23,625 research outputs found
A COMMODITY MARKET SIMULATION GAME FOR TEACHING MARKET RISK MANAGEMENT
The Market Risk Game is a computerized simulation game available for IBM PC and Apple II microcomputers that is designed to give realistic practice in making decisions in a risky market environment. It illustrates the use of hedging and put options to reduce risk in livestock and grain markets. It is best suited for individuals who have a basic understanding of commodity trading, but who need experience to solidify their knowledge to a functional level. Through the game this is done without facing the risk of an actual investment or requiring the time involved in watching a market over an extended period.Risk and Uncertainty,
Using Scratch to Teach Undergraduate Students' Skills on Artificial Intelligence
This paper presents a educational workshop in Scratch that is proposed for
the active participation of undergraduate students in contexts of Artificial
Intelligence. The main objective of the activity is to demystify the complexity
of Artificial Intelligence and its algorithms. For this purpose, students must
realize simple exercises of clustering and two neural networks, in Scratch. The
detailed methodology to get that is presented in the article.Comment: 6 pages, 7 figures, workshop presentatio
Bricklayer: An Authentic Introduction to the Functional Programming Language SML
Functional programming languages are seen by many as instrumental to
effectively utilizing the computational power of multi-core platforms. As a
result, there is growing interest to introduce functional programming and
functional thinking as early as possible within the computer science
curriculum. Bricklayer is an API, written in SML, that provides a set of
abstractions for creating LEGO artifacts which can be viewed using LEGO Digital
Designer. The goal of Bricklayer is to create a problem space (i.e., a set of
LEGO artifacts) that is accessible and engaging to programmers (especially
novice programmers) while providing an authentic introduction to the functional
programming language SML.Comment: In Proceedings TFPIE 2014, arXiv:1412.473
Designing games for the rehabilitation of functional vision for children with cerebral visual impairment
Evidence has accumulated that visual rehabilitation for patients with neurological visual impairment can be effective. Unfortunately, the existing therapy tools are repetitive, uninteresting, and unsuitable for use with children. This project aims to improve the engaging qualities of visual rehabilitation for children, through the design of therapy tools based on game design principles. Development is ongoing in a participatory, user-centred manner in conjunction with a specialist centre for childhood visual impairment. This paper outlines design requirements and briefly reports early findings of the development process
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The Robotics Academy: An Immersive Learning Game for Training Industrial Roboticists
Emerging technologies, including artificial intelligence (AI), robotics, digital fabrication, spatial computing, and immersive media such as Augmented Reality (AR) and Virtual Reality (VR), are changing the employment landscape across a broad range of industries. It is anticipated that these technologies will enhance research and innovation, increase productivity, and spur new types of occupations and entrepreneurship. In the architecture, engineering, and construction (AEC) fields, automated building design with advanced software facilitating mass customization will change how buildings are designed. Robotics and automation, particularly in prefabrication and large-scale 3D printing of buildings is expected to change how buildings are built. Automation technology will also transform how work is managed and conducted in the AEC sector. Therefore, it is imperative to prepare students for future changes brought by automation.
The Robotics Academy project is a cloud-based training platform designed to support AEC students in learning industrial robotics. This platform uses advances in cloud computing, VR, and learning games to create a personalized and engaging experience for developing programming and robotics operations skills. The Robotics Academy\u27s immersive learning environment aims to offer a solution for teaching robotics in a safe simulated workspace that delivers creative training while minimizing risk. This virtual modality also allows the students to acquire knowledge remotely and without relying on accessing a robotics lab.
This paper outlines the process of designing the Robotics Academy\u27s pedagogical approach, its curriculum development, and its delivery method as a VR application. The paper will also describe plans for its future development as a fully customizable and immersive learning game for training students for future jobs in industrial robotics
Using an Ocean Shipping Game to Teach Transportation Fundamentals to Supply Chain Management Students
This article illustrates the benefits of off the shelf simulation software to increase learning for students in the classroom. Furthermore, the use of a computer game presents a unique opportunity for increased understanding of transportation fundamentals in a fun environment. Another benefit is that the use of the simulation helps Millennial learners to gain understanding beyond a basic lecture type environment by experiencing the problems, opportunities and solutions sets applied in a realistic transportation simulation. The overall effect is students appear to retain more about specific business practices through a game experience when compared to lecture formats of the same concepts. Finally, the paper demonstrates how to better position the simulation beyond just the game mechanics to ensure the students are learning key transportation fundamentals and overall business practices
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