164,842 research outputs found
A retrieval-based dialogue system utilizing utterance and context embeddings
Finding semantically rich and computer-understandable representations for
textual dialogues, utterances and words is crucial for dialogue systems (or
conversational agents), as their performance mostly depends on understanding
the context of conversations. Recent research aims at finding distributed
vector representations (embeddings) for words, such that semantically similar
words are relatively close within the vector-space. Encoding the "meaning" of
text into vectors is a current trend, and text can range from words, phrases
and documents to actual human-to-human conversations. In recent research
approaches, responses have been generated utilizing a decoder architecture,
given the vector representation of the current conversation. In this paper, the
utilization of embeddings for answer retrieval is explored by using
Locality-Sensitive Hashing Forest (LSH Forest), an Approximate Nearest Neighbor
(ANN) model, to find similar conversations in a corpus and rank possible
candidates. Experimental results on the well-known Ubuntu Corpus (in English)
and a customer service chat dataset (in Dutch) show that, in combination with a
candidate selection method, retrieval-based approaches outperform generative
ones and reveal promising future research directions towards the usability of
such a system.Comment: A shorter version is accepted at ICMLA2017 conference;
acknowledgement added; typos correcte
Dynamic Web Cache Management
Web navigation has been the key issue for information retrieval in e-commerce. Information caching is critical for navigation subject to resource constraints and performance requirement. The research on caching originates from data access to computer memory, to database (e.g. multimedia database), to client/server architecture, and recently to Web navigation. The information access for caching normally is assumed the fixed size of data unit. In this research, we first generalize caching problem for Web navigation by considering information structures. The caching criteria also takes into account Web structure, data usage, and navigation patterns. The preliminary result shows the proposed dynamic caching approach, New Semantics-Based Algorithm (NSA), outperforms the common caching functions and can be applied to broader application domains. Some implications and future directions are discussed in the conclusion
NeRF: Neural Radiance Field in 3D Vision, A Comprehensive Review
Neural Radiance Field (NeRF), a new novel view synthesis with implicit scene
representation has taken the field of Computer Vision by storm. As a novel view
synthesis and 3D reconstruction method, NeRF models find applications in
robotics, urban mapping, autonomous navigation, virtual reality/augmented
reality, and more. Since the original paper by Mildenhall et al., more than 250
preprints were published, with more than 100 eventually being accepted in tier
one Computer Vision Conferences. Given NeRF popularity and the current interest
in this research area, we believe it necessary to compile a comprehensive
survey of NeRF papers from the past two years, which we organized into both
architecture, and application based taxonomies. We also provide an introduction
to the theory of NeRF based novel view synthesis, and a benchmark comparison of
the performance and speed of key NeRF models. By creating this survey, we hope
to introduce new researchers to NeRF, provide a helpful reference for
influential works in this field, as well as motivate future research directions
with our discussion section
Vision and Action
(Also cross-referenced as CAR-TR-722)
Our work on Active Vision has recently focused on the
computational modelling of navigational tasks, where our investigations
were guided by the idea of approaching vision for behavioral systems in
form of modules that are directly related to perceptual tasks. These
studies led us to branch in various directions and inquire into the
problems that have to be addressed in order to obtain an overall
understanding of perceptual systems. In this paper we present our views
about the architecture of vision syst ems, about how to tackle the design
and analysis of perceptual systems, and promising future research
directions. Our suggested approach for understanding behavioral vision to
realize the relationship of perception and action builds on two earlier
approac hes, the Medusa philosophy 13] and the Synthetic approach [15 The
resulting framework calls for synthesizing an artificial vision system by
studying vision corr petences of increasing complexity and at the same
time pursuing the integration of the percept ual components with action
and learning modules. We expect that Computer Vision research in the
future will progress in tight collaboration with many other disciplines
that are concerned with empirical approaches to vision, i.e. the
understanding of biolo gical vision. Throughout the paper we describe
biological findings that motivate computational arguments which we believe
will influence studies of Computer Vision in the near future
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