10,896 research outputs found
Selected Advances of Quantum Biophotonics – a Short Review
This article discusses four fields of study with the potential to revolutionize our understanding and interaction with biological systems: quantum biophotonics, molecular and supramolecular bioelectronics, quantum-based approaches in gaming, and nano-biophotonics. Quantum biophotonics uses photonics, biochemistry, biophysics, and quantum information technologies to study biological systems at the sub-nanoscale level. Molecular and supramolecular bioelectronics aim to develop biosensors for medical diagnosis, environmental monitoring, and food safety by designing materials and devices that interface with biological systems at the molecular level. Quantum-based approaches in gaming improve modeling of complex systems, while nanomedicine enhances disease diagnosis, treatment, and prevention using nanoscale devices and sensors developed with quantum biophotonics. Lastly, nano-biophotonics studies cellular structures and functions with unprecedented resolution
Playing Games with Quantum Mechanics
We present a perspective on quantum games that focuses on the physical
aspects of the quantities that are used to implement a game. If a game is to be
played, it has to be played with objects and actions that have some physical
existence. We call such games playable. By focusing on the notion of
playability for games we can more clearly see the distinction between classical
and quantum games and tackle the thorny issue of what it means to quantize a
game. The approach we take can more properly be thought of as gaming the
quantum rather than quantizing a game and we find that in this perspective we
can think of a complete quantum game, for a given set of preferences, as
representing a single family of quantum games with many different playable
versions. The versions of Quantum Prisoners Dilemma presented in the literature
can therefore be thought of specific instances of the single family of Quantum
Prisoner's Dilemma with respect to a particular measurement. The conditions for
equilibrium are given for playable quantum games both in terms of expected
outcomes and a geometric approach. We discuss how any quantum game can be
simulated with a classical game played with classical coins as far as the
strategy selections and expected outcomes are concerned.Comment: 3 Figure
Dominant Strategies in Two Qubit Quantum Computations
Nash equilibrium is a solution concept in non-strictly competitive,
non-cooperative game theory that finds applications in various scientific and
engineering disciplines. A non-strictly competitive, non-cooperative game model
is presented here for two qubit quantum computations that allows for the
characterization of Nash equilibrium in these computations via the inner
product of their state space. Nash equilibrium outcomes are optimal under given
constraints and therefore offer a game-theoretic measure of constrained
optimization of two qubit quantum computations.Comment: The abstract has been re-written and technical details added to
section 5 in version
Federal Law, State Policy, and Indian Gaming
This Article will set forth the legal authorization and the economic success of Indian gaming by asking and answering two rhetorical questions: What makes Indian gaming lawful? and What makes Indian gaming successful? This Article will conclude with the observation that Indian gaming exists almost entirely at the mercy of state governments. It will argue that, while Indian gaming began as a cross-border issue, it no longer has those features. Indeed, it has been transformed into the very antithesis of a cross-border issue, a political issue that is addressed almost entirely in the sphere of state political processes. The issue no longer spans borders, but is an internal state political issue. This Article will then explain the ramifications of this transformation both for federal Indian law and policy and for those who wish to study the development and resolution of cross-border problems
Quantum gambling using mesoscopic ring qubits
Quantum Game Theory provides us with new tools for practising games and some
other risk related enterprices like, for example, gambling. The two party
gambling protocol presented by Goldenberg {\it et al} is one of the simplest
yet still hard to implement applications of Quantum Game Theory. We propose
potential physical realisation of the quantum gambling protocol with use of
three mesoscopic ring qubits. We point out problems in implementation of such
game.Comment: 4 pages, 1 figure, poster during XXX Intern. Conf. of Theoretical
Physics, Electron correlations in nano- and microsystems, Ustron 9-14
September 2006. Minor corrections, references added; to appear in physica
status solidi
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