1,114 research outputs found

    C-blox: A Scalable and Consistent TSDF-based Dense Mapping Approach

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    In many applications, maintaining a consistent dense map of the environment is key to enabling robotic platforms to perform higher level decision making. Several works have addressed the challenge of creating precise dense 3D maps from visual sensors providing depth information. However, during operation over longer missions, reconstructions can easily become inconsistent due to accumulated camera tracking error and delayed loop closure. Without explicitly addressing the problem of map consistency, recovery from such distortions tends to be difficult. We present a novel system for dense 3D mapping which addresses the challenge of building consistent maps while dealing with scalability. Central to our approach is the representation of the environment as a collection of overlapping TSDF subvolumes. These subvolumes are localized through feature-based camera tracking and bundle adjustment. Our main contribution is a pipeline for identifying stable regions in the map, and to fuse the contributing subvolumes. This approach allows us to reduce map growth while still maintaining consistency. We demonstrate the proposed system on a publicly available dataset and simulation engine, and demonstrate the efficacy of the proposed approach for building consistent and scalable maps. Finally we demonstrate our approach running in real-time on-board a lightweight MAV.Comment: 8 pages, 5 figures, conferenc

    Learning to reconstruct and understand indoor scenes from sparse views

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    This paper proposes a new method for simultaneous 3D reconstruction and semantic segmentation for indoor scenes. Unlike existing methods that require recording a video using a color camera and/or a depth camera, our method only needs a small number of (e.g., 3~5) color images from uncalibrated sparse views, which significantly simplifies data acquisition and broadens applicable scenarios. To achieve promising 3D reconstruction from sparse views with limited overlap, our method first recovers the depth map and semantic information for each view, and then fuses the depth maps into a 3D scene. To this end, we design an iterative deep architecture, named IterNet, to estimate the depth map and semantic segmentation alternately. To obtain accurate alignment between views with limited overlap, we further propose a joint global and local registration method to reconstruct a 3D scene with semantic information. We also make available a new indoor synthetic dataset, containing photorealistic high-resolution RGB images, accurate depth maps and pixel-level semantic labels for thousands of complex layouts. Experimental results on public datasets and our dataset demonstrate that our method achieves more accurate depth estimation, smaller semantic segmentation errors, and better 3D reconstruction results over state-of-the-art methods

    Robust multimodal dense SLAM

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    To enable increasingly intelligent behaviours, autonomous robots will need to be equipped with a deep understanding of their surrounding environment. It would be particularly desirable if this level of perception could be achieved automatically through the use of vision-based sensing, as passive cameras make a compelling sensor choice for robotic platforms due to their low cost, low weight, and low power consumption. Fundamental to extracting a high-level understanding from a set of 2D images is an understanding of the underlying 3D geometry of the environment. In mobile robotics, the most popular and successful technique for building a representation of 3D geometry from 2D images is Visual Simultaneous Localisation and Mapping (SLAM). While sparse, landmark-based SLAM systems have demonstrated high levels of accuracy and robustness, they are only capable of producing sparse maps. In general, to move beyond simple navigation to scene understanding and interaction, dense 3D reconstructions are required. Dense SLAM systems naturally allow for online dense scene reconstruction, but suffer from a lack of robustness due to the fact that the dense image alignment used in the tracking step has a narrow convergence basin and that the photometric-based depth estimation used in the mapping step is typically poorly constrained due to the presence of occlusions and homogeneous textures. This thesis develops methods that can be used to increase the robustness of dense SLAM by fusing additional sensing modalities into standard dense SLAM pipelines. In particular, this thesis will look at two sensing modalities: acceleration and rotation rate measurements from an inertial measurement unit (IMU) to address the tracking issue, and learned priors on dense reconstructions from deep neural networks (DNNs) to address the mapping issue.Open Acces

    XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera

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    We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates in generic scenes and is robust to difficult occlusions both by other people and objects. Our method operates in subsequent stages. The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals. We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy. In the second stage, a fully-connected neural network turns the possibly partial (on account of occlusion) 2D pose and 3D pose features for each subject into a complete 3D pose estimate per individual. The third stage applies space-time skeletal model fitting to the predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose, and enforce temporal coherence. Our method returns the full skeletal pose in joint angles for each subject. This is a further key distinction from previous work that neither extracted global body positions nor joint angle results of a coherent skeleton in real time for multi-person scenes. The proposed system runs on consumer hardware at a previously unseen speed of more than 30 fps given 512x320 images as input while achieving state-of-the-art accuracy, which we will demonstrate on a range of challenging real-world scenes
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