2,960 research outputs found

    Expander Chunked Codes

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    Chunked codes are efficient random linear network coding (RLNC) schemes with low computational cost, where the input packets are encoded into small chunks (i.e., subsets of the coded packets). During the network transmission, RLNC is performed within each chunk. In this paper, we first introduce a simple transfer matrix model to characterize the transmission of chunks, and derive some basic properties of the model to facilitate the performance analysis. We then focus on the design of overlapped chunked codes, a class of chunked codes whose chunks are non-disjoint subsets of input packets, which are of special interest since they can be encoded with negligible computational cost and in a causal fashion. We propose expander chunked (EC) codes, the first class of overlapped chunked codes that have an analyzable performance,where the construction of the chunks makes use of regular graphs. Numerical and simulation results show that in some practical settings, EC codes can achieve rates within 91 to 97 percent of the optimum and outperform the state-of-the-art overlapped chunked codes significantly.Comment: 26 pages, 3 figures, submitted for journal publicatio

    Structured Random Linear Codes (SRLC): Bridging the Gap between Block and Convolutional Codes

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    Several types of AL-FEC (Application-Level FEC) codes for the Packet Erasure Channel exist. Random Linear Codes (RLC), where redundancy packets consist of random linear combinations of source packets over a certain finite field, are a simple yet efficient coding technique, for instance massively used for Network Coding applications. However the price to pay is a high encoding and decoding complexity, especially when working on GF(28)GF(2^8), which seriously limits the number of packets in the encoding window. On the opposite, structured block codes have been designed for situations where the set of source packets is known in advance, for instance with file transfer applications. Here the encoding and decoding complexity is controlled, even for huge block sizes, thanks to the sparse nature of the code and advanced decoding techniques that exploit this sparseness (e.g., Structured Gaussian Elimination). But their design also prevents their use in convolutional use-cases featuring an encoding window that slides over a continuous set of incoming packets. In this work we try to bridge the gap between these two code classes, bringing some structure to RLC codes in order to enlarge the use-cases where they can be efficiently used: in convolutional mode (as any RLC code), but also in block mode with either tiny, medium or large block sizes. We also demonstrate how to design compact signaling for these codes (for encoder/decoder synchronization), which is an essential practical aspect.Comment: 7 pages, 12 figure

    Reliable Broadcast to A User Group with Limited Source Transmissions

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    In order to reduce the number of retransmissions and save power for the source node, we propose a two-phase coded scheme to achieve reliable broadcast from the source to a group of users with minimal source transmissions. In the first phase, the information packets are encoded with batched sparse (BATS) code, which are then broadcasted by the source node until the file can be cooperatively decoded by the user group. In the second phase, each user broadcasts the re-encoded packets to its peers based on their respective received packets from the first phase, so that the file can be decoded by each individual user. The performance of the proposed scheme is analyzed and the rank distribution at the moment of decoding is derived, which is used as input for designing the optimal BATS code. Simulation results show that the proposed scheme can reduce the total number of retransmissions compared with the traditional single-phase broadcast with optimal erasure codes. Furthermore, since a large number of transmissions are shifted from the source node to the users, power consumptions at the source node is significantly reduced.Comment: ICC 2015. arXiv admin note: substantial text overlap with arXiv:1504.0446

    V2X Content Distribution Based on Batched Network Coding with Distributed Scheduling

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    Content distribution is an application in intelligent transportation system to assist vehicles in acquiring information such as digital maps and entertainment materials. In this paper, we consider content distribution from a single roadside infrastructure unit to a group of vehicles passing by it. To combat the short connection time and the lossy channel quality, the downloaded contents need to be further shared among vehicles after the initial broadcasting phase. To this end, we propose a joint infrastructure-to-vehicle (I2V) and vehicle-to-vehicle (V2V) communication scheme based on batched sparse (BATS) coding to minimize the traffic overhead and reduce the total transmission delay. In the I2V phase, the roadside unit (RSU) encodes the original large-size file into a number of batches in a rateless manner, each containing a fixed number of coded packets, and sequentially broadcasts them during the I2V connection time. In the V2V phase, vehicles perform the network coded cooperative sharing by re-encoding the received packets. We propose a utility-based distributed algorithm to efficiently schedule the V2V cooperative transmissions, hence reducing the transmission delay. A closed-form expression for the expected rank distribution of the proposed content distribution scheme is derived, which is used to design the optimal BATS code. The performance of the proposed content distribution scheme is evaluated by extensive simulations that consider multi-lane road and realistic vehicular traffic settings, and shown to significantly outperform the existing content distribution protocols.Comment: 12 pages and 9 figure

    Batched Sparse Codes

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    Network coding can significantly improve the transmission rate of communication networks with packet loss compared with routing. However, using network coding usually incurs high computational and storage costs in the network devices and terminals. For example, some network coding schemes require the computational and/or storage capacities of an intermediate network node to increase linearly with the number of packets for transmission, making such schemes difficult to be implemented in a router-like device that has only constant computational and storage capacities. In this paper, we introduce BATched Sparse code (BATS code), which enables a digital fountain approach to resolve the above issue. BATS code is a coding scheme that consists of an outer code and an inner code. The outer code is a matrix generation of a fountain code. It works with the inner code that comprises random linear coding at the intermediate network nodes. BATS codes preserve such desirable properties of fountain codes as ratelessness and low encoding/decoding complexity. The computational and storage capacities of the intermediate network nodes required for applying BATS codes are independent of the number of packets for transmission. Almost capacity-achieving BATS code schemes are devised for unicast networks, two-way relay networks, tree networks, a class of three-layer networks, and the butterfly network. For general networks, under different optimization criteria, guaranteed decoding rates for the receiving nodes can be obtained.Comment: 51 pages, 12 figures, submitted to IEEE Transactions on Information Theor
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