242 research outputs found

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Assessment of monthly rain fade in the equatorial region at C & KU-band using measat-3 satellite links

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    C & Ku-band satellite communication links are the most commonly used for equatorial satellite communication links. Severe rainfall rate in equatorial regions can cause a large rain attenuation in real compared to the prediction. ITU-R P. 618 standards are commonly used to predict satellite rain fade in designing satellite communication network. However, the prediction of ITU-R is still found to be inaccurate hence hinder a reliable operational satellite communication link in equatorial region. This paper aims to provide an accurate insight by assessment of the monthly C & Ku-band rain fade performance by collecting data from commercial earth stations using C band and Ku-band antenna with 11 m and 13 m diameter respectively. The antennas measure the C & Ku-band beacon signal from MEASAT-3 under equatorial rain conditions. The data is collected for one year in 2015. The monthly cumulative distribution function is developed based on the 1-year data. RMSE analysis is made by comparing the monthly measured data of C-band and Ku-band to the ITU-R predictions developed based on ITU-R’s P.618, P.837, P.838 and P.839 standards. The findings show that Ku-band produces an average of 25 RMSE value while the C-band rain attenuation produces an average of 2 RMSE value. Therefore, the ITU-R model still under predicts the rain attenuation in the equatorial region and this call for revisit of the fundamental quantity in determining the rain fade for rain attenuation to be re-evaluated

    Novel Texture-based Probabilistic Object Recognition and Tracking Techniques for Food Intake Analysis and Traffic Monitoring

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    More complex image understanding algorithms are increasingly practical in a host of emerging applications. Object tracking has value in surveillance and data farming; and object recognition has applications in surveillance, data management, and industrial automation. In this work we introduce an object recognition application in automated nutritional intake analysis and a tracking application intended for surveillance in low quality videos. Automated food recognition is useful for personal health applications as well as nutritional studies used to improve public health or inform lawmakers. We introduce a complete, end-to-end system for automated food intake measurement. Images taken by a digital camera are analyzed, plates and food are located, food type is determined by neural network, distance and angle of food is determined and 3D volume estimated, the results are cross referenced with a nutritional database, and before and after meal photos are compared to determine nutritional intake. We compare against contemporary systems and provide detailed experimental results of our system\u27s performance. Our tracking systems consider the problem of car and human tracking on potentially very low quality surveillance videos, from fixed camera or high flying \acrfull{uav}. Our agile framework switches among different simple trackers to find the most applicable tracker based on the object and video properties. Our MAPTrack is an evolution of the agile tracker that uses soft switching to optimize between multiple pertinent trackers, and tracks objects based on motion, appearance, and positional data. In both cases we provide comparisons against trackers intended for similar applications i.e., trackers that stress robustness in bad conditions, with competitive results

    Conference on Intelligent Robotics in Field, Factory, Service, and Space (CIRFFSS 1994), volume 1

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    The AIAA/NASA Conference on Intelligent Robotics in Field, Factory, Service, and Space (CIRFFSS '94) was originally proposed because of the strong belief that America's problems of global economic competitiveness and job creation and preservation can partly be solved by the use of intelligent robotics, which are also required for human space exploration missions. Individual sessions addressed nuclear industry, agile manufacturing, security/building monitoring, on-orbit applications, vision and sensing technologies, situated control and low-level control, robotic systems architecture, environmental restoration and waste management, robotic remanufacturing, and healthcare applications

    A non-holonomic, highly human-in-the-loop compatible, assistive mobile robotic platform guidance navigation and control strategy

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    The provision of assistive mobile robotics for empowering and providing independence to the infirm, disabled and elderly in society has been the subject of much research. The issue of providing navigation and control assistance to users, enabling them to drive their powered wheelchairs effectively, can be complex and wide-ranging; some users fatigue quickly and can find that they are unable to operate the controls safely, others may have brain injury re-sulting in periodic hand tremors, quadriplegics may use a straw-like switch in their mouth to provide a digital control signal. Advances in autonomous robotics have led to the development of smart wheelchair systems which have attempted to address these issues; however the autonomous approach has, ac-cording to research, not been successful; users reporting that they want to be active drivers and not passengers. Recent methodologies have been to use collaborative or shared control which aims to predict or anticipate the need for the system to take over control when some pre-decided threshold has been met, yet these approaches still take away control from the us-er. This removal of human supervision and control by an autonomous system makes the re-sponsibility for accidents seriously problematic. This thesis introduces a new human-in-the-loop control structure with real-time assistive lev-els. One of these levels offers improved dynamic modelling and three of these levels offer unique and novel real-time solutions for: collision avoidance, localisation and waypoint iden-tification, and assistive trajectory generation. This architecture and these assistive functions always allow the user to remain fully in control of any motion of the powered wheelchair, shown in a series of experiments

    The Future of Humanoid Robots

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    This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book

    Cognitive-developmental learning for a humanoid robot : a caregiver's gift

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.Includes bibliographical references (p. 319-341).(cont.) which are then applied to developmentally acquire new object representations. The humanoid robot therefore sees the world through the caregiver's eyes. Building an artificial humanoid robot's brain, even at an infant's cognitive level, has been a long quest which still lies only in the realm of our imagination. Our efforts towards such a dimly imaginable task are developed according to two alternate and complementary views: cognitive and developmental.The goal of this work is to build a cognitive system for the humanoid robot, Cog, that exploits human caregivers as catalysts to perceive and learn about actions, objects, scenes, people, and the robot itself. This thesis addresses a broad spectrum of machine learning problems across several categorization levels. Actions by embodied agents are used to automatically generate training data for the learning mechanisms, so that the robot develops categorization autonomously. Taking inspiration from the human brain, a framework of algorithms and methodologies was implemented to emulate different cognitive capabilities on the humanoid robot Cog. This framework is effectively applied to a collection of AI, computer vision, and signal processing problems. Cognitive capabilities of the humanoid robot are developmentally created, starting from infant-like abilities for detecting, segmenting, and recognizing percepts over multiple sensing modalities. Human caregivers provide a helping hand for communicating such information to the robot. This is done by actions that create meaningful events (by changing the world in which the robot is situated) thus inducing the "compliant perception" of objects from these human-robot interactions. Self-exploration of the world extends the robot's knowledge concerning object properties. This thesis argues for enculturating humanoid robots using infant development as a metaphor for building a humanoid robot's cognitive abilities. A human caregiver redesigns a humanoid's brain by teaching the humanoid robot as she would teach a child, using children's learning aids such as books, drawing boards, or other cognitive artifacts. Multi-modal object properties are learned using these tools and inserted into several recognition schemes,by Artur Miguel Do Amaral Arsenio.Ph.D

    Proceeding Of Mechanical Engineering Research Day 2015 (MERD’15)

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    This Open Access e-Proceeding contains 74 selected papers from the Mechanical Engineering Research Day 2015 (MERD’15) event, which is held in Kampus Teknologi, Universiti Teknikal Malaysia Melaka (UTeM) - Melaka, Malaysia, on 31 March 2015. The theme chosen for this event is ‘Pioneering Future Discovery’. The response for MERD’15 is overwhelming as the technical committees have received more than 90 papers from various areas of mechanical engineering. From the total number of submissions, the technical committees have selected 74 papers to be included in this proceeding. The selected papers are grouped into 12 categories: Advanced Materials Processing; Automotive Engineering; Computational Modeling and Analysis & CAD/CAE; Energy Management & Fuels and Lubricants; Hydraulics and Pneumatics & Mechanical Control; Mechanical Design and Optimization; Noise, Vibration and Harshness; Non-Destructive Testing & Structural Mechanics; Surface Engineering and Coatings; Others Related Topic. With the large number of submissions from the researchers in other faculties, the event has achieved its main objective which is to bring together educators, researchers and practitioners to share their findings and perhaps sustaining the research culture in the university. The topics of MERD’15 are based on a combination of advanced research methodologies, application technologies and review approaches. As the editor-in-chief, we would like to express our gratitude to the editorial board members for their tireless effort in compiling and reviewing the selected papers for this proceeding. We would also like to extend our great appreciation to the members of the Publication Committee and Secretariat for their excellent cooperation in preparing the proceedings of MERD’15

    Virtual Reality

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    At present, the virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application. First part of the book is named as "virtual reality visualization and vision" and includes new developments in virtual reality visualization of 3D scenarios, virtual reality and vision, high fidelity immersive virtual reality included tracking, rendering and display subsystems. The second part named as "virtual reality in robot technology" brings forth applications of virtual reality in remote rehabilitation robot-based rehabilitation evaluation method and multi-legged robot adaptive walking in unstructured terrains. The third part, named as "industrial and construction applications" is about the product design, space industry, building information modeling, construction and maintenance by virtual reality, and so on. And the last part, which is named as "culture and life of human" describes applications of culture life and multimedia-technology

    Applications and Experiences of Quality Control

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    The rich palette of topics set out in this book provides a sufficiently broad overview of the developments in the field of quality control. By providing detailed information on various aspects of quality control, this book can serve as a basis for starting interdisciplinary cooperation, which has increasingly become an integral part of scientific and applied research
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