2 research outputs found
Gamelight - Gamification of the outdoor cycling experience
Copyright held by the owner/author(s). GameLight is a smart bicycle light that overlays a virtual game projected on the ground, within the user’s natural field of view while cycling. The system aims to enhance the cycling exertion experience by augmenting it with various game elements presented in two game modes: (1) an “Arcade" mode that implements a virtual coin collecting mechanic, and (2) a “Challenge" mode that provides timed effort challenges. The system consists of a pico-projector and mobile phone wirelessly connected to cadence, speed and heart rate sensors that serve as input to the virtually projected game to achieve a fun and playful effect while cycling in a controlled environment. This demo will be appealing to attendees interested in designing playful technology to support exertion
Brotate and Tribike: Designing Smartphone Control for Cycling
The more people commute by bicycle, the higher is the number of cyclists
using their smartphones while cycling and compromising traffic safety. We have
designed, implemented and evaluated two prototypes for smartphone control
devices that do not require the cyclists to remove their hands from the
handlebars - the three-button device Tribike and the rotation-controlled
Brotate. The devices were the result of a user-centred design process where we
identified the key features needed for a on-bike smartphone control device. We
evaluated the devices in a biking exercise with 19 participants, where users
completed a series of common smartphone tasks. The study showed that Brotate
allowed for significantly more lateral control of the bicycle and both devices
reduced the cognitive load required to use the smartphone. Our work contributes
insights into designing interfaces for cycling.Comment: 22nd International Conference on Human-Computer Interaction with
Mobile Devices and Services (MobileHCI '20), October 5--8, 2020, Oldenburg,
German