23,625 research outputs found

    A COMMODITY MARKET SIMULATION GAME FOR TEACHING MARKET RISK MANAGEMENT

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    The Market Risk Game is a computerized simulation game available for IBM PC and Apple II microcomputers that is designed to give realistic practice in making decisions in a risky market environment. It illustrates the use of hedging and put options to reduce risk in livestock and grain markets. It is best suited for individuals who have a basic understanding of commodity trading, but who need experience to solidify their knowledge to a functional level. Through the game this is done without facing the risk of an actual investment or requiring the time involved in watching a market over an extended period.Risk and Uncertainty,

    Using Scratch to Teach Undergraduate Students' Skills on Artificial Intelligence

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    This paper presents a educational workshop in Scratch that is proposed for the active participation of undergraduate students in contexts of Artificial Intelligence. The main objective of the activity is to demystify the complexity of Artificial Intelligence and its algorithms. For this purpose, students must realize simple exercises of clustering and two neural networks, in Scratch. The detailed methodology to get that is presented in the article.Comment: 6 pages, 7 figures, workshop presentatio

    Bricklayer: An Authentic Introduction to the Functional Programming Language SML

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    Functional programming languages are seen by many as instrumental to effectively utilizing the computational power of multi-core platforms. As a result, there is growing interest to introduce functional programming and functional thinking as early as possible within the computer science curriculum. Bricklayer is an API, written in SML, that provides a set of abstractions for creating LEGO artifacts which can be viewed using LEGO Digital Designer. The goal of Bricklayer is to create a problem space (i.e., a set of LEGO artifacts) that is accessible and engaging to programmers (especially novice programmers) while providing an authentic introduction to the functional programming language SML.Comment: In Proceedings TFPIE 2014, arXiv:1412.473

    Designing games for the rehabilitation of functional vision for children with cerebral visual impairment

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    Evidence has accumulated that visual rehabilitation for patients with neurological visual impairment can be effective. Unfortunately, the existing therapy tools are repetitive, uninteresting, and unsuitable for use with children. This project aims to improve the engaging qualities of visual rehabilitation for children, through the design of therapy tools based on game design principles. Development is ongoing in a participatory, user-centred manner in conjunction with a specialist centre for childhood visual impairment. This paper outlines design requirements and briefly reports early findings of the development process

    Using an Ocean Shipping Game to Teach Transportation Fundamentals to Supply Chain Management Students

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    This article illustrates the benefits of off the shelf simulation software to increase learning for students in the classroom. Furthermore, the use of a computer game presents a unique opportunity for increased understanding of transportation fundamentals in a fun environment. Another benefit is that the use of the simulation helps Millennial learners to gain understanding beyond a basic lecture type environment by experiencing the problems, opportunities and solutions sets applied in a realistic transportation simulation. The overall effect is students appear to retain more about specific business practices through a game experience when compared to lecture formats of the same concepts. Finally, the paper demonstrates how to better position the simulation beyond just the game mechanics to ensure the students are learning key transportation fundamentals and overall business practices
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