96,138 research outputs found

    Energy-Efficient Resource Allocation in Wireless Networks: An Overview of Game-Theoretic Approaches

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    An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource allocation in wireless networks with quality-of-service (QoS) constraints. A family of non-cooperative (distributed) games is presented in which each user seeks to choose a strategy that maximizes its own utility while satisfying its QoS requirements. The utility function considered here measures the number of reliable bits that are transmitted per joule of energy consumed and, hence, is particulary suitable for energy-constrained networks. The actions available to each user in trying to maximize its own utility are at least the choice of the transmit power and, depending on the situation, the user may also be able to choose its transmission rate, modulation, packet size, multiuser receiver, multi-antenna processing algorithm, or carrier allocation strategy. The best-response strategy and Nash equilibrium for each game is presented. Using this game-theoretic framework, the effects of power control, rate control, modulation, temporal and spatial signal processing, carrier allocation strategy and delay QoS constraints on energy efficiency and network capacity are quantified.Comment: To appear in the IEEE Signal Processing Magazine: Special Issue on Resource-Constrained Signal Processing, Communications and Networking, May 200

    Understanding Game Theory via Wireless Power Control

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    In this lecture note, we introduce the basic concepts of game theory (GT), a branch of mathematics traditionally studied and applied in the areas of economics, political science, and biology, which has emerged in the last fifteen years as an effective framework for communications, networking, and signal processing (SP). The real catalyzer has been the blooming of all issues related to distributed networks, in which the nodes can be modeled as players in a game competing for system resources. Some relevant notions of GT are introduced by elaborating on a simple application in the context of wireless communications, notably the power control in an interference channel (IC) with two transmitters and two receivers.Comment: Accepted for publication as lecture note in IEEE Signal Processing Magazine, 13 pages, 4 figures. The results can be reproduced using the following Matlab code: https://github.com/lucasanguinetti/ ln-game-theor

    Coalitional Game Theory for Communication Networks: A Tutorial

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    Game theoretical techniques have recently become prevalent in many engineering applications, notably in communications. With the emergence of cooperation as a new communication paradigm, and the need for self-organizing, decentralized, and autonomic networks, it has become imperative to seek suitable game theoretical tools that allow to analyze and study the behavior and interactions of the nodes in future communication networks. In this context, this tutorial introduces the concepts of cooperative game theory, namely coalitional games, and their potential applications in communication and wireless networks. For this purpose, we classify coalitional games into three categories: Canonical coalitional games, coalition formation games, and coalitional graph games. This new classification represents an application-oriented approach for understanding and analyzing coalitional games. For each class of coalitional games, we present the fundamental components, introduce the key properties, mathematical techniques, and solution concepts, and describe the methodologies for applying these games in several applications drawn from the state-of-the-art research in communications. In a nutshell, this article constitutes a unified treatment of coalitional game theory tailored to the demands of communications and network engineers.Comment: IEEE Signal Processing Magazine, Special Issue on Game Theory, to appear, 2009. IEEE Signal Processing Magazine, Special Issue on Game Theory, to appear, 200

    Multimedia Social Networks: Game Theoretic Modeling and Equilibrium Analysis

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    Multimedia content sharing and distribution over multimedia social networks is more popular now than ever before: we download music from Napster, share our images on Flickr, view user-created video on YouTube, and watch peer-to-peer television using Coolstreaming, PPLive and PPStream. Within these multimedia social networks, users share, exchange, and compete for scarce resources such as multimedia data and bandwidth, and thus influence each other's decision and performance. Therefore, to provide fundamental guidelines for the better system design, it is important to analyze the users' behaviors and interactions in a multimedia social network, i.e., how users interact with and respond to each other. Game theory is a mathematical tool that analyzes the strategic interactions among multiple decision makers. It is ideal and essential for studying, analyzing, and modeling the users' behaviors and interactions in social networking. In this thesis, game theory will be used to model users' behaviors in social networks and analyze the corresponding equilibria. Specifically, in this thesis, we first illustrate how to use game theory to analyze and model users' behaviors in multimedia social networks by discussing the following three different scenarios. In the first scenario, we consider a non-cooperative multimedia social network where users in the social network compete for the same resource. We use multiuser rate allocation social network as an example for this scenario. In the second scenario, we consider a cooperative multimedia social network where users in the social network cooperate with each other to obtain the content. We use cooperative peer-to-peer streaming social network as an example for this scenario. In the third scenario, we consider how to use the indirect reciprocity game to stimulate cooperation among users. We use the packet forwarding social network as an example. Moreover, the concept of ``multimedia social networks" can be applied into the field of signal and image processing. If each pixel/sample is treated as a user, then the whole image/signal can be regarded as a multimedia social network. From such a perspective, we introduce a new paradigm for signal and image processing, and develop generalized and unified frameworks for classical signal and image problems. In this thesis, we use image denoising and image interpolation as examples to illustrate how to use game theory to re-formulate the classical signal and image processing problems

    Distributed Adaptive Networks: A Graphical Evolutionary Game-Theoretic View

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    Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information diffusion rules, regardless of the nature evolutionary characteristic of a distributed network. In this paper, we study the adaptive network from the game theoretic perspective and formulate the distributed adaptive filtering problem as a graphical evolutionary game. With the proposed formulation, the nodes in the network are regarded as players and the local combiner of estimation information from different neighbors is regarded as different strategies selection. We show that this graphical evolutionary game framework is very general and can unify the existing adaptive network algorithms. Based on this framework, as examples, we further propose two error-aware adaptive filtering algorithms. Moreover, we use graphical evolutionary game theory to analyze the information diffusion process over the adaptive networks and evolutionarily stable strategy of the system. Finally, simulation results are shown to verify the effectiveness of our analysis and proposed methods.Comment: Accepted by IEEE Transactions on Signal Processin

    Quality-Of-Service Provisioning in Decentralized Networks: A Satisfaction Equilibrium Approach

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    This paper introduces a particular game formulation and its corresponding notion of equilibrium, namely the satisfaction form (SF) and the satisfaction equilibrium (SE). A game in SF models the case where players are uniquely interested in the satisfaction of some individual performance constraints, instead of individual performance optimization. Under this formulation, the notion of equilibrium corresponds to the situation where all players can simultaneously satisfy their individual constraints. The notion of SE, models the problem of QoS provisioning in decentralized self-configuring networks. Here, radio devices are satisfied if they are able to provide the requested QoS. Within this framework, the concept of SE is formalized for both pure and mixed strategies considering finite sets of players and actions. In both cases, sufficient conditions for the existence and uniqueness of the SE are presented. When multiple SE exist, we introduce the idea of effort or cost of satisfaction and we propose a refinement of the SE, namely the efficient SE (ESE). At the ESE, all players adopt the action which requires the lowest effort for satisfaction. A learning method that allows radio devices to achieve a SE in pure strategies in finite time and requiring only one-bit feedback is also presented. Finally, a power control game in the interference channel is used to highlight the advantages of modeling QoS problems following the notion of SE rather than other equilibrium concepts, e.g., generalized Nash equilibrium.Comment: Article accepted for publication in IEEE Journal on Selected Topics in Signal Processing, special issue in Game Theory in Signal Processing. 16 pages, 6 figure

    Signal processing for distributed nodes in smart networks

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    With increasing environmental concern for energy conservation and mitigating climate change, next generation smart networks are bound to provide improved performance in terms of security, reliability, and energy efficiency. For instance, future smart networks will work in highly complex and dynamic environments and will have distributed nodes that need to interact with each other and may also interact with an energy provider in order to improve their performance. In this context, advanced signal processing tools such as game theory and distributed transmit beamforming can yield tremendous performance gains in terms of energy efficiency for demand management and signal trans-mission in smart networks. The central theme of this dissertation is the modeling of energy usage behavior of self-seeking distributed nodes in smart networks. The thesis mainly looks into two key areas of smart networks: 1) smart grid networks and 2) wireless sensor networks, and contains: an analytical framework of the economics of electric vehicle charging in smart grids in an energy constrained environment; a study of a consumer-centric energy management scheme for encouraging the consumers in a smart grid to voluntarily take part in energy management; an outage management scheme for efficiently curtailing energy from the consumers in smart grids in the event of a power outage; a comprehensive study of power control of sensors in a wireless sensor network using game theory and distributed transmit beamforming; and finally, an energy aware distributed transmit beamfoming technique for long distance signal transmission in a wireless sensor network. This thesis addresses the challenges of modeling the energy usage behavior of distributed nodes through studying the propriety of energy users in smart networks, 1) by capturing the interactions between the energy users and energy provider in smart grids using non-cooperative Stackelberg and generalized Nash games, and showing that the socially optimal energy management for users can be achieved at the solution of the games, and 2) by studying the power control of sensors in wireless sensor networks, using a non-cooperative Nash game and distributed transmit beamforming that demonstrates significant transmit energy savings for the sensors. To foster energy efficient transmission, the thesis also studies a distributed transmit beamforming technique that does not require any channel state information for long distance signal transmission in sensor networks. The contributions of this dissertation are enhanced by proposing suitable system models and appropriate signal processing techniques. These models and techniques can capture the different cost-benefit tradeoffs that exist in these networks. All the proposed schemes in this dissertation are shown to have significant performance improvement when compared with existing solutions. The work in this thesis demonstrates that modeling power usage behavior of distributed nodes in smart networks is both possible and beneficial for increasing the energy efficiency of these networks
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