13,626 research outputs found

    From voxel to curvature

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    2.5D multi-view gait recognition based on point cloud registration

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    This paper presents a method for modeling a 2.5-dimensional (2.5D) human body and extracting the gait features for identifying the human subject. To achieve view-invariant gait recognition, a multi-view synthesizing method based on point cloud registration (MVSM) to generate multi-view training galleries is proposed. The concept of a density and curvature-based Color Gait Curvature Image is introduced to map 2.5D data onto a 2D space to enable data dimension reduction by discrete cosine transform and 2D principle component analysis. Gait recognition is achieved via a 2.5D view-invariant gait recognition method based on point cloud registration. Experimental results on the in-house database captured by a Microsoft Kinect camera show a significant performance gain when using MVSM

    Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons

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    We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape’s simplified surface-skeleton. The surface skeleton of a shape consists of 2D manifolds inside its volume. Each skeleton point has a maximally inscribed ball that touches the boundary in at least two contact points. A key observation is that the boundaries of the simplified fore- and background skeletons map one-to-one to increasingly fuzzy, soft convex, respectively concave, edges of the shape. Using this property, we build a method for segmentation of 3D shapes which has several desirable properties. Our method segments both noisy shapes and shapes with soft edges which vanish over low-curvature regions. Multiscale segmentations can be obtained by varying the simplification level of the skeleton. We present a voxel-based implementation of our approach and illustrate it on several realistic examples.

    Pushing the Limits of 3D Color Printing: Error Diffusion with Translucent Materials

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    Accurate color reproduction is important in many applications of 3D printing, from design prototypes to 3D color copies or portraits. Although full color is available via other technologies, multi-jet printers have greater potential for graphical 3D printing, in terms of reproducing complex appearance properties. However, to date these printers cannot produce full color, and doing so poses substantial technical challenges, from the shear amount of data to the translucency of the available color materials. In this paper, we propose an error diffusion halftoning approach to achieve full color with multi-jet printers, which operates on multiple isosurfaces or layers within the object. We propose a novel traversal algorithm for voxel surfaces, which allows the transfer of existing error diffusion algorithms from 2D printing. The resulting prints faithfully reproduce colors, color gradients and fine-scale details.Comment: 15 pages, 14 figures; includes supplemental figure

    Robust Segmentation of Voxel Shapes using Medial Surfaces

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    We present a new patch-type segmentation method for 3D voxel shapes based on the medial surface, also called surface skeleton. The boundaries of the simplified fore- and background skeletons map one-to-one to increasingly fuzzy, soft convex, respectively concave, edges of the shape. Using this property, we build a method for segmentation of 3D shapes which has several desirable properties. Our method robustly segments both noisy shapes and shapes with soft edges which vanish over low-curvature regions. As the segmentation is based on the skeleton, it reflects the symmetry of the input shape. Finally, multiscale segmentations can be obtained by varying the simplification level of the skeleton. We present a voxel-based implementation of our approach and demonstrate it on several examples.

    Ensemble tractography

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    Fiber tractography uses diffusion MRI to estimate the trajectory and cortical projection zones of white matter fascicles in the living human brain. There are many different tractography algorithms and each requires the user to set several parameters, such as curvature threshold. Choosing a single algorithm with a specific parameters sets poses two challenges. First, different algorithms and parameter values produce different results. Second, the optimal choice of algorithm and parameter value may differ between different white matter regions or different fascicles, subjects, and acquisition parameters. We propose using ensemble methods to reduce algorithm and parameter dependencies. To do so we separate the processes of fascicle generation and evaluation. Specifically, we analyze the value of creating optimized connectomes by systematically combining candidate fascicles from an ensemble of algorithms (deterministic and probabilistic) and sweeping through key parameters (curvature and stopping criterion). The ensemble approach leads to optimized connectomes that provide better cross-validatedprediction error of the diffusion MRI data than optimized connectomes generated using the singlealgorithms or parameter set. Furthermore, the ensemble approach produces connectomes that contain both short- and long-range fascicles, whereas single-parameter connectomes are biased towards one or the other. In summary, a systematic ensemble tractography approach can produce connectomes that are superior to standard single parameter estimates both for predicting the diffusion measurements and estimating white matter fascicles.Fil: Takemura, Hiromasa. University of Stanford; Estados Unidos. Osaka University; JapĂłnFil: Caiafa, CĂ©sar Federico. Provincia de Buenos Aires. GobernaciĂłn. ComisiĂłn de Investigaciones CientĂ­ficas. Instituto Argentino de RadioastronomĂ­a. Consejo Nacional de Investigaciones CientĂ­ficas y TĂ©cnicas. Centro CientĂ­fico TecnolĂłgico Conicet - La Plata. Instituto Argentino de RadioastronomĂ­a; ArgentinaFil: Wandell, Brian A.. University of Stanford; Estados UnidosFil: Pestilli, Franco. Indiana University; Estados Unido

    Orientation, sphericity and roundness evaluation of particles using alternative 3D representations

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    Sphericity and roundness indices have been used mainly in geology to analyze the shape of particles. In this paper, geometric methods are proposed as an alternative to evaluate the orientation, sphericity and roundness indices of 3D objects. In contrast to previous works based on digital images, which use the voxel model, we represent the particles with the Extreme Vertices Model, a very concise representation for binary volumes. We define the orientation with three mutually orthogonal unit vectors. Then, some sphericity indices based on length measurement of the three representative axes of the particle can be computed. In addition, we propose a ray-casting-like approach to evaluate a 3D roundness index. This method provides roundness measurements that are highly correlated with those provided by the Krumbein's chart and other previous approach. Finally, as an example we apply the presented methods to analyze the sphericity and roundness of a real silica nano dataset.Postprint (published version
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