44,493 research outputs found
TrackAgent: 6D Object Tracking via Reinforcement Learning
Tracking an object's 6D pose, while either the object itself or the observing
camera is moving, is important for many robotics and augmented reality
applications. While exploiting temporal priors eases this problem,
object-specific knowledge is required to recover when tracking is lost. Under
the tight time constraints of the tracking task, RGB(D)-based methods are often
conceptionally complex or rely on heuristic motion models. In comparison, we
propose to simplify object tracking to a reinforced point cloud (depth only)
alignment task. This allows us to train a streamlined approach from scratch
with limited amounts of sparse 3D point clouds, compared to the large datasets
of diverse RGBD sequences required in previous works. We incorporate temporal
frame-to-frame registration with object-based recovery by frame-to-model
refinement using a reinforcement learning (RL) agent that jointly solves for
both objectives. We also show that the RL agent's uncertainty and a
rendering-based mask propagation are effective reinitialization triggers.Comment: International Conference on Computer Vision Systems (ICVS) 202
CNN-based Real-time Dense Face Reconstruction with Inverse-rendered Photo-realistic Face Images
With the powerfulness of convolution neural networks (CNN), CNN based face
reconstruction has recently shown promising performance in reconstructing
detailed face shape from 2D face images. The success of CNN-based methods
relies on a large number of labeled data. The state-of-the-art synthesizes such
data using a coarse morphable face model, which however has difficulty to
generate detailed photo-realistic images of faces (with wrinkles). This paper
presents a novel face data generation method. Specifically, we render a large
number of photo-realistic face images with different attributes based on
inverse rendering. Furthermore, we construct a fine-detailed face image dataset
by transferring different scales of details from one image to another. We also
construct a large number of video-type adjacent frame pairs by simulating the
distribution of real video data. With these nicely constructed datasets, we
propose a coarse-to-fine learning framework consisting of three convolutional
networks. The networks are trained for real-time detailed 3D face
reconstruction from monocular video as well as from a single image. Extensive
experimental results demonstrate that our framework can produce high-quality
reconstruction but with much less computation time compared to the
state-of-the-art. Moreover, our method is robust to pose, expression and
lighting due to the diversity of data.Comment: Accepted by IEEE Transactions on Pattern Analysis and Machine
Intelligence, 201
HeadOn: Real-time Reenactment of Human Portrait Videos
We propose HeadOn, the first real-time source-to-target reenactment approach
for complete human portrait videos that enables transfer of torso and head
motion, face expression, and eye gaze. Given a short RGB-D video of the target
actor, we automatically construct a personalized geometry proxy that embeds a
parametric head, eye, and kinematic torso model. A novel real-time reenactment
algorithm employs this proxy to photo-realistically map the captured motion
from the source actor to the target actor. On top of the coarse geometric
proxy, we propose a video-based rendering technique that composites the
modified target portrait video via view- and pose-dependent texturing, and
creates photo-realistic imagery of the target actor under novel torso and head
poses, facial expressions, and gaze directions. To this end, we propose a
robust tracking of the face and torso of the source actor. We extensively
evaluate our approach and show significant improvements in enabling much
greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at
Siggraph'1
An Immersive Telepresence System using RGB-D Sensors and Head Mounted Display
We present a tele-immersive system that enables people to interact with each
other in a virtual world using body gestures in addition to verbal
communication. Beyond the obvious applications, including general online
conversations and gaming, we hypothesize that our proposed system would be
particularly beneficial to education by offering rich visual contents and
interactivity. One distinct feature is the integration of egocentric pose
recognition that allows participants to use their gestures to demonstrate and
manipulate virtual objects simultaneously. This functionality enables the
instructor to ef- fectively and efficiently explain and illustrate complex
concepts or sophisticated problems in an intuitive manner. The highly
interactive and flexible environment can capture and sustain more student
attention than the traditional classroom setting and, thus, delivers a
compelling experience to the students. Our main focus here is to investigate
possible solutions for the system design and implementation and devise
strategies for fast, efficient computation suitable for visual data processing
and network transmission. We describe the technique and experiments in details
and provide quantitative performance results, demonstrating our system can be
run comfortably and reliably for different application scenarios. Our
preliminary results are promising and demonstrate the potential for more
compelling directions in cyberlearning.Comment: IEEE International Symposium on Multimedia 201
Real-time 3D Tracking of Articulated Tools for Robotic Surgery
In robotic surgery, tool tracking is important for providing safe tool-tissue
interaction and facilitating surgical skills assessment. Despite recent
advances in tool tracking, existing approaches are faced with major
difficulties in real-time tracking of articulated tools. Most algorithms are
tailored for offline processing with pre-recorded videos. In this paper, we
propose a real-time 3D tracking method for articulated tools in robotic
surgery. The proposed method is based on the CAD model of the tools as well as
robot kinematics to generate online part-based templates for efficient 2D
matching and 3D pose estimation. A robust verification approach is incorporated
to reject outliers in 2D detections, which is then followed by fusing inliers
with robot kinematic readings for 3D pose estimation of the tool. The proposed
method has been validated with phantom data, as well as ex vivo and in vivo
experiments. The results derived clearly demonstrate the performance advantage
of the proposed method when compared to the state-of-the-art.Comment: This paper was presented in MICCAI 2016 conference, and a DOI was
linked to the publisher's versio
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