7,952 research outputs found

    Walking the Talk in Multiparty Bargaining: An Experimental Investigation

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    We study the framing effects of communication in multiparty bargaining. Communication has been shown to be more truthful and revealing than predicted in equilibrium. Because talk is preference-revealing, it may effectively frame bargaining around a logic of fairness or competition, moving parties on a path toward or away from equal-division agreements. These endogenous framing effects may outweigh any overall social utility effects due to the mere presence of communication. In two experiments, we find that non-binding talk of fairness within a three-party, complete-information game leads toward off-equilibrium, equal division payoffs, while non-binding talk focusing on competitive reasoning moves parties away from equal divisions. Our two studies allow us to demonstrate that spontaneous within-game dialogue and manipulated pre-game talk lead to the same results.communication, fairness, bargaining

    Pro-active Meeting Assistants: Attention Please!

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    This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all. This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all

    Pro-active Meeting Assistants : Attention Please!

    Get PDF
    This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all

    Multiparticle entanglement purification for two-colorable graph states

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    We investigate multiparticle entanglement purification schemes which allow one to purify all two colorable graph states, a class of states which includes e.g. cluster states, GHZ states and codewords of various error correction codes. The schemes include both recurrence protocols and hashing protocols. We analyze these schemes under realistic conditions and observe for a generic error model that the threshold value for imperfect local operations depends on the structure of the corresponding interaction graph, but is otherwise independent of the number of parties. The qualitative behavior can be understood from an analytically solvable model which deals only with a restricted class of errors. We compare direct multiparticle entanglement purification protocols with schemes based on bipartite entanglement purification and show that the direct multiparticle entanglement purification is more efficient and the achievable fidelity of the purified states is larger. We also show that the purification protocol allows one to produce private entanglement, an important aspect when using the produced entangled states for secure applications. Finally we discuss an experimental realization of a multiparty purification protocol in optical lattices which is issued to improve the fidelity of cluster states created in such systems.Comment: 22 pages, 8 figures; replaced with published versio

    Meetings and Meeting Modeling in Smart Environments

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    In this paper we survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual reality generation of meetings in real time or off-line. The research reported here forms part of the European 5th and 6th framework programme projects multi-modal meeting manager (M4) and augmented multi-party interaction (AMI). Both projects aim at building a smart meeting environment that is able to collect multimodal captures of the activities and discussions in a meeting room, with the aim to use this information as input to tools that allow real-time support, browsing, retrieval and summarization of meetings. Our aim is to research (semantic) representations of what takes place during meetings in order to allow generation, e.g. in virtual reality, of meeting activities (discussions, presentations, voting, etc.). Being able to do so also allows us to look at tools that provide support during a meeting and at tools that allow those not able to be physically present during a meeting to take part in a virtual way. This may lead to situations where the differences between real meeting participants, human-controlled virtual participants and (semi-) autonomous virtual participants disappear
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