3,359 research outputs found
HAZARD PERCEPTION TRAINING FOR ADOLESCENTS WITH AUTISM SPECTRUM DISORDER ON THE INTERACTIVE DRIVING SIMULATOR: USING EYE TRACKING TECHNOLOGY TO DETERMINE EFFECTIVENESS
Rationale: Driving is an important developmental milestone for all adolescents as it increases their independence and ability to participate in vehicle-dependent activities. However, adolescents with high functioning autism spectrum disorder (HFASD) are less likely to obtain licenses and drive independently due to characteristics related to their diagnosis. Although current research exists exploring the efficacy of driving simulator training for adolescent drivers with HFASD and eye tracking, there is a gap in the literature related to training on the simulator and its effects on overall driving performance and hazard perception and response in this population. Purpose: This pilot study utilized a training protocol on the simulator that included hazard perception to determine its effect on overall driving performance. Eye tracking technology was used to determine if there was a change in hazard perception and response to non-social and social hazards after training. Design: This study was a one group, pretest-posttest intervention design. Methods: There were 17 participants between the ages of 15 and 22 with a self-reported diagnosis of ASD and a desire to learn to drive independently. Each participant completed a pre-test and post-test on the driving simulator while wearing eye tracking technology. Each participant completed a protocol of 30 learning modules with scenarios related to driving skills and hazard detection and response in one-to-one training. Analysis: Driving performance was measured by a quantitative score from a standardized observational tool for driving. Eye tracking measures including fixation duration, fixation count, and time to first fixation were analyzed using a Wilcoxon Signed Rank Test. Results: Participants significantly increased their overall driving performance scores pre-test to post-test. Results of hazard perception using eye tracking technology tended towards improvement overall, but specific hazard results were inconsistent and varied for both non-social and social hazards in terms of fixation duration, fixation count, and time to first fixation. Discussion: Findings from this study indicate driving simulator training related to hazard perception was effective in improving overall driving simulator performance in adolescents with HFASD. Additionally, findings indicate hazard perception and response differs for this population after hazard perception training, but specific eye tracking measures may increase or decrease, and results may not be specific to non-social or social hazards
Mobility and Aging: Older Drivers’ Visual Searching, Lane Keeping and Coordination
This thesis examined older drivers’ mobility and behaviour through comprehensive measurements of driver-vehicle-environment interaction and investigated the associations between driving behaviour and cognitive functions. Data were collected and analysed for 50 older drivers using eye tracking, GNSS tracking, and GIS. Results showed that poor selective attention, spatial ability and executive function in older drivers adversely affect lane keeping, visual search and coordination. Visual-motor coordination measure is sensitive and effective for driving assessment in older drivers
Measuring working memory load effects on electrophysiological markers of attention orienting during a simulated drive
Intersection accidents result in a significant proportion of road fatalities, and attention allocation likely plays a role. Attention allocation may depend on (limited) working memory (WM) capacity. Driving is often combined with tasks increasing WM load, consequently impairing attention orienting. This study (n = 22) investigated WM load effects on event-related potentials (ERPs) related to attention orienting. A simulated driving environment allowed continuous lane-keeping measurement. Participants were asked to orient attention covertly towards the side indicated by an arrow, and to respond only to moving cars appearing on the attended side by pressing a button. WM load was manipulated using a concurrent memory task. ERPs showed typical attentional modulation (cue: contralateral negativity, LDAP; car: N1, P1, SN and P3) under low and high load conditions. With increased WM load, lane-keeping performance improved, while dual task performance degraded (memory task: increased error rate; orienting task: increased false alarms, smaller P3).
Practitioner Summary: Intersection driver-support systems aim to improve traffic safety and flow. However, in-vehicle systems induce WM load, increasing the tendency to yield. Traffic flow reduces if drivers stop at inappropriate times, reducing the effectiveness of systems. Consequently, driver-support systems could include WM load measurement during driving in the development phase
Factors that influence visual attention and their effects on safety in driving: an eye movement tracking approach
Statistics show that a high percentage of road related accidents are due to factors that cause impaired driving. Since information extraction in driving is predominantly a visual task, visual distraction and its implications are therefore important safety issues. The main objective of this research is to study some of the implications of demands to human’s attention and perception and how it affects performance of tasks such as driving. Specifically, the study aims to determine the changes that occur in the visual behavior of drivers with different levels of driving experience by tracking the movement of the eye; examine the effects of different levels of task complexity on visual fixation strategies and visual stimulus recognition; investigate the effects of secondary task on attentional and visual focus and its impact on driving performance; and evaluate the implications of the use of information technology device (cellular phone) while driving on road safety. Thirty-eight students participated in the study consisting of two experiments. In the first experiment, the participants performed two driving sessions while wearing a head mounted eye tracking device. The second experiment involved driving while engaging in a cellular phone conversation. Fixation location, frequency, duration and saccadic path, were used to analyze eye movements. The study shows that differences in visual behavior of drivers exist; wherein drivers with infrequent driving per week fixated more on the dashboard area than on the front view (F(3,26) = 3.53, p\u3c0.05), in contrast to the driver with more frequent use of vehicle per week where higher fixations were recorded in the front/center view (F(3,26) = 4.26). The degree of visual distraction contributes to the deterioration of driving resulting to 55% more driving errors committed. Higher time where no fixation was detected was observed when driving with distraction (from 96% to 91% for drivers with less frequency of vehicle use and 55% to 44% for drivers with more frequent use of vehicle). The number of pre-identified errors committed increased from 64 to 81, due to the effect of visual tunneling. This research presents objective data that strengthens the argument on the detrimental effects of distraction in driving
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The Promise of VR Headsets: Validation of a Virtual Reality Headset-Based Driving Simulator for Measuring Drivers’ Hazard Anticipation Performance
The objective of the current study is to evaluate the use of virtual reality (VR) headsets to measure driving performance. This is desirable because they are several orders of magnitude less expensive and, if validated, could greatly extend the powers of simulation. Out of several possible measures of performance that could be considered for evaluating VR headsets, the current study specifically examines drivers’ latent hazard anticipation behavior both because it has been linked to crashes and because it has been shown to be significantly poorer in young drivers compared to their experienced counterparts in traditional driving simulators and in open road studies. The total time middle-aged drivers spend glancing at a latent hazard and the average duration of each glance was also compared to these same times for younger drivers using a VR headset and fixed-based driving simulator. In a between-subject design, forty-eight participants were equally and randomly assigned to one out of four experimental conditions – two young driver cohorts (18 – 21 years) and two middle-aged driver cohorts (30 – 55 years) navigating either a fixed-based driving simulator or a VR-headset-based simulator. All participants navigated six unique scenarios while their eyes were continually tracked. The proportion of latent hazards anticipated by participants which constituted the primary dependent measure was found to be greater for middle-aged drivers than young drivers across both platforms. Results also indicate that the middle-aged participants glanced longer than their younger counterparts on both platforms at latent hazards, as measured by the total glance duration but had no difference when measured by the average glance duration. Moreover, the difference in the magnitude of performance between middle-aged and younger drivers was the same across the two platforms. There were also no significant differences found for the severity of simulator sickness symptoms across the two platforms. The study provides some justification for the use of virtual reality headsets as a way of understanding drivers’ hazard anticipation behavior
Evaluating interactions of task relevance and visual attention in driver multitasking
Use of cellular phones while driving, and safety implications thereof, has captured public and scientific interest. Previous research has shown that driver reactions and attention are impacted by cellular phone use. Generally, previous research studies have not focused on how visual attention and driver performance may interact. Strayer and colleagues found lower recognition for items present in the driving environment when drivers were using a cellular phone than when not using the phone; however, the tested items were not directly relevant to driving. Relevance to driving may have an impact on attention allocation. The current project used a mediumidelity driving simulator to extend previous research in two ways: 1) how attention is allocated across driving-relevant and -irrelevant items in the environment was investigated, and 2) driving performance measures and eye movement measures were considered together rather than in isolation to better illustrate the impact of cellular phone distraction on driver behavior. Results from driving performance measures replicated previous findings that vehicle control is negatively impacted by driver distraction. Interestingly, there were no interactions of relevance and distraction found, suggesting that participants responded to potential hazards similarly in driving-only and distraction conditions. In contrast to previous research, eye movement patterns (primarily measured by number of gazes) were impacted by distraction. Gaze patterns differed across relevance levels, with hazards receiving the most gazes, and signs receiving the fewest. The relative size of the critical items may have impacted gaze probability in this relatively undemanding driving environment. In contrast to the driving performance measures, the eye movement measures did show an interaction between distraction and relevance; thus, eye movements may be a more direct and more sensitive measure of driver attention. Recognition memory results were consistently near chance performance levels and did not reflect the patterns found in the eye movement or driving performance measures
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