383 research outputs found

    Intelligent approaches in locomotion - a review

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    Implementation and Integration of Fuzzy Algorithms for Descending Stair of KMEI Humanoid Robot

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    Locomotion of humanoid robot depends on the mechanical characteristic of the robot. Walking on descending stairs with integrated control systems for the humanoid robot is proposed. The analysis of trajectory for descending stairs is calculated by the constrains of step length stair using fuzzy algorithm. The established humanoid robot on dynamically balance on this matter of zero moment point has been pretended to be consisting of single support phase and double support phase. Walking transition from single support phase to double support phase is needed for a smooth transition cycle. To accomplish the problem, integrated motion and controller are divided into two conditions: motion working on offline planning and controller working online walking gait generation. To solve the defect during locomotion of the humanoid robot, it is directly controlled by the fuzzy logic controller. This paper verified the simulation and the experiment for descending stair of KMEI humanoid robot.&nbsp

    Analytic and Learned Footstep Control for Robust Bipedal Walking

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    Bipedal walking is a complex, balance-critical whole-body motion with inherently unstable inverted pendulum-like dynamics. Strong disturbances must be quickly responded to by altering the walking motion and placing the next step in the right place at the right time. Unfortunately, the high number of degrees of freedom of the humanoid body makes the fast computation of well-placed steps a particularly challenging task. Sensor noise, imprecise actuation, and latency in the sensomotoric feedback loop impose further challenges when controlling real hardware. This dissertation addresses these challenges and describes a method of generating a robust walking motion for bipedal robots. Fast modification of footstep placement and timing allows agile control of the walking velocity and the absorption of strong disturbances. In a divide and conquer manner, the concepts of motion and balance are solved separately from each other, and consolidated in a way that a low-dimensional balance controller controls the timing and the footstep locations of a high-dimensional motion generator. Central pattern generated oscillatory motion signals are used for the synthesis of an open-loop stable walk on flat ground, which lacks the ability to respond to disturbances due to the absence of feedback. The Central Pattern Generator exhibits a low-dimensional parameter set to influence the timing and the landing coordinates of the swing foot. For balance control, a simple inverted pendulum-based physical model is used to represent the principal dynamics of walking. The model is robust to disturbances in a way that it returns to an ideal trajectory from a wide range of initial conditions by employing a combination of Zero Moment Point control, step timing, and foot placement strategies. The simulation of the model and its controller output are computed efficiently in closed form, supporting high-frequency balance control at the cost of an insignificant computational load. Additionally, the sagittal step size produced by the controller can be trained online during walking with a novel, gradient descent-based machine learning method. While the analytic controller forms the core of reliable walking, the trained sagittal step size complements the analytic controller in order to improve the overall walking performance. The balanced whole-body walking motion arises by using the footstep coordinates and the step timing predicted by the low-dimensional model as control input for the Central Pattern Generator. Real robot experiments are presented as evidence for disturbance-resistant, omnidirectional gait control, with arguably the strongest push-recovery capabilities to date

    Bipedal humanoid robot walking reference tuning by the use of evolutionary algorithms

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    Various aspects of humanoid robotics attracted the attention of researchers in the past four decades. One of the most challenging tasks in this area is the control of bipedal locomotion. The dynamics involved are highly nonlinear and hard to stabilize. A typical fullbody humanoid robot has more than twenty joints and the coupling effects between the links are significant. Reference generation plays a vital role for the success of the walking controller. Stability criteria including the Zero Moment Point (ZMP) criterion are extensively applied for this purpose. However, the stability criteria are usually applied on simplified models like the Linear Inverted Pendulum Model (LIPM) which only partially describes the equations of the motion of the robot. There are also trial and error based techniques and other ad-hoc reference generation techniques as well. This background of complicated dynamics and difficulties in reference generation makes automatic gait (step patterns of legged robots) tuning an interesting area of research. A natural command for a legged robot is the velocity of its locomotion. A number of walk parameters including temporal and spatial variables like stepping period and step size need to be set properly in order to obtain the desired speed. These problems, when considered from kinematics point of view, do not have a unique set of walking parameters as a solution. However, some of the solutions can be more suitable for a stable walk, whereas others may lead to instability and cause robot to fall. This thesis proposes a gait tuning method based on evolutionary methods. A velocity command is given as the input to the system. A ZMP based reference generation method is employed. Walking simulations are performed to assess the fitness of artificial populations. The fitness is measured by the amount of support the simulated bipedal robot received from torsional virtual springs and dampers opposing the changes in body orientation. Cross-over and mutation mechanisms generate new populations. A number of different walking parameters and fitness functions are tested to improve this tuning process. The walking parameters obtained in simulations are applied to the experimental humanoid platform SURALP (Sabanci University ReseArch Labaratory Platform). Experiments verify the merits of the proposed reference tuning method

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Matsuoka's CPG With Desired Rhythmic Signals for Adaptive Walking of Humanoid Robots

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    The desired rhythmic signals for adaptive walking of humanoid robots should have proper frequencies, phases, and shapes. Matsuoka's central pattern generator (CPG) is able to generate rhythmic signals with reasonable frequencies and phases, and thus has been widely applied to control the movements of legged robots, such as walking of humanoid robots. However, it is difficult for this kind of CPG to generate rhythmic signals with desired shapes, which limits the adaptability of walking of humanoid robots in various environments. To address this issue, a new framework that can generate desired rhythmic signals for Matsuoka's CPG is presented. The proposed framework includes three main parts. First, feature processing is conducted to transform the Matsuoka's CPG outputs into a normalized limit cycle. Second, by combining the normalized limit cycle with robot feedback as the feature inputs and setting the required learning objective, the neural network (NN) learns to generate desired rhythmic signals. Finally, in order to ensure the continuity of the desired rhythmic signals, signal filtering is applied to the outputs of NN, with the aim of smoothing the discontinuous parts. Numerical experiments on the proposed framework suggest that it can not only generate a variety of rhythmic signals with desired shapes but also preserve the frequency and phase properties of Matsuoka's CPG. In addition, the proposed framework is embedded into a control system for adaptive omnidirectional walking of humanoid robot NAO. Extensive simulation and real experiments on this control system demonstrate that the proposed framework is able to generate desired rhythmic signals for adaptive walking of NAO on fixed and changing inclined surfaces. Furthermore, the comparison studies verify that the proposed framework can significantly improve the adaptability of NAO's walking compared with the other methods

    Humanoid Robot Soccer Locomotion and Kick Dynamics: Open Loop Walking, Kicking and Morphing into Special Motions on the Nao Robot

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    Striker speed and accuracy in the RoboCup (SPL) international robot soccer league is becoming increasingly important as the level of play rises. Competition around the ball is now decided in a matter of seconds. Therefore, eliminating any wasted actions or motions is crucial when attempting to kick the ball. It is common to see a discontinuity between walking and kicking where a robot will return to an initial pose in preparation for the kick action. In this thesis we explore the removal of this behaviour by developing a transition gait that morphs the walk directly into the kick back swing pose. The solution presented here is targeted towards the use of the Aldebaran walk for the Nao robot. The solution we develop involves the design of a central pattern generator to allow for controlled steps with realtime accuracy, and a phase locked loop method to synchronise with the Aldebaran walk so that precise step length control can be activated when required. An open loop trajectory mapping approach is taken to the walk that is stabilized statically through the use of a phase varying joint holding torque technique. We also examine the basic princples of open loop walking, focussing on the commonly overlooked frontal plane motion. The act of kicking itself is explored both analytically and empirically, and solutions are provided that are versatile and powerful. Included as an appendix, the broader matter of striker behaviour (process of goal scoring) is reviewed and we present a velocity control algorithm that is very accurate and efficient in terms of speed of execution
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