4,972 research outputs found
An intuitive control space for material appearance
Many different techniques for measuring material appearance have been
proposed in the last few years. These have produced large public datasets,
which have been used for accurate, data-driven appearance modeling. However,
although these datasets have allowed us to reach an unprecedented level of
realism in visual appearance, editing the captured data remains a challenge. In
this paper, we present an intuitive control space for predictable editing of
captured BRDF data, which allows for artistic creation of plausible novel
material appearances, bypassing the difficulty of acquiring novel samples. We
first synthesize novel materials, extending the existing MERL dataset up to 400
mathematically valid BRDFs. We then design a large-scale experiment, gathering
56,000 subjective ratings on the high-level perceptual attributes that best
describe our extended dataset of materials. Using these ratings, we build and
train networks of radial basis functions to act as functionals mapping the
perceptual attributes to an underlying PCA-based representation of BRDFs. We
show that our functionals are excellent predictors of the perceived attributes
of appearance. Our control space enables many applications, including intuitive
material editing of a wide range of visual properties, guidance for gamut
mapping, analysis of the correlation between perceptual attributes, or novel
appearance similarity metrics. Moreover, our methodology can be used to derive
functionals applicable to classic analytic BRDF representations. We release our
code and dataset publicly, in order to support and encourage further research
in this direction
Modelling, Measuring and Compensating Color Weak Vision
We use methods from Riemann geometry to investigate transformations between
the color spaces of color-normal and color weak observers. The two main
applications are the simulation of the perception of a color weak observer for
a color normal observer and the compensation of color images in a way that a
color weak observer has approximately the same perception as a color normal
observer. The metrics in the color spaces of interest are characterized with
the help of ellipsoids defined by the just-noticable-differences between color
which are measured with the help of color-matching experiments. The constructed
mappings are isometries of Riemann spaces that preserve the perceived
color-differences for both observers. Among the two approaches to build such an
isometry, we introduce normal coordinates in Riemann spaces as a tool to
construct a global color-weak compensation map. Compared to previously used
methods this method is free from approximation errors due to local
linearizations and it avoids the problem of shifting locations of the origin of
the local coordinate system. We analyse the variations of the Riemann metrics
for different observers obtained from new color matching experiments and
describe three variations of the basic method. The performance of the methods
is evaluated with the help of semantic differential (SD) tests.Comment: Full resolution color pictures are available from the author
The development of local solar irradiance for outdoor computer graphics rendering
Atmospheric effects are approximated by solving the light transfer equation, LTE, of a given viewing path. The resulting accumulated spectral energy (its visible band) arriving at the observer’s eyes, defines the colour of the object currently on the line of sight. Due to the convenience of using a single rendering equation to solve the LTE for daylight sky and distant objects (aerial perspective), recent methods had opt for a similar kind of approach. Alas, the burden that the real-time calculation brings to the foil had forced these methods to make simplifications that were not in line with the actual world observation. Consequently, the results of these methods are laden with visual-errors. The two most common simplifications made were: i) assuming the atmosphere as a full-scattering medium only and ii) assuming a single density atmosphere profile. This research explored the possibility of replacing the real-time calculation involved in solving the LTE with an analytical-based approach. Hence, the two simplifications made by the previous real-time methods can be avoided. The model was implemented on top of a flight simulator prototype system since the requirements of such system match the objectives of this study. Results were verified against the actual images of the daylight skies. Comparison was also made with the previous methods’ results to showcase the proposed model strengths and advantages over its peers
Impact of surface sizing on inkjet printing quality
Printing quality is strongly influenced by the structural and chemical properties of paper surface, and is one of the most important factors concerning costumer’s evaluation. Thus, all studies regarding the evaluation of paper surface characteristics, the effects of surface treatments, paper-ink interactions as well as the influence of all these parameters on printing quality, are of utmost importance. The aim of this study is to analyze the influence on printing quality of different chemical surface treatments used in printing and writing papers and also identify the most relevant parameters for inkjet
printing quality evaluation. For that, four paper samples were studied. Differences in the performance of the distinct samples were detected, and interpreted in terms of the different treatments. The results also revealed that contact angles measurements are a valuable tool to predict paper’s inkjet printing behavior
An intuitive control space for material appearance
Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate, data-driven appearance modeling. However, although these datasets have allowed us to reach an unprecedented level of realism in visual appearance, editing the captured data remains a challenge. In this paper, we present an intuitive control space for predictable editing of captured BRDF data, which allows for artistic creation of plausible novel material appearances, bypassing the difficulty of acquiring novel samples. We first synthesize novel materials, extending the existing MERL dataset up to 400 mathematically valid BRDFs. We then design a large-scale experiment, gathering 56,000 subjective ratings on the high-level perceptual attributes that best describe our extended dataset of materials. Using these ratings, we build and train networks of radial basis functions to act as functionals mapping the perceptual attributes to an underlying PCA-based representation of BRDFs. We show that our functionals are excellent predictors of the perceived attributes of appearance. Our control space enables many applications, including intuitive material editing of a wide range of visual properties, guidance for gamut mapping, analysis of the correlation between perceptual attributes, or novel appearance similarity metrics. Moreover, our methodology can be used to derive functionals applicable to classic analytic BRDF representations. We release our code and dataset publicly, in order to support and encourage further research in this direction
Image preprocessing for artistic robotic painting
Artistic robotic painting implies creating a picture on canvas according to a brushstroke map preliminarily computed from a source image. To make the painting look closer to the human artwork, the source image should be preprocessed to render the effects usually created by artists. In this paper, we consider three preprocessing effects: aerial perspective, gamut compression and brushstroke coherence. We propose an algorithm for aerial perspective amplification based on principles of light scattering using a depth map, an algorithm for gamut compression using nonlinear hue transformation and an algorithm for image gradient filtering for obtaining a well-coherent brushstroke map with a reduced number of brushstrokes, required for practical robotic painting. The described algorithms allow interactive image correction and make the final rendering look closer to a manually painted artwork. To illustrate our proposals, we render several test images on a computer and paint a monochromatic image on canvas with a painting robot
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