211 research outputs found

    A snake robot with mixed gaits capability

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    Snake robots are mostly designed based on single mode of locomotion. However, single mode gait most of the time fails to work effectively when they are required to work in different cluttered environment with different measures of complexity. As a solution, mixed mode locomotion is proposed in this paper by synchronizing serpentine gait for unconstricted workspace and wriggler gait for narrow space environment through development of a simple gait transition algorithm. This study includes the investigation on kinematics analysis followed by dynamics analysis while considering related structural constraints for both gaits. This approach utilized speed of the serpentine gait for open area operation and exploits narrow space access capability of the wriggler gait. Hence, this approach in such a way increases motion flexibility in view of the fact that the snake robot is capable of changing its mode of locomotion according to the working environment

    Investigation of a novel type of locomotion for a snake robot suited for narrow spaces

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    In snake robot research, one of the most efficient forms of locomotion is the lateral undulation. However, lateral undulation, also known as serpentine locomotion, is ill-suited for narrow spaces, as the body of the snake must assume a certain amount of curvature to propel forward. Other types of motion such as the concertina or rectilinear may be suitable for narrow spaces, but is highly inefficient if the same type of locomotion is used even in open spaces. Though snakes naturally can interchange between the use of serpentine and concertina movement depending on the environment, snake robots based on lateral undulation to date are unable to function satisfactorily in narrow spaces. In undergoing concertina movement, the snake lifts part of its body off the ground to reduce friction; this cannot be reproduced in planar snake robots. To overcome the inability to adapt to narrow spaces, a novel type of a gait is introduced. With slight modifications to the members of the multi-link snake robot, the robot normally developed for lateral undulation is able to utilize the new gait to negotiate narrow spaces. The modifications include alterations to the snake segments as well elements that mimic scales on the underside of the snake body. Scales, often overlooked in locomotion research, play an important role in snake movement by increasing backward and lateral friction while minimizing it in forward direction. This concept provides the basis for movement in the proposed gait. Through kinematic studies the viability of this gait is illustrated

    Development of a novel locomotion algorithm for snake robot

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    A novel algorithm for snake robot locomotion is developed and analyzed in this paper. Serpentine is one of the renowned locomotion for snake robot in disaster recovery mission to overcome narrow space navigation. Several locomotion for snake navigation, such as concertina or rectilinear may be suitable for narrow spaces, but is highly inefficient if the same type of locomotion is used even in open spaces resulting friction reduction which make difficulties for snake movement. A novel locomotion algorithm has been proposed based on the modification of the multi-link snake robot, the modifications include alterations to the snake segments as well elements that mimic scales on the underside of the snake body. Snake robot can be able to navigate in the narrow space using this developed locomotion algorithm. The developed algorithm surmount the others locomotion limitation in narrow space navigation

    The kinematics of hyper-redundant robot locomotion

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    This paper considers the kinematics of hyper-redundant (or “serpentine”) robot locomotion over uneven solid terrain, and presents algorithms to implement a variety of “gaits”. The analysis and algorithms are based on a continuous backbone curve model which captures the robot's macroscopic geometry. Two classes of gaits, based on stationary waves and traveling waves of mechanism deformation, are introduced for hyper-redundant robots of both constant and variable length. We also illustrate how the locomotion algorithms can be used to plan the manipulation of objects which are grasped in a tentacle-like manner. Several of these gaits and the manipulation algorithm have been implemented on a 30 degree-of-freedom hyper-redundant robot. Experimental results are presented to demonstrate and validate these concepts and our modeling assumptions

    Diseño y construcción de un robot tipo serpiente que implementa movimientos de marcha rectilínea y sidewinding

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    Bio-inspired robots offer locomotion versatility in a wide variety of terrains that conventional robots cannot access.  One such bio-inspired platform is snake-like robots, which are mechanisms designed to move like biological snakes. The aim of this paper was to implement and validate, through comparison in real and simulation tests on flat terrain, the design of a snake robot that allows movements in two perpendicular planes, by the application of three-dimensional locomotion modes. The prototype robot had a modular and sequential architecture composed of eight 3D printed segments. The necessary torques for each motor are found by means of a simulation in Matlab – Simulink and the SimScape tool. The Webots mobile robotics simulator was used to create a parameterized virtual model of the robot, where two types of gaits were programmed: sidewinding and rectilinear. Results showed that the robot undertakes lower than 1 second in execution time to reach the total distance in each of the proposed marches when comparted to the simulation. In addition, mean differences of 6 cm for the distances during the sidewinding mode experiment and 1.2 cm in the deviation in the rectilinear mode on flat terrain were obtained. In conclusion, there is a great similarity between the simulation tests and those performed with the actual robot, and it was also possible to verify that the behavior of the prototype robot is satisfactory over short distances.Los robots bioinspirados ofrecen versatilidad de locomoción en una amplia variedad de terrenos a los que los robots convencionales no pueden acceder. Una de esas plataformas bioinspiradas son los robots con forma de serpiente, que son mecanismos diseñados para moverse como serpientes biológicas. El objetivo de este artículo fue implementar y validar, mediante la comparación en pruebas reales y de simulación sobre un terreno llano, el diseño de un robot serpiente que permite movimientos en dos planos perpendiculares mediante la aplicación de modos tridimensionales de locomoción. El prototipo del robot contó con una arquitectura modular y secuencial compuesto por ocho segmentos impresos en 3D. Los pares necesarios para cada motor se encuentran mediante una simulación en Matlab – Simulink y la herramienta SimScape. El simulador de robótica móvil Webots se utilizó para crear un modelo virtual parametrizado del robot, donde se programaron dos tipos de marcha: sidewinding y rectilínea. Los resultados mostraron que el comportamiento del robot evidencia valores menores a 1 segundo en el tiempo de ejecución para alcanzar la distancia total en cada una de las marchas propuestas en comparación con la simulación. Además, se obtuvieron diferencias en promedio de 6 cm para las distancias durante el experimento del modo sidewinding y de 1.2 cm en el desvió rectilíneo sobre un terreno plano. En conclusión, existe una gran similitud entre las pruebas de simulación y las realizadas al robot real; igualmente se pudo verificar que el comportamiento del prototipo del robot es satisfactorio en recorridos cortos
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