932 research outputs found

    Proceedings of the Second Joint Technology Workshop on Neural Networks and Fuzzy Logic, volume 2

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    Documented here are papers presented at the Neural Networks and Fuzzy Logic Workshop sponsored by NASA and the University of Texas, Houston. Topics addressed included adaptive systems, learning algorithms, network architectures, vision, robotics, neurobiological connections, speech recognition and synthesis, fuzzy set theory and application, control and dynamics processing, space applications, fuzzy logic and neural network computers, approximate reasoning, and multiobject decision making

    North American Fuzzy Logic Processing Society (NAFIPS 1992), volume 2

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    This document contains papers presented at the NAFIPS '92 North American Fuzzy Information Processing Society Conference. More than 75 papers were presented at this Conference, which was sponsored by NAFIPS in cooperation with NASA, the Instituto Tecnologico de Morelia, the Indian Society for Fuzzy Mathematics and Information Processing (ISFUMIP), the Instituto Tecnologico de Estudios Superiores de Monterrey (ITESM), the International Fuzzy Systems Association (IFSA), the Japan Society for Fuzzy Theory and Systems, and the Microelectronics and Computer Technology Corporation (MCC). The fuzzy set theory has led to a large number of diverse applications. Recently, interesting applications have been developed which involve the integration of fuzzy systems with adaptive processes such a neural networks and genetic algorithms. NAFIPS '92 was directed toward the advancement, commercialization, and engineering development of these technologies

    Dynamic non-linear system modelling using wavelet-based soft computing techniques

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    The enormous number of complex systems results in the necessity of high-level and cost-efficient modelling structures for the operators and system designers. Model-based approaches offer a very challenging way to integrate a priori knowledge into the procedure. Soft computing based models in particular, can successfully be applied in cases of highly nonlinear problems. A further reason for dealing with so called soft computational model based techniques is that in real-world cases, many times only partial, uncertain and/or inaccurate data is available. Wavelet-Based soft computing techniques are considered, as one of the latest trends in system identification/modelling. This thesis provides a comprehensive synopsis of the main wavelet-based approaches to model the non-linear dynamical systems in real world problems in conjunction with possible twists and novelties aiming for more accurate and less complex modelling structure. Initially, an on-line structure and parameter design has been considered in an adaptive Neuro- Fuzzy (NF) scheme. The problem of redundant membership functions and consequently fuzzy rules is circumvented by applying an adaptive structure. The growth of a special type of Fungus (Monascus ruber van Tieghem) is examined against several other approaches for further justification of the proposed methodology. By extending the line of research, two Morlet Wavelet Neural Network (WNN) structures have been introduced. Increasing the accuracy and decreasing the computational cost are both the primary targets of proposed novelties. Modifying the synoptic weights by replacing them with Linear Combination Weights (LCW) and also imposing a Hybrid Learning Algorithm (HLA) comprising of Gradient Descent (GD) and Recursive Least Square (RLS), are the tools utilised for the above challenges. These two models differ from the point of view of structure while they share the same HLA scheme. The second approach contains an additional Multiplication layer, plus its hidden layer contains several sub-WNNs for each input dimension. The practical superiority of these extensions is demonstrated by simulation and experimental results on real non-linear dynamic system; Listeria Monocytogenes survival curves in Ultra-High Temperature (UHT) whole milk, and consolidated with comprehensive comparison with other suggested schemes. At the next stage, the extended clustering-based fuzzy version of the proposed WNN schemes, is presented as the ultimate structure in this thesis. The proposed Fuzzy Wavelet Neural network (FWNN) benefitted from Gaussian Mixture Models (GMMs) clustering feature, updated by a modified Expectation-Maximization (EM) algorithm. One of the main aims of this thesis is to illustrate how the GMM-EM scheme could be used not only for detecting useful knowledge from the data by building accurate regression, but also for the identification of complex systems. The structure of FWNN is based on the basis of fuzzy rules including wavelet functions in the consequent parts of rules. In order to improve the function approximation accuracy and general capability of the FWNN system, an efficient hybrid learning approach is used to adjust the parameters of dilation, translation, weights, and membership. Extended Kalman Filter (EKF) is employed for wavelet parameters adjustment together with Weighted Least Square (WLS) which is dedicated for the Linear Combination Weights fine-tuning. The results of a real-world application of Short Time Load Forecasting (STLF) further re-enforced the plausibility of the above technique

    Finding Nano-\"Otzi: Semi-Supervised Volume Visualization for Cryo-Electron Tomography

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    Cryo-Electron Tomography (cryo-ET) is a new 3D imaging technique with unprecedented potential for resolving submicron structural detail. Existing volume visualization methods, however, cannot cope with its very low signal-to-noise ratio. In order to design more powerful transfer functions, we propose to leverage soft segmentation as an explicit component of visualization for noisy volumes. Our technical realization is based on semi-supervised learning where we combine the advantages of two segmentation algorithms. A first weak segmentation algorithm provides good results for propagating sparse user provided labels to other voxels in the same volume. This weak segmentation algorithm is used to generate dense pseudo labels. A second powerful deep-learning based segmentation algorithm can learn from these pseudo labels to generalize the segmentation to other unseen volumes, a task that the weak segmentation algorithm fails at completely. The proposed volume visualization uses the deep-learning based segmentation as a component for segmentation-aware transfer function design. Appropriate ramp parameters can be suggested automatically through histogram analysis. Finally, our visualization uses gradient-free ambient occlusion shading to further suppress visual presence of noise, and to give structural detail desired prominence. The cryo-ET data studied throughout our technical experiments is based on the highest-quality tilted series of intact SARS-CoV-2 virions. Our technique shows the high impact in target sciences for visual data analysis of very noisy volumes that cannot be visualized with existing techniques

    A Predictive Fuzzy-Neural Autopilot for the Guidance of Small Motorised Marine Craft

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    This thesis investigates the design and evaluation of a control system, that is able to adapt quickly to changes in environment and steering characteristics. This type of controller is particularly suited for applications with wide-ranging working conditions such as those experienced by small motorised craft. A small motorised craft is assumed to be highly agile and prone to disturbances, being thrown off-course very easily when travelling at high speed 'but rather heavy and sluggish at low speeds. Unlike large vessels, the steering characteristics of the craft will change tremendously with a change in forward speed. Any new design of autopilot needs to be to compensate for these changes in dynamic characteristics to maintain near optimal levels of performance. This study identities the problems that need to be overcome and the variables involved. A self-organising fuzzy logic controller is developed and tested in simulation. This type of controller learns on-line but has certain performance limitations. The major original contribution of this research investigation is the development of an improved self-adaptive and predictive control concept, the Predictive Self-organising Fuzzy Logic Controller (PSoFLC). The novel feature of the control algorithm is that is uses a neural network as a predictive simulator of the boat's future response and this network is then incorporated into the control loop to improve the course changing, as well as course keeping capabilities of the autopilot investigated. The autopilot is tested in simulation to validate the working principle of the concept and to demonstrate the self-tuning of the control parameters. Further work is required to establish the suitability of the proposed novel concept to other control

    Proceedings of the Third International Workshop on Neural Networks and Fuzzy Logic, volume 2

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    Papers presented at the Neural Networks and Fuzzy Logic Workshop sponsored by the National Aeronautics and Space Administration and cosponsored by the University of Houston, Clear Lake, held 1-3 Jun. 1992 at the Lyndon B. Johnson Space Center in Houston, Texas are included. During the three days approximately 50 papers were presented. Technical topics addressed included adaptive systems; learning algorithms; network architectures; vision; robotics; neurobiological connections; speech recognition and synthesis; fuzzy set theory and application, control and dynamics processing; space applications; fuzzy logic and neural network computers; approximate reasoning; and multiobject decision making

    On-the-fly synthesizer programming with rule learning

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    This manuscript explores automatic programming of sound synthesis algorithms within the context of the performative artistic practice known as live coding. Writing source code in an improvised way to create music or visuals became an instrument the moment affordable computers were able to perform real-time sound synthesis with languages that keep their interpreter running. Ever since, live coding has dealt with real time programming of synthesis algorithms. For that purpose, one possibility is an algorithm that automatically creates variations out of a few presets selected by the user. However, the need for real-time feedback and the small size of the data sets (which can even be collected mid-performance) are constraints that make existing automatic sound synthesizer programmers and learning algorithms unfeasible. Also, the design of such algorithms is not oriented to create variations of a sound but rather to find the synthesizer parameters that match a given one. Other approaches create representations of the space of possible sounds, allowing the user to explore it by means of interactive evolution. Even though these systems are exploratory-oriented, they require longer run-times. This thesis investigates inductive rule learning for on-the-fly synthesizer programming. This approach is conceptually different from those found in both synthesizer programming and live coding literature. Rule models offer interpretability and allow working with the parameter values of the synthesis algorithms (even with symbolic data), making preprocessing unnecessary. RuLer, the proposed learning algorithm, receives a dataset containing user labeled combinations of parameter values of a synthesis algorithm. Among those combinations sharing the same label, it analyses the patterns based on dissimilarity. These patterns are described as an IF-THEN rule model. The algorithm parameters provide control to define what is considered a pattern. As patterns are the base for inducting new parameter settings, the algorithm parameters control the degree of consistency of the inducted settings respect to the original input data. An algorithm (named FuzzyRuLer) able to extend IF-THEN rules to hyperrectangles, which in turn are used as the cores of membership functions, is presented. The resulting fuzzy rule model creates a map of the entire input feature space. For such a pursuit, the algorithm generalizes the logical rules solving the contradictions by following a maximum volume heuristics. Across the manuscript it is discussed how, when machine learning algorithms are used as creative tools, glitches, errors or inaccuracies produced by the resulting models are sometimes desirable as they might offer novel, unpredictable results. The evaluation of the algorithms follows two paths. The first focuses on user tests. The second responds to the fact that this work was carried out within the computer science department and is intended to provide a broader, nonspecific domain evaluation of the algorithms performance using extrinsic benchmarks (i.e not belonging to a synthesizer's domain) for cross validation and minority oversampling. In oversampling tasks, using imbalanced datasets, the algorithm yields state-of-the-art results. Moreover, the synthetic points produced are significantly different from those created by the other algorithms and perform (controlled) exploration of more distant regions. Finally, accompanying the research, various performances, concerts and an album were produced with the algorithms and examples of this thesis. The reviews received and collections where the album has been featured show a positive reception within the community. Together, these evaluations suggest that rule learning is both an effective method and a promising path for further research.Aquest manuscrit explora la programació automàtica d’algorismes de síntesi de so dins del context de la pràctica artística performativa coneguda com a live coding. L'escriptura improvisada de codi font per crear música o visuals es va convertir en un instrument en el moment en què els ordinadors van poder realitzar síntesis de so en temps real amb llenguatges que mantenien el seu intèrpret en funcionament. D'aleshores ençà, el live coding comporta la programació en temps real d’algorismes de síntesi de so. Per a aquest propòsit, una possibilitat és tenir un algorisme que creï automàticament variacions a partir d'alguns presets seleccionats. No obstant, la necessitat de retroalimentació en temps real i la petita mida dels conjunts de dades són restriccions que fan que els programadors automàtics de sintetitzadors de so i els algorismes d’aprenentatge no siguin factibles d’utilitzar. A més, el seu disseny no està orientat a crear variacions d'un so, sinó a trobar els paràmetres del sintetitzador que aplicats a l'algorisme de síntesi produeixen un so determinat (target). Altres enfocaments creen representacions de l'espai de sons possibles, per permetre a l'usuari explorar-lo mitjançant l'evolució interactiva, però requereixen temps més llargs. Aquesta tesi investiga l'aprenentatge inductiu de regles per a la programació on-the-fly de sintetitzadors. Aquest enfocament és conceptualment diferent dels que es troben a la literatura. Els models de regles ofereixen interpretabilitat i permeten treballar amb els valors dels paràmetres dels algorismes de síntesi, sense processament previ. RuLer, l'algorisme d'aprenentatge proposat, rep dades amb combinacions etiquetades per l'usuari dels valors dels paràmetres d'un algorisme de síntesi. A continuació, analitza els patrons, basats en la dissimilitud, entre les combinacions de cada etiqueta. Aquests patrons es descriuen com un model de regles IF-THEN. Els paràmetres de l'algorisme proporcionen control per definir el que es considera un patró. Llavors, controlen el grau de consistència dels nous paràmetres de síntesi induïts respecte a les dades d'entrada originals. A continuació, es presenta un algorisme (FuzzyRuLer) capaç d’estendre les regles IF-THEN a hiperrectangles, que al seu torn s’utilitzen com a nuclis de funcions de pertinença. El model de regles difuses resultant crea un mapa complet de l'espai de la funció d'entrada. Per això, l'algorisme generalitza les regles lògiques seguint una heurística de volum màxim. Al llarg del manuscrit es discuteix com, quan s’utilitzen algorismes d’aprenentatge automàtic com a eines creatives, de vegades són desitjables glitches, errors o imprecisions produïdes pels models resultants, ja que poden oferir nous resultats imprevisibles. L'avaluació dels algorismes segueix dos camins. El primer es centra en proves d'usuari. El segon, que respon al fet que aquest treball es va dur a terme dins del departament de ciències de la computació, pretén proporcionar una avaluació més àmplia, no específica d'un domini, del rendiment dels algorismes mitjançant benchmarks extrínsecs utilitzats per cross-validation i minority oversampling. En tasques d'oversampling, mitjançant imbalanced data sets, l'algorisme proporciona resultats equiparables als de l'estat de l'art. A més, els punts sintètics produïts són significativament diferents als creats pels altres algorismes i realitzen exploracions (controlades) de regions més llunyanesEste manuscrito explora la programación automática de algoritmos de síntesis de sonido dentro del contexto de la práctica artística performativa conocida como live coding. La escritura de código fuente de forma improvisada para crear música o imágenes, se convirtió en un instrumento en el momento en que las computadoras asequibles pudieron realizar síntesis de sonido en tiempo real con lenguajes que mantuvieron su interprete en funcionamiento. Desde entonces, el live coding ha implicado la programación en tiempo real de algoritmos de síntesis. Para ese propósito, una posibilidad es tener un algoritmo que cree automáticamente variaciones a partir de unos pocos presets seleccionados. Sin embargo, la necesidad de retroalimentación en tiempo real y el pequeño tamaño de los conjuntos de datos (que incluso pueden recopilarse durante la misma actuación), limitan el uso de los algoritmos existentes, tanto de programación automática de sintetizadores como de aprendizaje de máquina. Además, el diseño de dichos algoritmos no está orientado a crear variaciones de un sonido, sino a encontrar los parámetros del sintetizador que coincidan con un sonido dado. Otros enfoques crean representaciones del espacio de posibles sonidos, para permitir al usuario explorarlo mediante evolución interactiva. Aunque estos sistemas están orientados a la exploración, requieren tiempos más largos. Esta tesis investiga el aprendizaje inductivo de reglas para la programación de sintetizadores on-the-fly. Este enfoque es conceptualmente diferente de los que se encuentran en la literatura, tanto de programación de sintetizadores como de live coding. Los modelos de reglas ofrecen interpretabilidad y permiten trabajar con los valores de los parámetros de los algoritmos de síntesis (incluso con datos simbólicos), haciendo innecesario el preprocesamiento. RuLer, el algoritmo de aprendizaje propuesto, recibe un conjunto de datos que contiene combinaciones, etiquetadas por el usuario, de valores de parámetros de un algoritmo de síntesis. Luego, analiza los patrones, en función de la disimilitud, entre las combinaciones de cada etiqueta. Estos patrones se describen como un modelo de reglas lógicas IF-THEN. Los parámetros del algoritmo proporcionan el control para definir qué se considera un patrón. Como los patrones son la base para inducir nuevas configuraciones de parámetros, los parámetros del algoritmo controlan también el grado de consistencia de las configuraciones inducidas con respecto a los datos de entrada originales. Luego, se presenta un algoritmo (llamado FuzzyRuLer) capaz de extender las reglas lógicas tipo IF-THEN a hiperrectángulos, que a su vez se utilizan como núcleos de funciones de pertenencia. El modelo de reglas difusas resultante crea un mapa completo del espacio de las clases de entrada. Para tal fin, el algoritmo generaliza las reglas lógicas resolviendo las contradicciones utilizando una heurística de máximo volumen. A lo largo del manuscrito se analiza cómo, cuando los algoritmos de aprendizaje automático se utilizan como herramientas creativas, los glitches, errores o inexactitudes producidas por los modelos resultantes son a veces deseables, ya que pueden ofrecer resultados novedosos e impredecibles. La evaluación de los algoritmos sigue dos caminos. El primero se centra en pruebas de usuario. El segundo, responde al hecho de que este trabajo se llevó a cabo dentro del departamento de ciencias de la computación y está destinado a proporcionar una evaluación más amplia, no de dominio específica, del rendimiento de los algoritmos utilizando beanchmarks extrínsecos para cross-validation y oversampling. En estas últimas pruebas, utilizando conjuntos de datos no balanceados, el algoritmo produce resultados equiparables a los del estado del arte. Además, los puntos sintéticos producidos son significativamente diferentes de los creados por los otros algoritmos y realizan una exploración (controlada) de regiones más distantes. Finalmente, acompañando la investigación, realicé diversas presentaciones, conciertos y un ´álbum utilizando los algoritmos y ejemplos de esta tesis. Las críticas recibidas y las listas donde se ha presentado el álbum muestran una recepción positiva de la comunidad. En conjunto, estas evaluaciones sugieren que el aprendizaje de reglas es al mismo tiempo un método eficaz y un camino prometedor para futuras investigaciones.Postprint (published version

    Online Multi-Stage Deep Architectures for Feature Extraction and Object Recognition

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    Multi-stage visual architectures have recently found success in achieving high classification accuracies over image datasets with large variations in pose, lighting, and scale. Inspired by techniques currently at the forefront of deep learning, such architectures are typically composed of one or more layers of preprocessing, feature encoding, and pooling to extract features from raw images. Training these components traditionally relies on large sets of patches that are extracted from a potentially large image dataset. In this context, high-dimensional feature space representations are often helpful for obtaining the best classification performances and providing a higher degree of invariance to object transformations. Large datasets with high-dimensional features complicate the implementation of visual architectures in memory constrained environments. This dissertation constructs online learning replacements for the components within a multi-stage architecture and demonstrates that the proposed replacements (namely fuzzy competitive clustering, an incremental covariance estimator, and multi-layer neural network) can offer performance competitive with their offline batch counterparts while providing a reduced memory footprint. The online nature of this solution allows for the development of a method for adjusting parameters within the architecture via stochastic gradient descent. Testing over multiple datasets shows the potential benefits of this methodology when appropriate priors on the initial parameters are unknown. Alternatives to batch based decompositions for a whitening preprocessing stage which take advantage of natural image statistics and allow simple dictionary learners to work well in the problem domain are also explored. Expansions of the architecture using additional pooling statistics and multiple layers are presented and indicate that larger codebook sizes are not the only step forward to higher classification accuracies. Experimental results from these expansions further indicate the important role of sparsity and appropriate encodings within multi-stage visual feature extraction architectures
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