2,889 research outputs found

    BEHAVIOR BASED CONTROL AND FUZZY Q-LEARNING FOR AUTONOMOUS FIVE LEGS ROBOT NAVIGATION

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    This paper presents collaboration of behavior based control and fuzzy Q-learning for five legs robot navigation systems. There are many fuzzy Q-learning algorithms that have been proposed to yield individual behavior like obstacle avoidance, find target and so on. However, for complicated tasks, it is needed to combine all behaviors in one control schema using behavior based control. Based this fact, this paper proposes a control schema that incorporate fuzzy q-learning in behavior based schema to overcome complicated tasks in navigation systems of autonomous five legs robot. In the proposed schema, there are two behaviors which is learned by fuzzy q-learning. Other behaviors is constructed in design step. All behaviors are coordinated by hierarchical hybrid coordination node. Simulation results demonstrate that the robot with proposed schema is able to learn the right policy, to avoid obstacle and to find the target. However, Fuzzy q-learning failed to give right policy for the robot to avoid collision in the corner location. Keywords : behavior based control, fuzzy q-learnin

    Q Learning Behavior on Autonomous Navigation of Physical Robot

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    Behavior based architecture gives robot fast and reliable action. If there are many behaviors in robot, behavior coordination is needed. Subsumption architecture is behavior coordination method that give quick and robust response. Learning mechanism improve robot’s performance in handling uncertainty. Q learning is popular reinforcement learning method that has been used in robot learning because it is simple, convergent and off policy. In this paper, Q learning will be used as learning mechanism for obstacle avoidance behavior in autonomous robot navigation. Learning rate of Q learning affect robot’s performance in learning phase. As the result, Q learning algorithm is successfully implemented in a physical robot with its imperfect environment

    Application of Fuzzy State Aggregation and Policy Hill Climbing to Multi-Agent Systems in Stochastic Environments

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    Reinforcement learning is one of the more attractive machine learning technologies, due to its unsupervised learning structure and ability to continually even as the operating environment changes. Applying this learning to multiple cooperative software agents (a multi-agent system) not only allows each individual agent to learn from its own experience, but also opens up the opportunity for the individual agents to learn from the other agents in the system, thus accelerating the rate of learning. This research presents the novel use of fuzzy state aggregation, as the means of function approximation, combined with the policy hill climbing methods of Win or Lose Fast (WoLF) and policy-dynamics based WoLF (PD-WoLF). The combination of fast policy hill climbing (PHC) and fuzzy state aggregation (FSA) function approximation is tested in two stochastic environments; Tileworld and the robot soccer domain, RoboCup. The Tileworld results demonstrate that a single agent using the combination of FSA and PHC learns quicker and performs better than combined fuzzy state aggregation and Q-learning lone. Results from the RoboCup domain again illustrate that the policy hill climbing algorithms perform better than Q-learning alone in a multi-agent environment. The learning is further enhanced by allowing the agents to share their experience through a weighted strategy sharing

    Adaptive and learning-based formation control of swarm robots

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    Autonomous aerial and wheeled mobile robots play a major role in tasks such as search and rescue, transportation, monitoring, and inspection. However, these operations are faced with a few open challenges including robust autonomy, and adaptive coordination based on the environment and operating conditions, particularly in swarm robots with limited communication and perception capabilities. Furthermore, the computational complexity increases exponentially with the number of robots in the swarm. This thesis examines two different aspects of the formation control problem. On the one hand, we investigate how formation could be performed by swarm robots with limited communication and perception (e.g., Crazyflie nano quadrotor). On the other hand, we explore human-swarm interaction (HSI) and different shared-control mechanisms between human and swarm robots (e.g., BristleBot) for artistic creation. In particular, we combine bio-inspired (i.e., flocking, foraging) techniques with learning-based control strategies (using artificial neural networks) for adaptive control of multi- robots. We first review how learning-based control and networked dynamical systems can be used to assign distributed and decentralized policies to individual robots such that the desired formation emerges from their collective behavior. We proceed by presenting a novel flocking control for UAV swarm using deep reinforcement learning. We formulate the flocking formation problem as a partially observable Markov decision process (POMDP), and consider a leader-follower configuration, where consensus among all UAVs is used to train a shared control policy, and each UAV performs actions based on the local information it collects. In addition, to avoid collision among UAVs and guarantee flocking and navigation, a reward function is added with the global flocking maintenance, mutual reward, and a collision penalty. We adapt deep deterministic policy gradient (DDPG) with centralized training and decentralized execution to obtain the flocking control policy using actor-critic networks and a global state space matrix. In the context of swarm robotics in arts, we investigate how the formation paradigm can serve as an interaction modality for artists to aesthetically utilize swarms. In particular, we explore particle swarm optimization (PSO) and random walk to control the communication between a team of robots with swarming behavior for musical creation

    Advances in Reinforcement Learning

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    Reinforcement Learning (RL) is a very dynamic area in terms of theory and application. This book brings together many different aspects of the current research on several fields associated to RL which has been growing rapidly, producing a wide variety of learning algorithms for different applications. Based on 24 Chapters, it covers a very broad variety of topics in RL and their application in autonomous systems. A set of chapters in this book provide a general overview of RL while other chapters focus mostly on the applications of RL paradigms: Game Theory, Multi-Agent Theory, Robotic, Networking Technologies, Vehicular Navigation, Medicine and Industrial Logistic

    Multi-Agent Pursuit-Evasion Game Based on Organizational Architecture

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    Multi-agent coordination mechanisms are frequently used in pursuit-evasion games with the aim of enabling the coalitions of the pursuers and unifying their individual skills to deal with the complex tasks encountered. In this paper, we propose a coalition formation algorithm based on organizational principles and applied to the pursuit-evasion problem. In order to allow the alliances of the pursuers in different pursuit groups, we have used the concepts forming an organizational modeling framework known as YAMAM (Yet Another Multi Agent Model). Specifically, we have used the concepts Agent, Role, Task, and Skill, proposed in this model to develop a coalition formation algorithm to allow the optimal task sharing. To control the pursuers\u27 path planning in the environment as well as their internal development during the pursuit, we have used a Reinforcement learning method (Q-learning). Computer simulations reflect the impact of the proposed techniques
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