28 research outputs found

    Challenges in the Locomotion of Self-Reconfigurable Modular Robots

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    Self-Reconfigurable Modular Robots (SRMRs) are assemblies of autonomous robotic units, referred to as modules, joined together using active connection mechanisms. By changing the connectivity of these modules, SRMRs are able to deliberately change their own shape in order to adapt to new environmental circumstances. One of the main motivations for the development of SRMRs is that conventional robots are limited in their capabilities by their morphology. The promise of the field of self-reconfigurable modular robotics is to design robots that are robust, self-healing, versatile, multi-purpose, and inexpensive. Despite significant efforts by numerous research groups worldwide, the potential advantages of SRMRs have yet to be realized. A high number of degrees of freedom and connectors make SRMRs more versatile, but also more complex both in terms of mechanical design and control algorithms. Scalability issues affect these robots in terms of hardware, low-level control, and high-level planning. In this thesis we identify and target three major challenges: (i) Hardware design; (ii) Planning and control; and, (iii) Application challenges. To tackle the hardware challenges we redesigned and manufactured the Self-Reconfigurable Modular Robot Roombots to meet desired requirements and characteristics. We explored in detail and improved two major mechanical components of an SRMR: the actuation and the connection mechanisms. We also analyzed the use of compliant extensions to increase locomotion performance in terms of locomotion speed and power consumption. We contributed to the control challenge by developing new methods that allow an arbitrary SRMR structure to learn to locomote in an efficient way. We defined a novel bio-inspired locomotion-learning framework that allows the quick and reliable optimization of new gaits after a morphological change due to self-reconfiguration or human construction. In order to find new suitable application scenarios for SRMRs we envision the use of Roombots modules to create Self-Reconfigurable Robotic Furniture. As a first step towards this vision, we explored the use and control of Plug-n-Play Robotic Elements that can augment existing pieces of furniture and create new functionalities in a household to improve quality of life

    Acquiring moving skills in robots with evolvable morphologies: Recent results and outlook

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    © 2017 ACM. We construct and investigate a strongly embodied evolutionary system, where not only the controllers but also the morphologies undergo evolution in an on-line fashion. In these studies, we have been using various types of robot morphologies and controller architectures in combination with several learning algorithms, e.g. evolutionary algorithms, reinforcement learning, simulated annealing, and HyperNEAT. This hands-on experience provides insights and helps us elaborate on interesting research directions for future development

    Automatic Generation of Reduced CPG Control Networks for Locomotion of Arbitrary Modular Robot Structures

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    The design of efficient locomotion controllers for arbitrary structures of reconfigurable modular robots is challenging because the morphology of the structure can change dynamically during the completion of a task. In this paper, we propose a new method to automatically generate reduced Central Pattern Generator (CPG) networks for locomotion control based on the detection of bio-inspired sub-structures, like body and limbs, and articulation joints inside the robotic structure. We demonstrate how that information, coupled with the potential symmetries in the structure, can be used to speed up the optimization of the gaits and investigate its impact on the solution quality (i.e. the velocity of the robotic structure and the potential internal collisions between robotic modules). We tested our approach on three simulated structures and observed that the reduced network topologies in the first iterations of the optimization process performed significantly better than the fully open ones

    Autonomous Optimization of Swimming Gait in a Fish Robot With Multiple Onboard Sensors

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    Autonomous gait optimization is an essential survival ability for mobile robots. However, it remains a challenging task for underwater robots. This paper addresses this problem for the locomotion of a bio-inspired robotic fish and aims at identifying fast swimming gait autonomously by the robot. Our approach for learning locomotion controllers mainly uses three components: 1) a biological concept of central pattern generator to obtain specific gaits; 2) an onboard sensory processing center to discover the environment and to evaluate the swimming gait; and 3) an evolutionary algorithm referred to as particle swarm optimization. A key aspect of our approach is the swimming gait of the robot is optimized autonomously, equivalent to that the robot is able to navigate and evaluate its swimming gait in the environment by the onboard sensors, and simultaneously run a built-in evolutionary algorithm to optimize its locomotion all by itself. Forward speed optimization experiments conducted on the robotic fish demonstrate the effectiveness of the developed autonomous optimization system. The latest results show that our robotic fish attained a maximum swimming speed of 1.011 BL/s (40.42 cm/s) through autonomous gait optimization, faster than any of the robot's previously recorded speeds

    On the dynamics of human locomotion and co-design of lower limb assistive devices

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    Recent developments in lower extremities wearable robotic devices for the assistance and rehabilitation of humans suffering from an impairment have led to several successes in the assistance of people who as a result regained a certain form of locomotive capability. Such devices are conventionally designed to be anthropomorphic. They follow the morphology of the human lower limbs. It has been shown previously that non-anthropomorphic designs can lead to increased comfort and better dynamical properties due to the fact that there is more morphological freedom in the design parameters of such a device. At the same time, exploitation of this freedom is not always intuitive and can be difficult to incorporate. In this work we strive towards a methodology aiding in the design of possible non-anthropomorphic structures for the task of human locomotion assistance by means of simulation and optimization. The simulation of such systems requires state of the art rigid body dynamics, contact dynamics and, importantly, closed loop dynamics. Through the course of our work, we first develop a novel, open and freely available, state of the art framework for the modeling and simulation of general coupled dynamical systems and show how such a framework enables the modeling of systems in a novel way. The resultant simulation environment is suitable for the evaluation of structural designs, with a specific focus on locomotion and wearable robots. To enable open-ended co-design of morphology and control, we employ population-based optimization methods to develop a novel Particle Swarm Optimization derivative specifically designed for the simultaneous optimization of solution structures (such as mechanical designs) as well as their continuous parameters. The optimizations that we aim to perform require large numbers of simulations to accommodate them and we develop another open and general framework to aid in large scale, population based optimizations in multi-user environments. Using the developed tools, we first explore the occurrence and underlying principles of natural human gait and apply our findings to the optimization of a bipedal gait of a humanoid robotic platform. Finally, we apply our developed methods to the co-design of a non-anthropomorphic, lower extremities, wearable robot in simulation, leading to an iterative co-design methodology aiding in the exploration of otherwise hard to realize morphological design

    Traversing the Reality Gap via Simulator Tuning

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    The large demand for simulated data has made the reality gap a problem on the forefront of robotics. We propose a method to traverse the gap by tuning available simulation parameters. Through the optimisation of physics engine parameters, we show that we are able to narrow the gap between simulated solutions and a real world dataset, and thus allow more ready transfer of leaned behaviours between the two. We subsequently gain understanding as to the importance of specific simulator parameters, which is of broad interest to the robotic machine learning community. We find that even optimised for different tasks that different physics engine perform better in certain scenarios and that friction and maximum actuator velocity are tightly bounded parameters that greatly impact the transference of simulated solutions.Comment: 8 Pages, Submitted to IROS202

    Lamarckian Evolution of Simulated Modular Robots

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    We study evolutionary robot systems where not only the robot brains but also the robot bodies are evolvable. Such systems need to include a learning period right after ‘birth' to acquire a controller that fits the newly created body. In this paper we investigate the possibility of bootstrapping infant robot learning through employing Lamarckian inheritance of parental controllers. In our system controllers are encoded by a combination of a morphology dependent component, a Central Pattern Generator (CPG), and a morphology independent part, a Compositional Pattern Producing Network (CPPN). This makes it possible to transfer the CPPN part of controllers between different morphologies and to create a Lamarckian system. We conduct experiments with simulated modular robots whose fitness is determined by the speed of locomotion, establish the benefits of inheriting optimized parental controllers, shed light on the conditions that influence these benefits, and observe that changing the way controllers are evolved also impacts the evolved morphologies

    A Monte Carlo Approach to Closing the Reality Gap

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    We propose a novel approach to the 'reality gap' problem, i.e., modifying a robot simulation so that its performance becomes more similar to observed real world phenomena. This problem arises whether the simulation is being used by human designers or in an automated policy development mechanism. We expect that the program/policy is developed using simulation, and subsequently deployed on a real system. We further assume that the program includes a monitor procedure with scalar output to determine when it is achieving its performance objectives. The proposed approach collects simulation and real world observations and builds conditional probability functions. These are used to generate paired roll-outs to identify points of divergence in behavior. These are used to generate {\it state-space kernels} that coerce the simulation into behaving more like observed reality. The method was evaluated using ROS/Gazebo for simulation and a heavily modified Traaxas platform in outdoor deployment. The results support not just that the kernel approach can force the simulation to behave more like reality, but that the modification is such that an improved control policy tested in the modified simulation also performs better in the real world

    Development of track-driven agriculture robot with terrain classification functionality / Khairul Azmi Mahadhir

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    Over the past years, many robots have been devised to facilitate agricultural activities (that are labor-intensive in nature) so that they can carry out tasks such as crop care or selective harvesting with minimum human supervision. It is commonly observed that rapid change in terrain conditions can jeopardize the performance and efficiency of a robot when performing agricultural activity. For instance, a terrain covered with gravel produces high vibration to robot when traversing on the surface. In this work, an agricultural robot is embedded with machine learning algorithm based on Support Vector Machine (SVM). The aim is to evaluate the effectiveness of the Support Vector Machine in recognizing different terrain conditions in an agriculture field. A test bed equipped with a tracked-driven robot and three types o f terrain i.e. sand, gravel and vegetation has been developed. A small and low power MEMS accelerometer is integrated into the robot for measuring the vertical acceleration. In this experiment, the vibration signals resulted from the interaction between the robot and the different type of terrain were collected. An extensive experimental study was conducted to evaluate the effectiveness of SVM. The results in terms of accuracy of two machine learning techniques based on terrain classification are analyzed and compared. The results show that the robot that is equipped with an SVM can recognize different terrain conditions effectively. Such capability enables the robot to traverse across changing terrain conditions without being trapped in the field. Hence, this research work contributes to develop a self-adaptive agricultural robot in coping with different terrain conditions with minimum human supervision
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