209 research outputs found

    Vision Pipelines and Optimizations

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    This chapter explores some hypothetical computer vision pipeline designs to understand HW/SW design alternatives and optimizations. Instead of looking at isolated computer vision algorithms, this chapter ties together many concepts into complete vision pipelines. Vision pipelines are sketched out for a few example applications to illustrate the use of different methods. Example applications include object recognition using shape and color for automobiles, face detection and emotion detection using local features, image classification using global features, and augmented reality. The examples have been chosen to illustrate the use of different families of feature description metrics within the Vision Metrics Taxonomy presented in Chap. 5. Alternative optimizations at each stage of the vision pipeline are explored. For example, we consider which vision algorithms run better on a CPU versus a GPU, and discuss how data transfer time between compute units and memory affects performance. Document type: Part of book or chapter of boo

    Neural 3D Morphable Models: Spiral Convolutional Networks for 3D Shape Representation Learning and Generation

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    Generative models for 3D geometric data arise in many important applications in 3D computer vision and graphics. In this paper, we focus on 3D deformable shapes that share a common topological structure, such as human faces and bodies. Morphable Models and their variants, despite their linear formulation, have been widely used for shape representation, while most of the recently proposed nonlinear approaches resort to intermediate representations, such as 3D voxel grids or 2D views. In this work, we introduce a novel graph convolutional operator, acting directly on the 3D mesh, that explicitly models the inductive bias of the fixed underlying graph. This is achieved by enforcing consistent local orderings of the vertices of the graph, through the spiral operator, thus breaking the permutation invariance property that is adopted by all the prior work on Graph Neural Networks. Our operator comes by construction with desirable properties (anisotropic, topology-aware, lightweight, easy-to-optimise), and by using it as a building block for traditional deep generative architectures, we demonstrate state-of-the-art results on a variety of 3D shape datasets compared to the linear Morphable Model and other graph convolutional operators.Comment: to appear at ICCV 201

    Revisión de los métodos computerizados para la reconstrucción de fragmentos arqueológicos de cerámica

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    [ES] Las cerámicas son los hallazgos más numerosos encontrados en las excavaciones arqueológicas; a menudo se usan para obtener información sobre la historia, la economía y el arte de un sitio. Los arqueólogos rara vez encuentran jarrones completos; en general, están dañados y en fragmentos, a menudo mezclados con otros grupos de cerámica.El análisis y la reconstrucción de fragmentos se realiza por un operador experto mediante el uso del método manual tradicional. Los artículos revisados proporcionaron evidencias de que el método tradicional no es reproducible, no es repetible, consume mucho tiempo y sus resultados generan grandes incertidumbres. Con el objetivo de superar los límites anteriores, en los últimos años, los investigadores han realizado esfuerzos para desarrollar métodos informáticos que permitan el análisis de fragmentos arqueológicos de cerámica, todo ello destinado a su reconstrucción. Para contribuir a este campo de estudio, en este artículo, se presenta un análisis exhaustivo de las publicaciones disponibles más importantes hasta finales de 2019. Este estudio, centrado únicamente en fragmentos de cerámica, se realiza mediante la recopilación de artículos en inglés de la base de datos Scopus, utilizando las siguientes palabras clave: "métodos informáticos en arqueología", "arqueología 3D", "reconstrucción 3D", "reconocimiento y reconstrucción automática de características", "restauración de reliquias en forma de cerámica ". La lista se completa con referencias adicionales que se encuentran a través de la lectura de documentos seleccionados. Los 53 trabajos seleccionados se dividen en tres períodos de tiempo. Según una revisión detallada de los estudios realizados, los elementos clave de cada método analizado se enumeran en función de las herramientas de adquisición de datos, las características extraídas, los procesos de clasificación y las técnicas de correspondencia. Finalmente, para superar las brechas reales, se proponen algunas recomendaciones para futuras investigaciones.[EN] Potteries are the most numerous finds found in archaeological excavations; they are often used to get information about the history, economy, and art of a site. Archaeologists rarely find complete vases but, generally, damaged and in fragments, often mixed with other pottery groups. By using the traditional manual method, the analysis and reconstruction of sherds are performed by a skilled operator. Reviewed papers provided evidence that the traditional method is not reproducible, not repeatable, time-consuming and its results have great uncertainties. To overcome the aforementioned limits, in the last years, researchers have made efforts to develop computer-based methods for archaeological ceramic sherds analysis, aimed at their reconstruction. To contribute to this field of study, in this paper, a comprehensive analysis of the most important available publications until the end of 2019 is presented. This study, focused on pottery fragments only, is performed by collecting papers in English by the Scopus database using the following keywords: “computer methods in archaeology", "3D archaeology", "3D reconstruction", "automatic feature recognition and reconstruction", "restoration of pottery shape relics”. The list is completed by additional references found through the reading of selected papers. The 53 selected papers are divided into three periods of time. According to a detailed review of the performed studies, the key elements of each analyzed method are listed based on data acquisition tools, features extracted, classification processes, and matching techniques. Finally, to overcome the actual gaps some recommendations for future researches are proposed.Highlights:The traditional manual method for reassembling sherds is very time-consuming and costly; it also requires a great deal effort from skilled archaeologists in repetitive and routine activities.Computer-based methods for archaeological ceramic sherds reconstruction can help archaeologists in the above-mentioned repetitive and routine activities.In this paper, the state-of-the-art computer-based methods for archaeological ceramic sherds reconstruction are reviewed, and some recommendations for future researches are proposed.Eslami, D.; Di Angelo, L.; Di Stefano, P.; Pane, C. (2020). Review of computer-based methods for archaeological ceramic sherds reconstruction. Virtual Archaeology Review. 11(23):34-49. https://doi.org/10.4995/var.2020.13134OJS34491123Andrews, S., & Laidlaw, D. H. (2002). Toward a framework for assembling broken pottery vessels. In Proceedings of the National Conference on Artificial Intelligence, (August 2003), (pp. 945-946).Banterle, F., Itkin, B., Dellepiane, M., Wolf, L., Callieri, M., Dershowitz, N., & Scopigno, R. (2017). VASESKETCH: Automatic 3D Representation of Pottery from Paper Catalog Drawings. In Proceedings of the International Conference on Document Analysis and Recognition, ICDAR, 1(693548), (pp. 683-690). https://doi.org/10.1109/ICDAR.2017.117Belenguer, C. S., & Vidal, E. V. (2012). Archaeological fragment characterization and 3D reconstruction based on projective GPU depth maps. In Proceedings of the 2012 18th International Conference on Virtual Systems & Multimedia, VSMM 2012: Virtual Systems in the Information Society, (pp. 275-282). https://doi.org/10.1109/VSMM.2012.6365935Blender. (2018). An open-source 3D graphics and animation software. Retrieved from https://www.blender.orgBrown, B. J., Toler-Franklin, C., Nehab, D., Burns, M., Dobkin, D., Vlachopoulos, A., Weyrich, T. (2008). A system for high-volume acquisition and matching of fresco fragments: Reassembling Theran wall paintings. ACM Transactions on Graphics, 27(3). https://doi.org/10.1145/1360612.1360683Cao, Y., & Mumford, D. (2002). Geometric Structure Estimation of Axially Symmetric Pots from Small Fragments. In Proceedings of the signal processing, pattern recognition and applications, IASTED, Crete, Greece, June 25-28, 2002, (pp. 92-97).Cohen, F., Zhang, Z., & Jeppson, P. (2010). Virtual reconstruction of archaeological vessels using convex hulls of surface markings. 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition-Workshops, (pp. 55-61). http://dx.doi.org/10.1109/CVPRW.2010.5543528Cohen, F., Zhang, Z., & Liu, Z. (2016). Mending broken vessels a fusion between color markings and anchor points on surface breaks. Multimedia Tools and Applications, 75(7), 3709-3732. https://doi.org/10.1007/s11042-014-2190-0Cooper, D. B., Willis, A., Andrews, S., Baker, J., Cao, Y., Han, D., … others. (2001). Assembling virtual pots from 3D measurements of their fragments. In Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, (pp. 241-254). https://doi.org/10.1145/584993.585032Di Angelo, L., Di Stefano, P., Morabito, A. E., & Pane, C. (2018). Measurement of constant radius geometric features in archaeological pottery. Measurement: Journal of the International Measurement Confederation, 124 (March), 138-146. https://doi.org/10.1016/j.measurement.2018.04.016Di Angelo, L., Di Stefano, P., & Pane, C. (2018). An automatic method for pottery fragments analysis. Measurement: Journal of the International Measurement Confederation, 128, 138-148. https://doi.org/10.1016/j.measurement.2018.06.008Di Angelo, Luca, Di Stefano, P., & Pane, C. (2017). Automatic dimensional characterization of pottery. Journal of Cultural Heritage, 26, 118-128. https://doi.org/10.1016/j.culher.2017.02.003Fragkos, S., Tzimtzimis, E., Tzetzis, D., Dodun, O., & Kyratsis, P. (2018). 3D laser scanning and digital restoration of an archaeological find. MATEC Web of Conferences, 178. https://doi.org/10.1051/matecconf/201817803013Funkhouser, T., Shin, H., Toler-Franklin, C., Castañeda, A. G., Brown, B., Dobkin, D., Weyrich, T. (2011). Learning how to match fresco fragments. Journal on Computing and Cultural Heritage, 4(2). https://doi.org/10.1145/2037820.2037824Halir, R., & Menard, C. (1996). Diameter estimation for archaeological pottery using active vision. In Proceedings of the 20th Workshop of the Austrian Association for Pattern Recognition (OAGM/AAPR) on Pattern Recognition 1996, (pp. 251-261).Halir, R., & Flusser, J. (1997). Estimation of profiles of sherds of archaeological pottery. In Proceedings of the of the Czech Pattern Recognition Workshop (CPRW'97), Czech Republic, February 1997, 1-5, (pp. 126-130).Halir, R. (1999). An Automatic Estimation Of The Axis Of Rotation Of Fragments Of Archaeological Pottery: A Multi-Step Model-Based Approach. In Proceedings of the 7th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media (WSCG '99) https://semanticscholar.org/0248/ae5a8dca3d2c6bfff282ce481a5625d32362Hall, N. S., & Laflin, S. (1984). A computer aided design technique for pottery profiles. In Computer applications in Archaeology, (pp. 178-188). Computer Center, University of Birmingham Birmingham. Retrieved from https://www.bcin.ca/bcin/detail.app?id=40524Han, D., & Hahn, H. S. (2014). Axis estimation and grouping of rotationally symmetric object segments. Pattern Recognition, 47(1), 296-312. https://doi.org/10.1016/j.patcog.2013.06.022Hlavackova-Schindler, K., Kampel, M., & Sablatnig, R. (2001). Fitting of a Closed Planar Curve Representing a Profile of an Archaeological Fragment. In Proceedings VAST 2001 Virtual Reality, Archeology, and Cultural Heritage, (pp. 263-269). https://doi.org/10.1145/585031.585034Huang, Q. X., Flöry, S., Gelfand, N., Hofer, M., & Pottmann, H. (2006). Reassembling fractured objects by geometric matching. ACM SIGGRAPH 2006 Papers, SIGGRAPH '06, (May), (pp. 569-578). https://doi.org/10.1145/1179352.1141925Igwe, P. C., & Knopf, G. K. (2006). 3D object reconstruction using geometric computing. Geometric Modeling and Imaging New Trends, 9-14. https://doi.org/10.1109/GMAI.2006.1Kalasarinis, I., & Koutsoudis, A. (2019). Assisting pottery restoration procedures with digital technologies. International Journal of Computational Methods in Heritage Science, 3(1), 20-32. https://doi.org/10.4018/ijcmhs.2019010102Kampel, M., & Sablatnig, R. (2003). Profile-based Pottery Reconstruction. In IEEE Proceeding of Conference on Computer Vision and Pattern Recognition Workshops, Wisconsin, June, (pp. 1-6). https://doi.org/10.1109/CVPRW.2003.10007Kampel, M, & Mara, H. (2005). Robust 3D reconstruction of archaeological pottery based on concentric circular rills. In Proceedings of the Sixth International. Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS'05), Montreux, Switzerland, (pp. 14-20). Retrieved from https://semanticscholar.org/43df/9b3c6fef5aa54964bdc4825a86cc4e9f4531Kampel, M., & Sablatnig, R. (2003). An automated pottery archival and reconstruction system. Journal of Visualization and Computer Animation, 14(3), 111-120. https://doi.org/10.1002/vis.310Kampel, M., & Sablatnig, R. (2004). 3D Puzzling of Archeological Fragments. In Proceedings of 9th Computer Vision Winter Workshop, (February), (pp. 31-40). Retrieved from https://cvl.tuwien.ac.at/wp-content/uploads/2014/12/cvww041Karasik, A., & Smilansky, U. (2011). Computerized morphological classification of ceramics. Journal of Archaeological Science, 38(10), 2644-2657. https://doi.org/10.1016/j.jas.2011.05.023Kashihara, K. (2012). Three-dimensional reconstruction of artifacts based on a hybrid genetic algorithm. In IEEE International Conference on Systems, Man and Cybernetics, (pp. 900-905). https://doi.org/10.1109/ICSMC.2012.6377842Kashihara, K. (2017). An intelligent computer assistance system for artifact restoration based on genetic algorithms with plane image features. International Journal of Computational Intelligence and Applications, 16(3), 1-15. https://doi.org/10.1142/S1469026817500213Kleber, F., & Sablatnig, R. (2009). A survey of techniques for document and archaeology artifact reconstruction. In Proceedings of the International Conference on Document Analysis and Recognition, ICDAR, (March 2014), (pp. 1061-1065). https://doi.org/10.1109/ICDAR.2009.154Kotoula, E. (2016). Semiautomatic fragments matching and virtual reconstruction: a case study on ceramics. International Journal of Conservation Science, 7(1), 71-86. Retrieved from http://eprints.lincoln.ac.uk/id/eprint/31035/Lucena, M., Martínez-Carrillo, A. L., Fuertes, J. M., Javier Carrascosa Malagón, F., & Ruiz Rodríguez, A. (2016). Decision support system for classifying archaeological pottery profiles based on mathematical morphology. Multimedia Tools and Applications, 75(7), 3677-3691. https://doi.org/10.1007/s11042-014-2063-6Maiza, C., & Gaildrat, V. (2005). Automatic classification of archaeological potsherds. In Proceedings of the 8th International Conference on Computer Graphics and Artificial Intelligence, Limoges, France, May 11-12, 2005, (pp. 135-147). https://semanticscholar.org/3c95/82c3e562b44e7d61dc0fd3487ea3dc977ff3Mara, H., Kampel, M., & Sablatnig, R. (2002). Preprocessing of 3D-Data for Classification of Archaeological Fragments in an Automated System. In Proceedings of the 26th Workshop of the Austrian Association for Pattern Recognition, Vision with Non-Traditional Sensors, (ÖAGM/AAPR), Graz, Austria, 10-11 September 2002, (pp. 257-264). https://doi.org/10.1.1.15.748Mara, H., & Sablatnig, R. (2006). The orientation of fragments of rotationally symmetrical 3D-shapes for archaeological documentation. In Proceedings - Third International Symposium on 3D Data Processing, Visualization, and Transmission, 3DPVT 2006, (June), (pp. 1064-1071). https://doi.org/10.1109/3DPVT.2006.105Melero, F. J., Torres, J. C., & Leon, A. (2003). On the interactive 3d reconstruction of Iberian vessels. In 4th International Symposium on Virtual Reality, Archaeology, and Intelligent Cultural Heritage, VAST, 3, (pp. 71-78). http://dx.doi.org/10.2312/VAST/VAST03/071-078Papaioannou, G., Karabassi, E. a., & Theoharis, T. (2000). Automatic Reconstruction of Archaeological Finds-A Graphics Approach. In International Conference on Computer Graphics and Artificial Intelligence, (March), (pp. 117-125). Retrieved from https://semanticscholar.org/6a3c/7ec8f544bbfb83174d868cd406eaaf40f438Papaioannou, G., Karabassi, E. A., & Theoharis, T. (2002). Reconstruction of three-dimensional objects through the matching of their parts. IEEE Transactions on Pattern Analysis and Machine Intelligence, 24(1), 114-124. https://doi.org/10.1109/34.982888Pulli, K. (1999). Multiview registration for large data sets. In Proceedings of Second International Conference on 3D Digital Imaging and Modeling, Ottawa, ON, Canada, 4-8 December 1999, (pp. 160-168). http://doi.org/10.1109/IM.1999.805346Rasheed, N. 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    Using Prior Knowledge for Verification and Elimination of Stationary and Variable Objects in Real-time Images

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    With the evolving technologies in the autonomous vehicle industry, now it has become possible for automobile passengers to sit relaxed instead of driving the car. Technologies like object detection, object identification, and image segmentation have enabled an autonomous car to identify and detect an object on the road in order to drive safely. While an autonomous car drives by itself on the road, the types of objects surrounding the car can be dynamic (e.g., cars and pedestrians), stationary (e.g., buildings and benches), and variable (e.g., trees) depending on if the location or shape of an object changes or not. Different from the existing image-based approaches to detect and recognize objects in the scene, in this research 3D virtual world is employed to verify and eliminate stationary and variable objects to allow the autonomous car to focus on dynamic objects that may cause danger to its driving. This methodology takes advantage of prior knowledge of stationary and variable objects presented in a virtual city and verifies their existence in a real-time scene by matching keypoints between the virtual and real objects. In case of a stationary or variable object that does not exist in the virtual world due to incomplete pre-existing information, this method uses machine learning for object detection. Verified objects are then removed from the real-time image with a combined algorithm using contour detection and class activation map (CAM), which helps to enhance the efficiency and accuracy when recognizing moving objects

    Virtual Reality Simulation of Glenoid Reaming Procedure

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    Glenoid reaming is a bone machining operation in Total Shoulder Arthroplasty (TSA) in which the glenoid bone is resurfaced to make intimate contact with implant undersurface. While this step is crucial for the longevity of TSA, many surgeons find it technically challenging. With the recent advances in Virtual Reality (VR) simulations, it has become possible to realistically replicate complicated operations without any need for patients or cadavers, and at the same time, provide quantitative feedback to improve surgeons\u27 psycho-motor skills. In light of these advantages, the current thesis intends to develop tools and methods required for construction of a VR simulator for glenoid reaming, in an attempt to construct a reliable tool for preoperative training and planning for surgeons involved with TSA. Towards the end, this thesis presents computational algorithms to appropriately represent surgery tool and bone in the VR environment, determine their intersection and compute realistic haptic feedback based on the intersections. The core of the computations is constituted by sampled geometrical representations of both objects. In particular, point cloud model of the tool and voxelized model of bone - that is derived from Computed Tomography (CT) images - are employed. The thesis shows how to efficiently construct these models and adequately represent them in memory. It also elucidates how to effectively use these models to rapidly determine tool-bone collisions and account for bone removal momentarily. Furthermore, the thesis applies cadaveric experimental data to study the mechanics of glenoid reaming and proposes a realistic model for haptic computations. The proposed model integrates well with the developed computational tools, enabling real-time haptic and graphic simulation of glenoid reaming. Throughout the thesis, a particular emphasis is placed upon computational efficiency, especially on the use of parallel computing using Graphics Processing Units (GPUs). Extensive implementation results are also presented to verify the effectiveness of the developments. Not only do the results of this thesis advance the knowledge in the simulation of glenoid reaming, but they also rigorously contribute to the broader area of surgery simulation, and can serve as a step forward to the wider implementation of VR technology in surgeon training programs
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