440 research outputs found

    Gait Design for a Snake Robot by Connecting Curve Segments and Experimental Demonstration

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    This paper presents a method for designing the gait of a snake robot that moves in a complicated environment. We propose a method for expressing the target form of a snake robot by connecting curve segments whose curvature and torsion are already known. Because the characteristics of each combined shape are clear, we can design the target form intuitively and approximate a snake robot configuration to this form with low computational cost. In addition, we propose two novel gaits for the snake robot as a design example of the proposed method. The first gait is aimed at moving over a flange on a pipe, while the other is the crawler gait aimed at moving over rough terrain. We demonstrated the effectiveness of the two gaits on a pipe and rough terrain in experiments

    The kinematics of hyper-redundant robot locomotion

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    This paper considers the kinematics of hyper-redundant (or “serpentine”) robot locomotion over uneven solid terrain, and presents algorithms to implement a variety of “gaits”. The analysis and algorithms are based on a continuous backbone curve model which captures the robot's macroscopic geometry. Two classes of gaits, based on stationary waves and traveling waves of mechanism deformation, are introduced for hyper-redundant robots of both constant and variable length. We also illustrate how the locomotion algorithms can be used to plan the manipulation of objects which are grasped in a tentacle-like manner. Several of these gaits and the manipulation algorithm have been implemented on a 30 degree-of-freedom hyper-redundant robot. Experimental results are presented to demonstrate and validate these concepts and our modeling assumptions

    Shape-based compliance control for snake robots

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    I serpenti robot sono una classe di meccanismi iper-ridondanti che appartiene alla robotica modulare. Grazie alla loro forma snella ed allungata e all'alto grado di ridondanza possono muoversi in ambienti complessi con elevata agilità. L'abilità di spostarsi, manipolare e adattarsi efficientemente ad una grande varietà di terreni li rende ideali per diverse applicazioni, come ad esempio attività di ricerca e soccorso, ispezione o ricognizione. I robot serpenti si muovono nello spazio modificando la propria forma, senza necessità di ulteriori dispositivi quali ruote od arti. Tali deformazioni, che consistono in movimenti ondulatori ciclici che generano uno spostamento dell'intero meccanismo, vengono definiti andature. La maggior parte di esse sono ispirate al mondo naturale, come lo strisciamento, il movimento laterale o il movimento a concertina, mentre altre sono create per applicazioni specifiche, come il rotolamento o l'arrampicamento. Un serpente robot con molti gradi di libertà deve essere capace di coordinare i propri giunti e reagire ad ostacoli in tempo reale per riuscire a muoversi efficacemente in ambienti complessi o non strutturati. Inoltre, aumentare la semplicità e ridurre il numero di controllori necessari alla locomozione alleggerise una struttura di controllo che potrebbe richiedere complessità per ulteriori attività specifiche. L'obiettivo di questa tesi è ottenere un comportamento autonomo cedevole che si adatti alla conformazione dell'ambiente in cui il robot si sta spostando, accrescendo le capacità di locomozione del serpente robot. Sfruttando la cedevolezza intrinseca del serpente robot utilizzato in questo lavoro, il SEA Snake, e utilizzando un controllo che combina cedevolezza attiva ad una struttura di coordinazione che ammette una decentralizzazione variabile del robot, si dimostra come tre andature possano essere modificate per ottenere una locomozione efficiente in ambienti complessi non noti a priori o non modellabili

    A snake robot with mixed gaits capability

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    Snake robots are mostly designed based on single mode of locomotion. However, single mode gait most of the time fails to work effectively when they are required to work in different cluttered environment with different measures of complexity. As a solution, mixed mode locomotion is proposed in this paper by synchronizing serpentine gait for unconstricted workspace and wriggler gait for narrow space environment through development of a simple gait transition algorithm. This study includes the investigation on kinematics analysis followed by dynamics analysis while considering related structural constraints for both gaits. This approach utilized speed of the serpentine gait for open area operation and exploits narrow space access capability of the wriggler gait. Hence, this approach in such a way increases motion flexibility in view of the fact that the snake robot is capable of changing its mode of locomotion according to the working environment

    In silico case studies of compliant robots: AMARSI deliverable 3.3

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    In the deliverable 3.2 we presented how the morphological computing ap- proach can significantly facilitate the control strategy in several scenarios, e.g. quadruped locomotion, bipedal locomotion and reaching. In particular, the Kitty experimental platform is an example of the use of morphological computation to allow quadruped locomotion. In this deliverable we continue with the simulation studies on the application of the different morphological computation strategies to control a robotic system

    Hoop-Passing Motion for a Snake Robot to Realize Motion Transition Across Different Environments

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    A snake robot performs diverse motions. To realize a wide range functions in a complex environment, it is necessary to transition between various motions suited to each environment. In this article, we propose a method of transitioning the motion of a snake robot across different environments to expand the application environment of the robot. We first find that the motion at the connection point between two motions must coincide with the tangential movement during motion transition across different environments. We then design a gait called the circular pedal wave. This circular pedal wave allows a hoop-passing motion in which the whole body moves as if it is passing through a virtual hoop fixed in space in sequence from its head through combination with a proposed shift part. The hoop-passing motion allows motion transition across different environments. We propose three application examples of this hoop-passing motion, namely passing through a hole in a wall, entering an underfloor, and attaching to a ladder. We report on experiments conducted to verify the effectiveness of the proposed method and to realize the described motions

    A simulation environment for bio-inspired heterogeneous chained modular robots

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    This paper presents a new simulation environment aimed at heterogeneous chained modular robots. This simulator allows testing the feasibility of the design, checking how modules are going to perform in the field and verifying hardware, electronics and communication designs before the prototype is built, saving time and resources. The paper shows how the simulator is built and how it can be set up to adapt to new designs. It also gives some examples of its use showing different heterogeneous modular robots running in different environments

    High-Level Control Of Modular Robots

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    Reconfigurable modular robots can exhibit different specializations by rearranging the same set of parts comprising them. Actuating modular robots can be complicated because of the many degrees of freedom that scale exponentially with the size of the robot. Effectively controlling these robots directly relates to how well they can be used to complete meaningful tasks. This paper discusses an approach for creating provably correct controllers for modular robots from high-level tasks defined with structured English sentences. While this has been demonstrated with simple mobile robots, the problem was enriched by considering the uniqueness of reconfigurable modular robots. These requirements are expressed through traits in the high-level task specification that store information about the geometry and motion types of a robot. Given a high-level problem definition for a modular robot, the approach in this paper deals with generating all lower levels of control needed to solve it. Information about different robot characteristics is stored in a library, and two tools for populating this library have been developed. The first approach is a physics-based simulator and gait creator for manual generation of motion gaits. The second is a genetic algorithm framework that uses traits to evaluate performance under various metrics. Demonstration is done through simulation and with the CKBot hardware platform
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