6). While describing the patterns of individuation and team cohesion found therein, it also explores their connection to innovations in aesthetics and cumulative narration and to a wider cultural tension in popular neo-liberal thought. The article then indicates how such innovations have affected the series' potential ideological significance and suggests wider applications of this approach for other post-millennial British television crime teams

    Displaying 3D images: algorithms for single-image random-dot

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    A new, simple, and symmetric algorithm can be implemented that results in higher levels of detail in solid objects than previously possible with autostereograms. In a stereoscope, an optical instrument similar to binoculars, each eye views a different picture and thereby receives the specific image that would have arisen naturally. An early suggestion for a color stereo computer display involved a rotating filter wheel held in front of the eyes. In contrast, this article describes a method for viewing on paper or on an ordinary computer screen without special equipment, although it is limited to the display of 3D monochromatic objects. (The image can be colored, say, for artistic reasons, but the method we describe does not allow colors to be allocated in a way that corresponds to an arbitrary coloring of the solid object depicted.) The image can easily be constructed by computer from any 3D scene or solid object description

    Reading the Transformations of an Urban Edge: From Liberty Era Palermo to the City of Today

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    To honour the battle of 27 May 1860, in 1910 the Palermo City Government decided to realise a commemorative monument. A position at the centre of a large circular plaza was of have afforded the monument a greater solemnity. The commission for the Monument was awarded to Ernesto Basile. In 1927 the City Government decided to dedicate the monument to the Fallen and asked Basile to complete the monument adding an architectural backdrop. The first version of the new project was a fence that enveloped the entire square and the ring road, interrupted only by entrances near the streets flowing into the square, and dividing it into four sectors. The final design instead called for the realisation of a semi-circular exedra of columns interrupted at the centre by a large gate that allows access to the square and to the back of the monument. The successive development of the city engulfed the square in the midst of tall and anonymous buildings realised, beginning in the 1960s, without any order of relations, stripping the surrounding fabric of its identity. Through the survey of the today‘s configuration, the analysis of Basile‘s original drawings and the representation of the modifications made over time, this text proposes an original reading of the configuration of Piazza Vittorio Veneto and the Monument to the Fallen, in relation to important moments in its history, from its design to the present day. The three-dimensional models reproduce the monument and its surroundings at the time of its construction in 1910, based on the first version for its expansion (unbuilt), with the addition of the exedra from 1930 and in its current condition. The redesign and extrapolation of different views of the digital models also provided original images of use to new readings of the perception of this space
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