6,626 research outputs found
Space station advanced automation
In the development of a safe, productive and maintainable space station, Automation and Robotics (A and R) has been identified as an enabling technology which will allow efficient operation at a reasonable cost. The Space Station Freedom's (SSF) systems are very complex, and interdependent. The usage of Advanced Automation (AA) will help restructure, and integrate system status so that station and ground personnel can operate more efficiently. To use AA technology for the augmentation of system management functions requires a development model which consists of well defined phases of: evaluation, development, integration, and maintenance. The evaluation phase will consider system management functions against traditional solutions, implementation techniques and requirements; the end result of this phase should be a well developed concept along with a feasibility analysis. In the development phase the AA system will be developed in accordance with a traditional Life Cycle Model (LCM) modified for Knowledge Based System (KBS) applications. A way by which both knowledge bases and reasoning techniques can be reused to control costs is explained. During the integration phase the KBS software must be integrated with conventional software, and verified and validated. The Verification and Validation (V and V) techniques applicable to these KBS are based on the ideas of consistency, minimal competency, and graph theory. The maintenance phase will be aided by having well designed and documented KBS software
SciTech News Volume 71, No. 3 (2017)
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Advances in formal models of search and search behaviour
Searching is performed in the context of a task and as such the value of the information found is with respect to the task. Recently, there has been a drive to developing formal models of information seeking and retrieval that consider the costs and benefits arising through the interaction with the interface/system and the information surfaced during that interaction. In this full day tutorial we will focus on describing and explaining some of the more recent and latest formal models of Information Seeking and Retrieval. The tutorial is structured into two parts. In the first part we will present a series of models that have been developed based on: (i) economic theory, (ii) decision theory (iii) game theory and (iv) optimal foraging theory. The second part of the day will be dedicated to building models where we will discuss different techniques to build and develop models from which we can draw testable hypotheses from. During the tutorial participants will be challenged to develop various formals models, applying the techniques learnt during the day. We will then conclude with presentations on solutions followed by a summary and overview of challenges and future directions. This tutorial is aimed at participants wanting to know more about the various formal models of information seeking, search and retrieval, that have been proposed. The tutorial will be presented at an intermediate level, and is designed to support participants who want to be able to understand and build such models
Building cost-benefit models of information interactions
Modeling how people interact with search interfaces has been of particular interest and importance to the field of Interactive Information Retrieval. Recently, there has been a move to developing formal models of the interaction between the user and the system, whether it be to: (i) run a simulation, (ii) conduct an economic analysis, (iii) measure system performance, or (iv) simply to better understand user interactions and hypothesise about user behaviours. In such models, they consider the costs and the benefits that arise through the interaction with the interface/system and the information surfaced during the course of interaction. In this half day tutorial, we will focus on describing a series of cost-benefit models that have been proposed in the literature and how they have been applied in various scenarios. The tutorial will be structured into two parts. First, we will provide an overview of Decision Theory and Cost-Benefit Analysis techniques, and how they can and have be applied to a variety of Interactive Information Retrieval scenarios. For example, when do facets helps?, under what conditions are query suggestions useful? and is it better to bookmark or re-find? The second part of the tutorial will be dedicated to building cost-benefit models where we will discuss different techniques to build and develop such models. In the practical session, we will also discuss how costs and benefits can be estimated, and how the models can help inform and guide experimentation. During the tutorial participants will be challenged to build cost models for a number of problems (or even bring their own problems to solve)
Methods for Interpreting and Understanding Deep Neural Networks
This paper provides an entry point to the problem of interpreting a deep
neural network model and explaining its predictions. It is based on a tutorial
given at ICASSP 2017. It introduces some recently proposed techniques of
interpretation, along with theory, tricks and recommendations, to make most
efficient use of these techniques on real data. It also discusses a number of
practical applications.Comment: 14 pages, 10 figure
Preparation and Measurement in Quantum Memory Models
Quantum Cognition has delivered a number of models for semantic memory, but
to date these have tended to assume pure states and projective measurement.
Here we relax these assumptions. A quantum inspired model of human word
association experiments will be extended using a density matrix representation
of human memory and a POVM based upon non-ideal measurements. Our formulation
allows for a consideration of key terms like measurement and contextuality
within a rigorous modern approach. This approach both provides new conceptual
advances and suggests new experimental protocols.Comment: published in Journal of Mathematical Psycholog
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