423 research outputs found

    Framework for 3D data modeling and Web visualization of underground caves using open source tools

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    Terrestrial Laser Scanning is a very useful technique for cave studies. This surveying method creates point clouds with high detail levels for 3D model generation, which is indeed useful for either reconstruction, geomorphological studies or virtual visits of caves. The present work generated a 3D model of a cave chamber and developed a framework for 3D data visualization on the Web. Identifying geomorphological structures is one of the goals of this project. The generated 3D-mesh represents the surface model of the cave chamber, which is important to study its geomorphological features. A topological structure of the 3D-mesh was implemented to get an efficient algorithm to help determining stalactites. The recognition and positioning of cave stalactites can provide information on hidden cave features responsible for cave geomorphology. The possibility to publish 3D data on the Web is of particular interest for the geospatial field. For this reason, it was decided to make the cave model available in the Web by developing a 3D graphical interface where users can navigate and interact with the threedimensional models of the cave. For this Web framework, X3D, WebGL and X3DOM were used. Such solution does not require any additional plug-ins or components

    Cave chamber data modeling and 3D Web visualization

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    Underground caves and its specific structures are important for geomorphological studies. In this paper we present tools to identify and map speleothems by surveying cave chambers interiors. The cave chamber was surveyed using Terrestrial Laser Scanning to acquire point clouds with high level of detail for 3D model generation. This data with 45 million points is useful for either reconstruction, geomorphological studies or virtual visits of caves. With this point cloud we generated a 3D-mesh to represent the surface model of the cave chamber, which is important to study its geomorphological features. A topological structure of the 3D-mesh was also implemented to get an efficient algorithm to help identifying stalactites. The possibility to publish 3D data on the Web is of particular interest for the geospatial field. For this reason, it was decided to make the cave model available in the Web by developing a 3D graphical interface where users can navigate and interact with the three-dimensional models of the cave. For this Web3D framework it was used X3D, WebGL and X3DOM. Such solution does not require any additional plug-ins or components

    Visualizing 3D geology in web browsers using X3DOM

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    This work presents an application for visualizing subsurface geological data in 3D in web browsers, using the X3DOM framework. The data supported is 3D terrain, vertical subsurface cross sections and subsurface measurements from wells. Data is visualized for the area of Svalbard. To avoid low-level development, we use X3DOM, which hides the details of graphics rendering in high-level, declarative XML syntax. The resulting application is cross-platform and runs on computers, tablets and mobile phones with adequate graphics capabilities. The work is a summarization of the first author’s master’s thesis

    Partial differential equations for function based geometry modelling within visual cyberworlds

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    We propose the use of Partial Differential Equations (PDEs) for shape modelling within visual cyberworlds. PDEs, especially those that are elliptic in nature, enable surface modelling to be defined as boundary-value problems. Here we show how the PDE based on the Biharmonic equation subject to suitable boundary conditions can be used for shape modelling within visual cyberworlds. We discuss an analytic solution formulation for the Biharmonic equation which allows us to define a function based geometry whereby the resulting geometry can be visualised efficiently at arbitrary levels of shape resolutions. In particular, we discuss how function based PDE surfaces can be readily integrated within VRML and X3D environment

    High-resolution digital 3D models of Algar do Penico Chamber: limitations, challenges, and potential

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    The study of karst and its geomorphological structures is important for understanding the relationships between hydrology and climate over geological time. In that context, we conducted a terrestrial laser-scan survey to map geomorphological structures in the karst cave of Algar do Penico in southern Portugal. The point cloud data set obtained was used to generate 3D meshes with different levels of detail, allowing the limitations of mapping capabilities to be explored. In addition to cave mapping, the study focuses on 3D-mesh analysis, including the development of two algorithms for determination of stalactite extremities and contour lines, and on the interactive visualization of 3D meshes on the Web. Data processing and analysis were performed using freely available open-source software. For interactive visualization, we adopted a framework based on Web standards X3D, WebGL, and X3DOM. This solution gives both the general public and researchers access to 3D models and to additional data produced from map tools analyses through a web browser, without the need for plug-ins
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