531 research outputs found

    Random Access Game and Medium Access Control Design

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    Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols

    Distributed learning-based spectrum allocation with noisy observations in cognitive radio networks

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    This paper studies the medium access design for secondary users (SUs) from a game-theoretic learning perspective. In consideration of the random return of primary users (PUs), a distributed SU access approach is presented based on an adaptive carrier sense multiple access (CSMA) scheme, in which each SU accesses multiple idle frequency slots of a licensed frequency band with adaptive activity factors. The problem of finding optimal activity factors of SUs is formulated as a potential game, and the existence, feasibility, and optimality of Nash equilibrium (NE) are analyzed. Furthermore, to achieve NEs of the formulated game, learning-based algorithms are developed in which each SU independently adjusts its activity factors. Convergence properties of best-response dynamics and log-linear dynamics are studied. Subsequently, by learning other SUs' behavior from locally available information, the convergence with probability of one to an arbitrarily small neighborhood of the globally optimal solution is investigated by both analysis and simulation

    A Smart Game for Data Transmission and Energy Consumption in the Internet of Things

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    The current trend in developing smart technology for the Internet of Things (IoT) has motivated a lot of research interest in optimizing data transmission or minimizing energy consumption, but with little evidence of proposals for achieving both objectives in a single model. Using the concept of game theory, we develop a new MAC protocol for IEEE 802.15.4 and IoT networks in which we formulate a novel expression for the players' utility function and establish a stable Nash equilibrium (NE) for the game. The proposed IEEE 802.15.4 MAC protocol is modeled as a smart game in which analytical expressions are derived for channel access probability, data transmission probability, and energy used. These analytical expressions are used in formulating an optimization problem (OP) that maximizes data transmission and minimizes energy consumption by nodes. The analysis and simulation results suggest that the proposed scheme is scalable and achieves better performance in terms of data transmission, energy-efficiency, and longevity, when compared with the default IEEE 802.15.4 access mechanism.Peer reviewe

    A Game Theory based Contention Window Adjustment for IEEE 802.11 under Heavy Load

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    The 802.11 families are considered as the most applicable set of standards for Wireless Local Area Networks (WLANs) where nodes make access to the wireless media using random access techniques. In such networks, each node adjusts its contention window to the minimum size irrespective of the number of competing nodes, so in saturated mode and excessive number of nodes available, the network performance is reduced due to severe collision probability. A cooperative game is being proposed to adjust the users’ contention windows in improving the network throughput, delay and packet drop ratio under heavy traffic load circumstances. The system’s performance evaluated by simulations indicate some superiorities of the proposed method over 802.11-DCF (Distribute Coordinate Function)
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