515 research outputs found

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Advanced Applications of Rapid Prototyping Technology in Modern Engineering

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    Rapid prototyping (RP) technology has been widely known and appreciated due to its flexible and customized manufacturing capabilities. The widely studied RP techniques include stereolithography apparatus (SLA), selective laser sintering (SLS), three-dimensional printing (3DP), fused deposition modeling (FDM), 3D plotting, solid ground curing (SGC), multiphase jet solidification (MJS), laminated object manufacturing (LOM). Different techniques are associated with different materials and/or processing principles and thus are devoted to specific applications. RP technology has no longer been only for prototype building rather has been extended for real industrial manufacturing solutions. Today, the RP technology has contributed to almost all engineering areas that include mechanical, materials, industrial, aerospace, electrical and most recently biomedical engineering. This book aims to present the advanced development of RP technologies in various engineering areas as the solutions to the real world engineering problems

    Design research in the Netherlands 2005 : proceedings of the symposium held on 19-20 May 2005, Eindhoven University of Technology

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    Design Research in the Netherlands 2005 is the third instalment of a symposium that intends to provide a forum for researchers across the academic and designing disciplines. The five-year interval (1995, 2000, and 2005) allows participants to take a step back from daily considerations and to reflect on their basic methodological assumptions, research programmes, and outcomes. Work on design research is organised in this book in three main parts: Design Research, Design Processes, and Design Tools. The part on Design Research contains papers from the Designed Intelligence Group of Industrial Design TU Eindhoven, the Philosophy Department of the Faculty of Technology, Policy and Management TU Delft, Design Theory and Methodology group of Industrial Design TU Delft, Form and Media Studies of Architecture TU Delft, and Technical Ecology of Architecture TU Delft. The part on Design Processes contains papers from Construction Management & Engineering of Engineering Technology University Twente, Construction Management of Architecture TU Eindhoven, Physical Aspects of the Built Environment Architecture TU Eindhoven, Technical Design & Informatics of Architecture TU Delft, and Knowledge Centre Buildings & Systems TU/e-TNO. The part on Design Tools contains contributions from the Institute of Artificial Art Amsterdam and University of Amsterdam, Technical Design & Informatics of Architecture TU Delft, Design, Integration and Operations of Aircraft and Rotorcraft of Aerospace Engineering TU Delft, TNO Delft, Computational Design of Architecture TU Delft, ID StudioLab of Industrial Design TU Delft, and Design Systems of Architecture TU Eindhoven. Design Research in the Netherlands 2005 in this way provides a sample sheet of the many varied ways in which design is investigated in the Netherlands

    Design research in the Netherlands 2005 : proceedings of the symposium held on 19-20 May 2005, Eindhoven University of Technology

    Get PDF
    Design Research in the Netherlands 2005 is the third instalment of a symposium that intends to provide a forum for researchers across the academic and designing disciplines. The five-year interval (1995, 2000, and 2005) allows participants to take a step back from daily considerations and to reflect on their basic methodological assumptions, research programmes, and outcomes. Work on design research is organised in this book in three main parts: Design Research, Design Processes, and Design Tools. The part on Design Research contains papers from the Designed Intelligence Group of Industrial Design TU Eindhoven, the Philosophy Department of the Faculty of Technology, Policy and Management TU Delft, Design Theory and Methodology group of Industrial Design TU Delft, Form and Media Studies of Architecture TU Delft, and Technical Ecology of Architecture TU Delft. The part on Design Processes contains papers from Construction Management & Engineering of Engineering Technology University Twente, Construction Management of Architecture TU Eindhoven, Physical Aspects of the Built Environment Architecture TU Eindhoven, Technical Design & Informatics of Architecture TU Delft, and Knowledge Centre Buildings & Systems TU/e-TNO. The part on Design Tools contains contributions from the Institute of Artificial Art Amsterdam and University of Amsterdam, Technical Design & Informatics of Architecture TU Delft, Design, Integration and Operations of Aircraft and Rotorcraft of Aerospace Engineering TU Delft, TNO Delft, Computational Design of Architecture TU Delft, ID StudioLab of Industrial Design TU Delft, and Design Systems of Architecture TU Eindhoven. Design Research in the Netherlands 2005 in this way provides a sample sheet of the many varied ways in which design is investigated in the Netherlands

    Skyler and Bliss

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    Hong Kong remains the backdrop to the science fiction movies of my youth. The city reminds me of my former training in the financial sector. It is a city in which I could have succeeded in finance, but as far as art goes it is a young city, and I am a young artist. A frustration emerges; much like the mould, the artist also had to develop new skills by killing off his former desires and manipulating technology. My new series entitled HONG KONG surface project shows a new direction in my artistic research in which my technique becomes ever simpler, reducing the traces of pixelation until objects appear almost as they were found and photographed. Skyler and Bliss presents tectonic plates based on satellite images of the Arctic. Working in a hot and humid Hong Kong where mushrooms grow ferociously, a city artificially refrigerated by climate control, this series provides a conceptual image of a imaginary typographic map for survival. (Laurent Segretier

    Immersive Telepresence: A framework for training and rehearsal in a postdigital age

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    Multi-Agent Systems

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    A multi-agent system (MAS) is a system composed of multiple interacting intelligent agents. Multi-agent systems can be used to solve problems which are difficult or impossible for an individual agent or monolithic system to solve. Agent systems are open and extensible systems that allow for the deployment of autonomous and proactive software components. Multi-agent systems have been brought up and used in several application domains

    Blending MOOC in Face-to-Face Teaching and Studies

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