51,302 research outputs found

    Game semantics for first-order logic

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    We refine HO/N game semantics with an additional notion of pointer (mu-pointers) and extend it to first-order classical logic with completeness results. We use a Church style extension of Parigot's lambda-mu-calculus to represent proofs of first-order classical logic. We present some relations with Krivine's classical realizability and applications to type isomorphisms

    Presentation of a Game Semantics for First-Order Propositional Logic

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    Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One of the main difficulties that has to be faced when constructing such semantics is to make them precise by characterizing definable strategies - that is strategies which actually behave like a proof. This characterization is usually done by restricting to the model to strategies satisfying subtle combinatory conditions such as innocence, whose preservation under composition is often difficult to show. Here, we present an original methodology to achieve this task which requires to combine tools from game semantics, rewriting theory and categorical algebra. We introduce a diagrammatic presentation of definable strategies by the means of generators and relations: those strategies can be generated from a finite set of ``atomic'' strategies and that the equality between strategies generated in such a way admits a finite axiomatization. These generators satisfy laws which are a variation of bialgebras laws, thus bridging algebra and denotational semantics in a clean and unexpected way

    Constructive Game Logic

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    Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's actions. We thus develop Constructive Game Logic which extends Parikh's Game Logic (GL) with constructivity and with first-order programs a la Pratt's first-order dynamic logic (DL). Our major contributions include: 1) a novel realizability semantics capturing the adversarial dynamics of games, 2) a natural deduction calculus and operational semantics describing the computational meaning of strategies via proof-terms, and 3) theoretical results including soundness of the proof calculus w.r.t. realizability semantics, progress and preservation of the operational semantics of proofs, and Existence Properties on support of the extraction of computational artifacts from game proofs. Together, these results provide the most general account of a Curry-Howard interpretation for any program logic to date, and the first at all for Game Logic.Comment: 74 pages, extended preprint for ESO

    Some Turing-Complete Extensions of First-Order Logic

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    We introduce a natural Turing-complete extension of first-order logic FO. The extension adds two novel features to FO. The first one of these is the capacity to add new points to models and new tuples to relations. The second one is the possibility of recursive looping when a formula is evaluated using a semantic game. We first define a game-theoretic semantics for the logic and then prove that the expressive power of the logic corresponds in a canonical way to the recognition capacity of Turing machines. Finally, we show how to incorporate generalized quantifiers into the logic and argue for a highly natural connection between oracles and generalized quantifiers.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Inclusion and Exclusion Dependencies in Team Semantics: On Some Logics of Imperfect Information

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    We introduce some new logics of imperfect information by adding atomic formulas corresponding to inclusion and exclusion dependencies to the language of first order logic. The properties of these logics and their relationships with other logics of imperfect information are then studied. Furthermore, a game theoretic semantics for these logics is developed. As a corollary of these results, we characterize the expressive power of independence logic, thus answering an open problem posed in (Gr\"adel and V\"a\"an\"anen, 2010)

    The Structure of First-Order Causality

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    Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order propositional logic. One of the main difficulties that has to be faced during the elaboration of this kind of semantics is to characterize definable strategies, that is strategies which actually behave like a proof. This is usually done by restricting the model to strategies satisfying subtle combinatorial conditions, whose preservation under composition is often difficult to show. Here, we present an original methodology to achieve this task, which requires to combine advanced tools from game semantics, rewriting theory and categorical algebra. We introduce a diagrammatic presentation of the monoidal category of definable strategies of our model, by the means of generators and relations: those strategies can be generated from a finite set of atomic strategies and the equality between strategies admits a finite axiomatization, this equational structure corresponding to a polarized variation of the notion of bialgebra. This work thus bridges algebra and denotational semantics in order to reveal the structure of dependencies induced by first-order quantifiers, and lays the foundations for a mechanized analysis of causality in programming languages
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