12,623 research outputs found
A Novice's Process of Object-Oriented Programming
Exposing students to the process of programming is merely implied but not explicitly addressed in texts on programming which appear to deal with 'program' as a noun rather than as a verb.We present a set of principles and techniques as well as an informal but systematic process of decomposing a programming problem. Two examples are used to demonstrate the application of process and techniques.The process is a carefully down-scaled version of a full and rich software engineering process particularly suited for novices learning object-oriented programming. In using it, we hope to achieve two things: to help novice programmers learn faster and better while at the same time laying the foundation for a more thorough treatment of the aspects of software engineering
The C++0x "Concepts" Effort
C++0x is the working title for the revision of the ISO standard of the C++
programming language that was originally planned for release in 2009 but that
was delayed to 2011. The largest language extension in C++0x was "concepts",
that is, a collection of features for constraining template parameters. In
September of 2008, the C++ standards committee voted the concepts extension
into C++0x, but then in July of 2009, the committee voted the concepts
extension back out of C++0x.
This article is my account of the technical challenges and debates within the
"concepts" effort in the years 2003 to 2009. To provide some background, the
article also describes the design space for constrained parametric
polymorphism, or what is colloquially know as constrained generics. While this
article is meant to be generally accessible, the writing is aimed toward
readers with background in functional programming and programming language
theory. This article grew out of a lecture at the Spring School on Generic and
Indexed Programming at the University of Oxford, March 2010
MESH: an object-oriented approach to hypermedia modeling and navigation.
This paper introduces the MESH approach to hypermedia modeling and navigation, which aims at relieving the typical drawbacks of poor maintainability and user disorientation. The framework builds upon two fundamental concepts. The data model combines established entity-relationship and object-oriented abstractions with proprietary concepts into a formal hypermedia data model. Uniform layout and link typing specifications can be attributed and inherited in a static node typing hierarchy, whereas both nodes and links can be submitted dynamically to multiple complementary classifications. In the context-based navigation paradigm, conventional navigation along static links is complemented by run-time generated guided tours, which are derived dynamically from the context of a user's information requirements. The result is a two-dimensional navigation paradigm, which reconciles complete navigational freedom and flexibility with a measure of linear guidance. These specifications are captured in a high-level, platform independent implementation framework.Data; Model; Specifications; Classification; Information; Requirements;
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