25,064 research outputs found

    Using Scratch to Teach Undergraduate Students' Skills on Artificial Intelligence

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    This paper presents a educational workshop in Scratch that is proposed for the active participation of undergraduate students in contexts of Artificial Intelligence. The main objective of the activity is to demystify the complexity of Artificial Intelligence and its algorithms. For this purpose, students must realize simple exercises of clustering and two neural networks, in Scratch. The detailed methodology to get that is presented in the article.Comment: 6 pages, 7 figures, workshop presentatio

    Computer Science Curriculum Map 2013-2014

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    This map displays degree requirements, courses, faculty information, clubs & organizations, and Library resources associated with computer science across the seven Claremont Colleges (7Cs) for the 2013-14 academic year. It was compiled using public information drawn from Colleges websites, course schedules and catalogs, and the Claremont Colleges Library website. This project was completed as part of an IMLS Sparks! Ignition grant in 2013-14

    An LSPI based reinforcement learning approach to enable network cooperation in cognitive wireless sensor networks

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    The number of wirelessly communicating devices increases every day, along with the number of communication standards and technologies that they use to exchange data. A relatively new form of research is trying to find a way to make all these co-located devices not only capable of detecting each other's presence, but to go one step further - to make them cooperate. One recently proposed way to tackle this problem is to engage into cooperation by activating 'network services' (such as internet sharing, interference avoidance, etc.) that offer benefits for other co-located networks. This approach reduces the problem to the following research topic: how to determine which network services would be beneficial for all the cooperating networks. In this paper we analyze and propose a conceptual solution for this problem using the reinforcement learning technique known as the Least Square Policy Iteration (LSPI). The proposes solution uses a self-learning entity that negotiates between different independent and co-located networks. First, the reasoning entity uses self-learning techniques to determine which service configuration should be used to optimize the network performance of each single network. Afterwards, this performance is used as a reference point and LSPI is used to deduce if cooperating with other co-located networks can lead to even further performance improvements
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