564 research outputs found

    A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing

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    In this article, we propose an online 3-D planning algorithm for a drone to race competitively against a single adversary drone. The algorithm computes an approximation of the Nash equilibrium in the joint space of trajectories of the two drones at each time step, and proceeds in a receding horizon fashion. The algorithm uses a novel sensitivity term, within an iterative best response computational scheme, to approximate the amount by which the adversary will yield to the ego drone to avoid a collision. This leads to racing trajectories that are more competitive than without the sensitivity term. We prove that the fixed point of this sensitivity enhanced iterative best response satisfies the first-order optimality conditions of a Nash equilibrium. We present results of a simulation study of races with 2-D and 3-D race courses, showing that our game theoretic planner significantly outperforms amodel predictive control (MPC) racing algorithm. We also present results of multiple drone racing experiments on a 3-D track in which drones sense each others'' relative position with onboard vision. The proposed game theoretic planner again outperforms the MPC opponent in these experiments where drones reach speeds up to 1.25m/s

    A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing

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    To be successful in multi-player drone racing, a player must not only follow the race track in an optimal way, but also compete with other drones through strategic blocking, faking, and opportunistic passing while avoiding collisions. Since unveiling one's own strategy to the adversaries is not desirable, this requires each player to independently predict the other players' future actions. Nash equilibria are a powerful tool to model this and similar multi-agent coordination problems in which the absence of communication impedes full coordination between the agents. In this paper, we propose a novel receding horizon planning algorithm that, exploiting sensitivity analysis within an iterated best response computational scheme, can approximate Nash equilibria in real time. We also describe a vision-based pipeline that allows each player to estimate its opponent's relative position. We demonstrate that our solution effectively competes against alternative strategies in a large number of drone racing simulations. Hardware experiments with onboard vision sensing prove the practicality of our strategy

    Social Interaction-Aware Dynamical Models and Decision Making for Autonomous Vehicles

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    Interaction-aware Autonomous Driving (IAAD) is a rapidly growing field of research that focuses on the development of autonomous vehicles (AVs) that are capable of interacting safely and efficiently with human road users. This is a challenging task, as it requires the autonomous vehicle to be able to understand and predict the behaviour of human road users. In this literature review, the current state of IAAD research is surveyed in this work. Commencing with an examination of terminology, attention is drawn to challenges and existing models employed for modelling the behaviour of drivers and pedestrians. Next, a comprehensive review is conducted on various techniques proposed for interaction modelling, encompassing cognitive methods, machine learning approaches, and game-theoretic methods. The conclusion is reached through a discussion of potential advantages and risks associated with IAAD, along with the illumination of pivotal research inquiries necessitating future exploration

    Contingency Games for Multi-Agent Interaction

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    Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work, we take a game-theoretic perspective on contingency planning which is tailored to multi-agent scenarios in which a robot's actions impact the decisions of other agents and vice versa. The resulting contingency game allows the robot to efficiently coordinate with other agents by generating strategic motion plans conditioned on multiple possible intents for other actors in the scene. Contingency games are parameterized via a scalar variable which represents a future time at which intent uncertainty will be resolved. Varying this parameter enables a designer to easily adjust how conservatively the robot behaves in the game. Interestingly, we also find that existing variants of game-theoretic planning under uncertainty are readily obtained as special cases of contingency games. Lastly, we offer an efficient method for solving N-player contingency games with nonlinear dynamics and non-convex costs and constraints. Through a series of simulated autonomous driving scenarios, we demonstrate that plans generated via contingency games provide quantitative performance gains over game-theoretic motion plans that do not account for future uncertainty reduction

    Game-theoretic Objective Space Planning

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    Autonomous Racing awards agents that react to opponents' behaviors with agile maneuvers towards progressing along the track while penalizing both over-aggressive and over-conservative agents. Understanding the intent of other agents is crucial to deploying autonomous systems in adversarial multi-agent environments. Current approaches either oversimplify the discretization of the action space of agents or fail to recognize the long-term effect of actions and become myopic. Our work focuses on addressing these two challenges. First, we propose a novel dimension reduction method that encapsulates diverse agent behaviors while conserving the continuity of agent actions. Second, we formulate the two-agent racing game as a regret minimization problem and provide a solution for tractable counterfactual regret minimization with a regret prediction model. Finally, we validate our findings experimentally on scaled autonomous vehicles. We demonstrate that using the proposed game-theoretic planner using agent characterization with the objective space significantly improves the win rate against different opponents, and the improvement is transferable to unseen opponents in an unseen environment.Comment: Submitted to 2023 IEEE International Conference on Robotics and Automation (ICRA 2023

    Interaction-Aware Motion Planning for Automated Vehicles

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    Die Bewegungsplanung für automatisierte Fahrzeuge (AVs) in gemischtem Verkehr ist eine herausfordernde Aufgabe. Hierbei bezeichnet gemischter Verkehr, Verkehr bestehend aus von Menschen gefahrenen Fahrzeugen sowie automatisierten Fahrzeugen. Um die Komplexität der Aufgabe zu reduzieren, verwenden state-of-the-art Planungsansätze oft die vereinfachende Annahme, dass das zukünftige Verhalten umliegender Fahrzeuge unabhängig vom Plan des AVs vorhergesagt werden kann. Während die Trennung von Prädiktion und Planung für viele Verkehrssituationen eine hilfreiche Vereinfachung darstellt, werden hierbei Interaktionen zwischen den Verkehrsteilnehmern ignoriert, was besonders in interaktiven Verkehrssituationen zu suboptimalem, übermäßig konservativem Fahrverhalten führen kann. In dieser Arbeit werden zwei interaktionsbewusste Bewegungsplanungsalgorithmen vorgeschlagen, die in der Lage sind übermäßig konservatives Fahrverhalten zu reduzieren. Der Kernaspekt dieser Algorithmen ist, dass Prädiktion und Planung gleichzeitig gelöst werden. Mit diesen Algorithmen können anspruchsvolle Fahrmanöver, wie z. B. das Reißverschlussverfahren in dichtem Verkehr, durchgeführt werden, die mit state-of-the-art Planungsansätzen nicht möglich sind. Der erste Algorithmus basiert auf Methoden der Multi-Agenten-Planung. Interaktionen zwischen Verkehrsteilnehmern werden durch Optimierung gekoppelter Trajektorien mittels einer gemeinsamen Kostenfunktion approximiert. Das Kernstück des Algorithmus ist eine neuartige Multi-Agenten-Trajektorienplanungsformulierung, die auf gemischt-ganzzahliger quadratischer Programmierung (MIQP) basiert. Die Formulierung garantiert global optimale Lösungen und ist somit in der Lage das kombinatorische Problem zu lösen, welches kontinuierliche Methoden auf lokal optimale Lösungen beschränkt. Desweiteren kann durch den vorgestellten Ansatz ein manöverneutrales Verhalten erzeugt werden, das Manöverentscheidungen in ungewissen Situationen aufschieben kann. Der zweite Ansatz formuliert Interaktionen zwischen einem menschlichen Fahrer und einem AV als ein Stackelberg-Spiel. Im Gegensatz zu bestehenden Arbeiten kann der Algorithmus allgemeine nichtlineare Zustands- und Eingabebeschränkungen berücksichtigen. Desweiteren führen wir Mechanismen zur Integration von Kooperation und Rücksichtnahme in die Planung ein. Damit wird übermäßig aggressives Fahrverhalten verhindert, was in der Literatur als ein Problem interaktionsbewusster Planungsmethoden identifiziert wurde. Die Wirksamkeit, Robustheit und Echtzeitfähigkeit des Algorithmus wird durch numerische Experimente gezeigt

    Motion Planning and Control for Multi Vehicle Autonomous Racing at High Speeds

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    This paper presents a multi-layer motion planning and control architecture for autonomous racing, capable of avoiding static obstacles, performing active overtakes, and reaching velocities above 75 m/sm/s. The used offline global trajectory generation and the online model predictive controller are highly based on optimization and dynamic models of the vehicle, where the tires and camber effects are represented in an extended version of the basic Pacejka Magic Formula. The proposed single-track model is identified and validated using multi-body motorsport libraries which allow simulating the vehicle dynamics properly, especially useful when real experimental data are missing. The fundamental regularization terms and constraints of the controller are tuned to reduce the rate of change of the inputs while assuring an acceptable velocity and path tracking. The motion planning strategy consists of a Fren\'et-Frame-based planner which considers a forecast of the opponent produced by a Kalman filter. The planner chooses the collision-free path and velocity profile to be tracked on a 3 seconds horizon to realize different goals such as following and overtaking. The proposed solution has been applied on a Dallara AV-21 racecar and tested at oval race tracks achieving lateral accelerations up to 25 m/s2m/s^{2}.Comment: Accepted to the 25th IEEE International Conference on Intelligent Transportation Systems (IEEE ITSC 2022
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