53,555 research outputs found

    Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction

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    Engaging museum visitors in data exploration using full-body interaction is still a challenge. In this paper, we explore four strategies for providing entry-points to the interaction: instrumenting the floor; forcing collaboration; implementing multiple body movements to control the same effect; and, visualizing the visitors' silhouette beside the data visualization. We discuss preliminary results of an in-situ study with 56 museum visitors at Discovery Place, and provide design recommendations for crafting engaging Human-Data Interaction experiences

    Engaging with books you cannot touch: interactive multimedia to explore library treasures

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    Interactivity has proved a successful way to engage visitors of science museums. However it is not a common practice when the objects to exhibit are artefacts or, as in the case of this paper, books. A study was set up to investigate the driving criteria for the “The Life and Work of William Butler Yeats” exhibition at the National Library of Ireland and compare those with the visitors’ opinion. Books, notebooks and personal belongings of the poet have been digitized and used to create a rich and varied exhibition that used both interactivity and multimedia. The result of visitors’ survey showed that the variety was a key factor for the success of the exhibition: different people engaged with different contents and different medium to different degrees. The design of the ambience is critical: dim lights and the use of audio as a medium have to be carefully planned to avoid annoying instead of engaging

    You Can “Like” It on Paper Too: Reaching Digital Students through Analog Displays

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    In response to literature on libraries as space and the Millennial generation, this chapter speaks to the importance of the academic library as both social and communal space and how to communicate with today’s college students. These case studies illustrate that students can be reached through analog displays, building an unconscious community between students as a group and students with the library. Community built within the academic library is discussed in light of these analog displays, the current library literature and via sociological positions. It is concluded that although it is thought that students want digital or online communication only, the highest amount of interaction with displays come from the traditional, analog elements

    Evaluation Strategy for the Re-Development of the Displays and Visitor Facilities at the Museum and Art Gallery, Kelvingrove

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