157,272 research outputs found

    Creating a Curriculum for Preschool Educators in Asia: How to Teach Kindergarteners Speaking and Listening Skills in English through Games

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    There is a rapid development of science and technology, and international information exchanges have become increasingly frequent as well in 21st century. English learning is becoming a requirement of career success, especially in Asia (Graddol, 2006). So people are beginning to pay more attention to English education, especially early childhood English education. However, most Asian kindergarten teachers prefer to pay more attention to teaching English reading and writing skills, while ignoring the teaching and practices of English listening and speaking (Wang, 2016). Most 3-6 age children do not have the attention span of adults (Garba, Yusuf, & Busthami, 2015), and more importantly the quality of early childhood English education in Asia is not guaranteed, yet it needs to be. So the main purpose of this project is creating a curriculum for early English educators in Asian countries to teach children (3-6 years old) fundamental English speaking and listening skills by using games as teaching methods. Total Physical Response (TPR) and Communicative Language Teaching (CLT) are used as the theoretical frameworks for this project. Key words: English education, early childhood education, Asia, TPR, CL

    Alexander J. DeVoogt: Limits of the mind: Towards a characterisation of Bao mastership.: Book Review.

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    Manqala games are played in large parts of Africa, Asia, the Caribbean, South-America and some parts of Europe. Bao is the variation which is found on the East African coast, and only in the Swahili speaking areas. Ways of playing Bao though differ along the coast, and de Voogt focused his research on the sophisticated variant of Zanzibar. The author deals with this Zanzibar variation of Bao in analogy to chess. The first aim of his research project was to find out what distinguishes a master of Bao from an ordinary player. Psychological methods, derived from the study of chess playing are his main methodological instruments, which make the book a remarkable study in the psychology of players, and the role of memory and calculation. His second aim is to introduce Bao to the field of computer games, comparable to computer-based chess

    Afterschool for the Global Age

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    Summarizes discussions from a July 2006 convening on model afterschool programs and best practices for enhancing global literacy, including innovative uses of community and international connections, project-based learning, and educational technology

    Recreating East Asia creatures that exist in mythology as RPG fantasy characters

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    Today, MMORPG Games (massively multiplayer online role-playing games) are one of the most popular games in the PC online game genre because users can enjoy the game with other players. They can also choose their own characters and control the character`s avatar. Wide selection of characters available is one of the most important elements in the game. These characters have to be well-designed to draw the user`s attention. These characters, which appear in fantasy MMORPG (World of War craft), and their special features originate from Western myths and ancient stories. Likewise, East Asian has a long history with many myths and ancient stories. Creatures appear in these stories that have interesting features similar to Western creatures. After realizing the unique and interesting features of the creatures in East Asian myths, led to the idea of creating them as MMORPG characters For this project, Dokkebie (Pa-in Folk painting Research Institute) and Haetae, which are creatures that appear in Korea myths, were chosen because of their special and interesting elements that can be implemented as MMORPG characters. Dokkebie has a huge body, big canine teeth and a horn on the head in addition to similar features to humans. Haetae has the same form of a lion, skin of a fish, and two horns like a giraffe. In this project, their special features were recreated as important parts of the characters. The following thesis report is about the technical and artistic process of making these characters. For this project, characters that exist in East Asia myths and tales were created as MMORPG characters

    Igniting a New Legacy: The Olympics and Sustainable Development at the Tokyo Olympic Games

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    With a decreasing number of cities bidding to host and organize the Olympic Games, we see that various places find the prospect of embarking on this mega-event project less appealing and lucrative then in the past. Moreover, in looking at the history of the Games, we recognize a troubling pattern: money is often spent irresponsibly and does not bring any benefits to citizens even though their tax payments and state lottery contribution are used as main source for funding the Olympics. In order to shift this trend, the movement towards the global call for sustainability—as presented mainly by the United Nations’ Sustainable Development Goals (SDGs) initiative—offers promise for the future. First, this call put pressure on the International Olympic Committee to take significant changes into consideration with a focus on practices that are ethical and fair in terms of funding and sustainability. The upcoming Tokyo 2020 Olympic Games is the ideal place to implement these procedures. In particular, these upcoming games can integrate farmers from lower-middle income countries from the Asia Pacific region into the process of food procurement which, in turn, benefits multiple stakeholders: farmers will improve their livelihoods and situations; the International Olympic Committee will improve its image and legacy on a global scale; and the athletes will enjoy a larger variety of responsibly sourced food

    The development of ASEAN from historical approach

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    Since ASEAN was established in 8 August 1967, ASEAN organization was only joined by five countries.Now ASEAN has become a successful regional organization in bringing the attention of the other countries in rest of the world. Generally, ASEAN has successfully nurtures the cooperation in political, economical, social and cultural with establishment in exercise and research facilities for shared interest.Nowadays, ASEAN roles and influence has strong base in Southeast Asia and South Asia regions.ASEAN has taken place as important body in Asia Pacific political stream through Asian Regional Forum (ARF), where it is successful to create attention of various countries not only in Asia region but also United States of America and Europe involvement.Nevertheless, beside the successful story and prosperity achieved by ASEAN at this moment it has uniqueness when it has to face challenges at the early stage of ASEAN establishment. This journal will touch on history and ASEAN life story and explain What and How ASEAN able to strengthen its role and existence at the time Southeast Asia countries need an organization with the ability to unite all the countries in Southeast Asia region
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