4,933 research outputs found

    End-to-end Audiovisual Speech Activity Detection with Bimodal Recurrent Neural Models

    Full text link
    Speech activity detection (SAD) plays an important role in current speech processing systems, including automatic speech recognition (ASR). SAD is particularly difficult in environments with acoustic noise. A practical solution is to incorporate visual information, increasing the robustness of the SAD approach. An audiovisual system has the advantage of being robust to different speech modes (e.g., whisper speech) or background noise. Recent advances in audiovisual speech processing using deep learning have opened opportunities to capture in a principled way the temporal relationships between acoustic and visual features. This study explores this idea proposing a \emph{bimodal recurrent neural network} (BRNN) framework for SAD. The approach models the temporal dynamic of the sequential audiovisual data, improving the accuracy and robustness of the proposed SAD system. Instead of estimating hand-crafted features, the study investigates an end-to-end training approach, where acoustic and visual features are directly learned from the raw data during training. The experimental evaluation considers a large audiovisual corpus with over 60.8 hours of recordings, collected from 105 speakers. The results demonstrate that the proposed framework leads to absolute improvements up to 1.2% under practical scenarios over a VAD baseline using only audio implemented with deep neural network (DNN). The proposed approach achieves 92.7% F1-score when it is evaluated using the sensors from a portable tablet under noisy acoustic environment, which is only 1.0% lower than the performance obtained under ideal conditions (e.g., clean speech obtained with a high definition camera and a close-talking microphone).Comment: Submitted to Speech Communicatio

    Affective games:a multimodal classification system

    Get PDF
    Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation

    Multimodal person recognition for human-vehicle interaction

    Get PDF
    Next-generation vehicles will undoubtedly feature biometric person recognition as part of an effort to improve the driving experience. Today's technology prevents such systems from operating satisfactorily under adverse conditions. A proposed framework for achieving person recognition successfully combines different biometric modalities, borne out in two case studies

    Toward an affect-sensitive multimodal human-computer interaction

    No full text
    The ability to recognize affective states of a person... This paper argues that next-generation human-computer interaction (HCI) designs need to include the essence of emotional intelligence -- the ability to recognize a user's affective states -- in order to become more human-like, more effective, and more efficient. Affective arousal modulates all nonverbal communicative cues (facial expressions, body movements, and vocal and physiological reactions). In a face-to-face interaction, humans detect and interpret those interactive signals of their communicator with little or no effort. Yet design and development of an automated system that accomplishes these tasks is rather difficult. This paper surveys the past work in solving these problems by a computer and provides a set of recommendations for developing the first part of an intelligent multimodal HCI -- an automatic personalized analyzer of a user's nonverbal affective feedback

    Efficient Invariant Features for Sensor Variability Compensation in Speaker Recognition

    Get PDF
    In this paper, we investigate the use of invariant features for speaker recognition. Owing to their characteristics, these features are introduced to cope with the difficult and challenging problem of sensor variability and the source of performance degradation inherent in speaker recognition systems. Our experiments show: (1) the effectiveness of these features in match cases; (2) the benefit of combining these features with the mel frequency cepstral coefficients to exploit their discrimination power under uncontrolled conditions (mismatch cases). Consequently, the proposed invariant features result in a performance improvement as demonstrated by a reduction in the equal error rate and the minimum decision cost function compared to the GMM-UBM speaker recognition systems based on MFCC features

    Improving acoustic vehicle classification by information fusion

    No full text
    We present an information fusion approach for ground vehicle classification based on the emitted acoustic signal. Many acoustic factors can contribute to the classification accuracy of working ground vehicles. Classification relying on a single feature set may lose some useful information if its underlying sound production model is not comprehensive. To improve classification accuracy, we consider an information fusion diagram, in which various aspects of an acoustic signature are taken into account and emphasized separately by two different feature extraction methods. The first set of features aims to represent internal sound production, and a number of harmonic components are extracted to characterize the factors related to the vehicle’s resonance. The second set of features is extracted based on a computationally effective discriminatory analysis, and a group of key frequency components are selected by mutual information, accounting for the sound production from the vehicle’s exterior parts. In correspondence with this structure, we further put forward a modifiedBayesian fusion algorithm, which takes advantage of matching each specific feature set with its favored classifier. To assess the proposed approach, experiments are carried out based on a data set containing acoustic signals from different types of vehicles. Results indicate that the fusion approach can effectively increase classification accuracy compared to that achieved using each individual features set alone. The Bayesian-based decision level fusion is found fusion is found to be improved than a feature level fusion approac
    corecore