177 research outputs found

    Uncalibrated visual servo for unmanned aerial manipulation

    Get PDF
    © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.This paper addresses the problem of autonomous servoing an unmanned redundant aerial manipulator using computer vision. The overactuation of the system is exploited by means of a hierarchical control law, which allows to prioritize several tasks during flight. We propose a safety-related primary task to avoid possible collisions. As a secondary task, we present an uncalibrated image-based visual servo strategy to drive the arm end-effector to a desired position and orientation by using a camera attached to it. In contrast to the previous visual servo approaches, a known value of camera focal length is not strictly required. To further improve flight behavior, we hierarchically add one task to reduce dynamic effects by vertically aligning the arm center of gravity to the multirotor gravitational vector, and another one that keeps the arm close to a desired configuration of high manipulability and avoiding arm joint limits. The performance of the hierarchical control law, with and without activation of each of the tasks, is shown in simulations and in real experiments confirming the viability of such prioritized control scheme for aerial manipulation.Peer ReviewedPostprint (author's final draft

    Variable Resolution & Dimensional Mapping For 3d Model Optimization

    Get PDF
    Three-dimensional computer models, especially geospatial architectural data sets, can be visualized in the same way humans experience the world, providing a realistic, interactive experience. Scene familiarization, architectural analysis, scientific visualization, and many other applications would benefit from finely detailed, high resolution, 3D models. Automated methods to construct these 3D models traditionally has produced data sets that are often low fidelity or inaccurate; otherwise, they are initially highly detailed, but are very labor and time intensive to construct. Such data sets are often not practical for common real-time usage and are not easily updated. This thesis proposes Variable Resolution & Dimensional Mapping (VRDM), a methodology that has been developed to address some of the limitations of existing approaches to model construction from images. Key components of VRDM are texture palettes, which enable variable and ultra-high resolution images to be easily composited; texture features, which allow image features to integrated as image or geometry, and have the ability to modify the geometric model structure to add detail. These components support a primary VRDM objective of facilitating model refinement with additional data. This can be done until the desired fidelity is achieved as practical limits of infinite detail are approached. Texture Levels, the third component, enable real-time interaction with a very detailed model, along with the flexibility of having alternate pixel data for a given area of the model and this is achieved through extra dimensions. Together these techniques have been used to construct models that can contain GBs of imagery data

    A Multi-Projector Calibration Method for Virtual Reality Simulators with Analytically Defined Screens

    Get PDF
    The geometric calibration of projectors is a demanding task, particularly for the industry of virtual reality simulators. Different methods have been developed during the last decades to retrieve the intrinsic and extrinsic parameters of projectors, most of them being based on planar homographies and some requiring an extended calibration process. The aim of our research work is to design a fast and user-friendly method to provide multi-projector calibration on analytically defined screens, where a sample is shown for a virtual reality Formula 1 simulator that has a cylindrical screen. The proposed method results from the combination of surveying, photogrammetry and image processing approaches, and has been designed by considering the spatial restrictions of virtual reality simulators. The method has been validated from a mathematical point of view, and the complete system which is currently installed in a shopping mall in Spain has been tested by different users

    A Structured-Light Approach for the Reconstruction of Complex Objects

    Get PDF

    Visual guidance of unmanned aerial manipulators

    Get PDF
    The ability to fly has greatly expanded the possibilities for robots to perform surveillance, inspection or map generation tasks. Yet it was only in recent years that research in aerial robotics was mature enough to allow active interactions with the environment. The robots responsible for these interactions are called aerial manipulators and usually combine a multirotor platform and one or more robotic arms. The main objective of this thesis is to formalize the concept of aerial manipulator and present guidance methods, using visual information, to provide them with autonomous functionalities. A key competence to control an aerial manipulator is the ability to localize it in the environment. Traditionally, this localization has required external infrastructure of sensors (e.g., GPS or IR cameras), restricting the real applications. Furthermore, localization methods with on-board sensors, exported from other robotics fields such as simultaneous localization and mapping (SLAM), require large computational units becoming a handicap in vehicles where size, load, and power consumption are important restrictions. In this regard, this thesis proposes a method to estimate the state of the vehicle (i.e., position, orientation, velocity and acceleration) by means of on-board, low-cost, light-weight and high-rate sensors. With the physical complexity of these robots, it is required to use advanced control techniques during navigation. Thanks to their redundancy on degrees-of-freedom, they offer the possibility to accomplish not only with mobility requirements but with other tasks simultaneously and hierarchically, prioritizing them depending on their impact to the overall mission success. In this work we present such control laws and define a number of these tasks to drive the vehicle using visual information, guarantee the robot integrity during flight, and improve the platform stability or increase arm operability. The main contributions of this research work are threefold: (1) Present a localization technique to allow autonomous navigation, this method is specifically designed for aerial platforms with size, load and computational burden restrictions. (2) Obtain control commands to drive the vehicle using visual information (visual servo). (3) Integrate the visual servo commands into a hierarchical control law by exploiting the redundancy of the robot to accomplish secondary tasks during flight. These tasks are specific for aerial manipulators and they are also provided. All the techniques presented in this document have been validated throughout extensive experimentation with real robotic platforms.La capacitat de volar ha incrementat molt les possibilitats dels robots per a realitzar tasques de vigilància, inspecció o generació de mapes. Tot i això, no és fins fa pocs anys que la recerca en robòtica aèria ha estat prou madura com per començar a permetre interaccions amb l’entorn d’una manera activa. Els robots per a fer-ho s’anomenen manipuladors aeris i habitualment combinen una plataforma multirotor i un braç robòtic. L’objectiu d’aquesta tesi és formalitzar el concepte de manipulador aeri i presentar mètodes de guiatge, utilitzant informació visual, per dotar d’autonomia aquest tipus de vehicles. Una competència clau per controlar un manipulador aeri és la capacitat de localitzar-se en l’entorn. Tradicionalment aquesta localització ha requerit d’infraestructura sensorial externa (GPS, càmeres IR, etc.), limitant així les aplicacions reals. Pel contrari, sistemes de localització exportats d’altres camps de la robòtica basats en sensors a bord, com per exemple mètodes de localització i mapejat simultànis (SLAM), requereixen de gran capacitat de còmput, característica que penalitza molt en vehicles on la mida, pes i consum elèctric son grans restriccions. En aquest sentit, aquesta tesi proposa un mètode d’estimació d’estat del robot (posició, velocitat, orientació i acceleració) a partir de sensors instal·lats a bord, de baix cost, baix consum computacional i que proporcionen mesures a alta freqüència. Degut a la complexitat física d’aquests robots, és necessari l’ús de tècniques de control avançades. Gràcies a la seva redundància de graus de llibertat, aquests robots ens ofereixen la possibilitat de complir amb els requeriments de mobilitat i, simultàniament, realitzar tasques de manera jeràrquica, ordenant-les segons l’impacte en l’acompliment de la missió. En aquest treball es presenten aquestes lleis de control, juntament amb la descripció de tasques per tal de guiar visualment el vehicle, garantir la integritat del robot durant el vol, millorar de l’estabilitat del vehicle o augmentar la manipulabilitat del braç. Aquesta tesi es centra en tres aspectes fonamentals: (1) Presentar una tècnica de localització per dotar d’autonomia el robot. Aquest mètode està especialment dissenyat per a plataformes amb restriccions de capacitat computacional, mida i pes. (2) Obtenir les comandes de control necessàries per guiar el vehicle a partir d’informació visual. (3) Integrar aquestes accions dins una estructura de control jeràrquica utilitzant la redundància del robot per complir altres tasques durant el vol. Aquestes tasques son específiques per a manipuladors aeris i també es defineixen en aquest document. Totes les tècniques presentades en aquesta tesi han estat avaluades de manera experimental amb plataformes robòtiques real

    Computational Imaging for Shape Understanding

    Get PDF
    Geometry is the essential property of real-world scenes. Understanding the shape of the object is critical to many computer vision applications. In this dissertation, we explore using computational imaging approaches to recover the geometry of real-world scenes. Computational imaging is an emerging technique that uses the co-designs of image hardware and computational software to expand the capacity of traditional cameras. To tackle face recognition in the uncontrolled environment, we study 2D color image and 3D shape to deal with body movement and self-occlusion. Especially, we use multiple RGB-D cameras to fuse the varying pose and register the front face in a unified coordinate system. The deep color feature and geodesic distance feature have been used to complete face recognition. To handle the underwater image application, we study the angular-spatial encoding and polarization state encoding of light rays using computational imaging devices. Specifically, we use the light field camera to tackle the challenging problem of underwater 3D reconstruction. We leverage the angular sampling of the light field for robust depth estimation. We also develop a fast ray marching algorithm to improve the efficiency of the algorithm. To deal with arbitrary reflectance, we investigate polarimetric imaging and develop polarimetric Helmholtz stereopsis that uses reciprocal polarimetric image pairs for high-fidelity 3D surface reconstruction. We formulate new reciprocity and diffuse/specular polarimetric constraints to recover surface depths and normals using an optimization framework. To recover the 3D shape in the unknown and uncontrolled natural illumination, we use two circularly polarized spotlights to boost the polarization cues corrupted by the environment lighting, as well as to provide photometric cues. To mitigate the effect of uncontrolled environment light in photometric constraints, we estimate a lighting proxy map and iteratively refine the normal and lighting estimation. Through expensive experiments on the simulated and real images, we demonstrate that our proposed computational imaging methods outperform traditional imaging approaches
    corecore